Thanks for the quick reply TH3. I will definitely be looking into this after I'm satisfied with my own mod, and plan to mix them if I can be sure of this working on my computer (will be a few days at earliest, a few weeks most likely).
The method for choosing POP preferences would be in the poptypes/farmers.txt or whomever.txt. Here is an example for atheism
Code:
pro_atheism = {
factor = 1
modifier = {
factor = 0.25
}
modifier = {
factor = 1.25
consciousness = 8
NOT = { is_state_religion = yes }
}
modifier = {
factor = 1.25
consciousness = 6
NOT = { is_primary_culture = yes }
country = {
religious_policy = moralism
}
}
modifier = {
factor = 0.9
consciousness = 6
}
modifier = {
factor = 0.9
consciousness = 7
}
modifier = {
factor = 0.9
consciousness = 8
}
modifier = {
factor = 0.9
consciousness = 9
}
}
I'm curious if the new reforms could even be effected by this. It would be your first step to making the AI implement these reforms (when the population hits 7% in favor and the Upper House makes it possible, the AI enacts).
So, for minorities, for example, I would try something like this:
Code:
oppression = {
factor = 1
modifier = {
factor = 0.25
}
modifier = {
factor = 0
NOT= {is_primary_culture = yes }
}
modifier = {
factor = 1.1
consciousness = 6
is_primary_culture = yes
country = {
religious_policy = moralism
}
}
modifier = {
factor = 0.9
consciousness = 6
}
modifier = {
factor = 0.8
consciousness = 7
}
modifier = {
factor = 0.7
consciousness = 8
}
modifier = {
factor = 0.6
consciousness = 9
}
}
That would make non-primary cultures never accept it, primary cultures more likely to accept it under Moralism, and consciousness reduce the preference for it.
Hope I've helped, and sorry I'm too busy to actually try out the mod for a while (also unsure if I can make it work given my low-res play, my computer shouldn't even be able to run V2 according to the system requirements
)