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The Kriegsmarine is dealing some serious blows to the RN, at least.
Nah, sinking old CAs and escorts are not "major blows".

Although it would be slightly unpleasant if GB loses the Great Fleet bonus because of those.

Sinking the Yamato is another semi-important blow against Japan. Not so bad as losing a carrier, but still wince-worthy. The Royal Navy is still supreme.
 
tbh this AAR became rather boring a while ago. Too many house rules limiting the axis, while the allies are allowed to use unbalanced strats that give them the edge. With these rules, its clearly impossible for the axis to get the momentum they need to stand a chance on the long run, if players are all on the same level.
 
Nah, sinking old CAs and escorts are not "major blows".

Although it would be slightly unpleasant if GB loses the Great Fleet bonus because of those.

Sinking the Yamato is another semi-important blow against Japan. Not so bad as losing a carrier, but still wince-worthy. The Royal Navy is still supreme.
Yeah, you are pretty much correct.

tbh this AAR became rather boring a while ago. Too many house rules limiting the axis, while the allies are allowed to use unbalanced strats that give them the edge. With these rules, its clearly impossible for the axis to get the momentum they need to stand a chance on the long run, if players are all on the same level.
You realise that the Axis won in all previous games, do you? MP games are prone to exploits by their very nature and the fact that HOI games have never been too MP-focused doesn't help, either.
 
From the sound of it it appears CptEasy intended Operation Viking to be a feint? But if the Germans don't react, maybe the feint should be made a real attack :) I say, reinforce Viking with the Royal British Tank Army and storm Berlin!!
 
How strong is the RAF? I would have expected that rotating airwings and a concentrated assault to be able to punch through the LWaffe and get at the German capital ships.
 
I have seen this kind of British / American invasion of Denmark like operation Viking in at least 3 HOI3 MP games, they all achieved roughly the same success as this one but afterwards they fell apart. The issue is that Denmark is very close to major German air bases and supply network, furthermore it can be blocked at two provinces in the southern part of Jutland. Any sensible player, especially in this game, will already have a few divisions in Berlin so it can not just be rushed. New troop deployments can be placed where needed as Germany is most likely still producing new land units, while the Luftwaffe can hurt or even wipe out divisions in stationed in Denmark.

Basically I am saying that this operation can only progress if Luftwaffe is inactive and Germany has no strategic reserves available. It might even be worthwhile to do a few dummy invasions in France to keep the German garrisons there in place.
 
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This is the end, I don't think Germany has any reserves near Denmark, if UK has any forces left the whole card house could unravel now.
As long as Copenhagen is in UK hands Germany needs at least an army group to guard against invasions in its backyard, thus depriving the other fronts of these forces.
One corps is apparently not enough to keep Germany in control of this all important province, which is the 2nd most important for the Reich, after Berlin.
 
This is the end, I don't think Germany has any reserves near Denmark, if UK has any forces left the whole card house could unravel now.
As long as Copenhagen is in UK hands Germany needs at least an army group to guard against invasions in its backyard, thus depriving the other fronts of these forces.
One corps is apparently not enough to keep Germany in control of this all important province, which is the 2nd most important for the Reich, after Berlin.
Denmark and the Baltic Sea can easily become a death trap for the Allies if the Germans are determined to destroy them, though. Since this is not FTM, you can rebase aircraft in an instant without any ORG loss, which could potentially destroy or at least heavily damage the Allied ships. The situation is more tricky on the land, since the troops must be redeployed from other areas.

One corps is indeed not enough, but an army with 2-3 corps should do fine. Keep in mind that forces from the Benelux/France can be redeployed to Denmark if necessary and vice versa. The UK doesn't have enough troops to make massive landings in several areas without limiting their activity in the Med and Asia to the minimum (which is not the case here).
 
Time to attack Italy again :p

You think? Hmmmm... I don't. I have already taken their stockpile and punished them twice for having too few troops spread too thin - thus losing them all. If I attacked thrice, not only would the gains be smaller - I'm quite sure they would be prepared. But as allways - it's quite easy to defend in Italy as occupier and easy to escape if something goes wrong, so your idea is not without merit.

The Kriegsmarine is dealing some serious blows to the RN, at least.

Are you kidding me... I almost wept at this point. So frustrating. I had to fill up a handsome whiskey just to cope.... ;)

tbh this AAR became rather boring a while ago. Too many house rules limiting the axis, while the allies are allowed to use unbalanced strats that give them the edge. With these rules, its clearly impossible for the axis to get the momentum they need to stand a chance on the long run, if players are all on the same level.

Heh, well, I agree to some extent. It's all in the favor of the Allies at this point. Basically, Soviet must do a mistake in order to invite Axis back into the game - however, a mistake on the Soviet side is lingering at all times. Maxyboy was making a very good job, so far, but he made no secret of the pressure he was under. Let me tell you, it was not a done deal by far from the Allied perspective, even though I was optimistic. Secondly, as Cybevep correctly points out, we have had a series of Axis victories behind us and have adjusted the house rules along the way. If they are in any way unballanced, its probably not much, in either direction. Thirdly, the present situation is to something like 75% due to the early American entry wich in turn is due to an aggressive Italian opening. For the most part, I am happy with the House Rules, even if I'm to be Axis in next game.

How strong is the RAF? I would have expected that rotating airwings and a concentrated assault to be able to punch through the LWaffe and get at the German capital ships.

Well, RAF pretty much sucks, at least when it comes to numbers. As is clear now, my first priority was the fleet. As things turned out, I made a massive change of science/production-direction and went for tanks. Naturaly, RAF have not so far been any priority. Both during the Operation Archer and Operation Viking, entire RAF was "spent" and had to be grounded for weeks to repair.

I have seen this kind of British / American invasion of Denmark like operation Viking in at least 3 HOI3 MP games, they all achieved roughly the same success as this one but afterwards they fell apart. The issue is that Denmark is very close to major German air bases and supply network, furthermore it can be blocked at two provinces in the southern part of Jutland. Any sensible player, especially in this game, will already have a few divisions in Berlin so it can not just be rushed. New troop deployments can be placed where needed as Germany is most likely still producing new land units, while the Luftwaffe can hurt or even wipe out divisions in stationed in Denmark.

Basically I am saying that this operation can only progress if Luftwaffe is inactive and Germany has no strategic reserves available. It might even be worthwhile to do a few dummy invasions in France to keep the German garrisons there in place.

When it comes to this kind of invasion, I think it is too easy in SF. It is very tricky for Germany to hold the Danish Isles while fighting the Rus and keeping some protection in the west as well. We discussed house rules here but glancing at FtM we realized they'd solved it quite nicely there with new sea-zones that really alter things to benefit German (Axis) defenders.

When is the next update?

Soon. It's already written but I need some time to sit down and post it properly. Maybe tonight, or some of the comming nights.

Cheers,
 
Italy player from the game here.

Just to comment on the situation after the fall of Rome. The loss of stockpile obviously hurt, but it was not THAT bad as I could get rares from Germany, and was in the green in all other resources. Moving the capital to Milan was also nice, as this area is much easier to defend compared to the boot.

No, the greatest issue was the supply route, as Varna (!) for some reason became my supply center. This caused massive supply issues, especially in the balkans, stalling my offensive against the Reds. Luckily, I was not the only one with supply issues at this point, and they abated after a while. Still, quite annoying.
 
Yeah, the loss of all supplies and fuel was probably the most important part of the loss of Rome. Supply lines often become quite messy after the capital is lost and the stockpiles need time to "regenerate".
 
so to sum up ita player point. " I may have lost half my territory, but don't worry Milan is easy to defend so it's all good " :p
 
If I remember correctly cap said axis were goin fortress euope so dissapointoing that there are so many breeches int eh defense