Wow, guys. Great amount of interesting thoughts and ideas. I'll try and answer the main questiones.
The Red Army got totally stuck on the awaiting German line in the east. Unfortunately, as Britt, I don't have any screens from that front. Also, The Soviet player hadn't reached the level on upgrades on his troops he was aiming for yet.
You will have an overview picture on the entire Soviet front in next chapter, rest asure, Filamu
Well, supply-rules for amphibious landings are, as we have mentioned earliery, quite generous. But it is always a risk, of course.
Yes, this is a crusial point, Cybvep. In SP you never get a problem with NO enemies at the borders - and thus the system with a procentage-relation between forces to determine if you can break the pact works fine. In MP it is quite commen to avoid having troops at the border completely and instead wait a little further back. A system based on procentage obviously screws up completely if one of the factors is zero. According to the rules, I think at this point of the game, the Red Army on the front "only" needed to be larger than the German frontline-force in order to break the pact. Well, The Red Army had like 75% of it's entire army on the border facing zero germans. Those odds should, to my mind, be enough to reach pass the limits for breaking the pact. Instead, the game suggested that the Soviet forces were like -0.5% of the needed strength. It seemed to us to be a "bug of zero" and we felt forced to circumvent it (but House Ruling the Red Army to wait an enire week before moving on the Germans. They didn't, however, give Italy this lucturey...
Well - feel free to shed any light on this. As we encountered it in the middle of the game we had to solved it "ad hoc" and it might not have been the best sollution. I honestly don't know.
Even though the Greece attack seemed a big mistake to me, I still agree with Loki here. The capasity of Germany is stunning. In last game, we're I did a few serious misstakes in my initial planning as Germany, the outstanding amount of troops I managed to produced covered for the holes in my planning - and in the end my enemies buckled under the onslaught. Actually, as the left hand of Wehrmacht (the east front) managed to completely stop the Red Army, we feared what would happen when France crumbled. And yes, Turkey is a little bit of a wild card. As I am beeing fearful for my Iraqi holdings, Turkey is quite high on my prioity-list.
Many interesting thoughts there, Thelamon. It will surely be a good aid for next Italian player I'll just respond to a few of the things not previouly discussed.
Why do you think Italy should no try to reinforce their navy?
Our goal is to play once a week but we seldom manage due to time constrains. It's more like every 10-14 days and we play about 3 hours each time, which usually covers two months.... so each game takes at least a quarter of a rl-year. We'll see when I post next chapter. I would guess Sunday or Monday.
Cheers!
Is the german defensive line really able to hold back the soviets? I kind of were expecting more progress on that front.
How are Hungary and the italian front in Yugoslavia going?
(I would like a overview over the eastern front if possible )
Any plans by Italy to move in the middle east and caucasus?
This is great, cant wait for next.
The Red Army got totally stuck on the awaiting German line in the east. Unfortunately, as Britt, I don't have any screens from that front. Also, The Soviet player hadn't reached the level on upgrades on his troops he was aiming for yet.
You will have an overview picture on the entire Soviet front in next chapter, rest asure, Filamu
What about that landing in Italy, won't the British run out of supplies rather soon without a port?
Well, supply-rules for amphibious landings are, as we have mentioned earliery, quite generous. But it is always a risk, of course.
I think it wasn't exactly that. Cpt wrote sth about a buggy NEGATIVE force requirement of breaking the NAP. Apparently, Germany didn't have any troops stationed at the SOV-GER border.
Yes, this is a crusial point, Cybvep. In SP you never get a problem with NO enemies at the borders - and thus the system with a procentage-relation between forces to determine if you can break the pact works fine. In MP it is quite commen to avoid having troops at the border completely and instead wait a little further back. A system based on procentage obviously screws up completely if one of the factors is zero. According to the rules, I think at this point of the game, the Red Army on the front "only" needed to be larger than the German frontline-force in order to break the pact. Well, The Red Army had like 75% of it's entire army on the border facing zero germans. Those odds should, to my mind, be enough to reach pass the limits for breaking the pact. Instead, the game suggested that the Soviet forces were like -0.5% of the needed strength. It seemed to us to be a "bug of zero" and we felt forced to circumvent it (but House Ruling the Red Army to wait an enire week before moving on the Germans. They didn't, however, give Italy this lucturey...
Well - feel free to shed any light on this. As we encountered it in the middle of the game we had to solved it "ad hoc" and it might not have been the best sollution. I honestly don't know.
I'm enjoying it as presented - MP is always different to SP and has to be enjoyed on different grounds. I'm also not so sure the Axis is finished. It'll be a long time before the US can really act, they've stalled the Soviet opening moves, France will collapse and that means the Soviet forces will be on the defensive in good infra provinces where the Axis have supply advantages - it could be rather hard for them to pull back with any ease. I'm not sure about Turkey - if the Soviets can grab Istanbul et al that both shores up the south flank and gives a threat to the Balkans - if the Italians hold on in the Balkans then Turkey is a threat to both the Caucasus and the Middle East
Even though the Greece attack seemed a big mistake to me, I still agree with Loki here. The capasity of Germany is stunning. In last game, we're I did a few serious misstakes in my initial planning as Germany, the outstanding amount of troops I managed to produced covered for the holes in my planning - and in the end my enemies buckled under the onslaught. Actually, as the left hand of Wehrmacht (the east front) managed to completely stop the Red Army, we feared what would happen when France crumbled. And yes, Turkey is a little bit of a wild card. As I am beeing fearful for my Iraqi holdings, Turkey is quite high on my prioity-list.
In this game (Italy should) forget about anything Naval (no research and no production anymore) - I was tempted to say "scrap the useless RM" but for the subs.
PPS
How often a week do you guys play and when is the next update?!
Many interesting thoughts there, Thelamon. It will surely be a good aid for next Italian player I'll just respond to a few of the things not previouly discussed.
Why do you think Italy should no try to reinforce their navy?
Our goal is to play once a week but we seldom manage due to time constrains. It's more like every 10-14 days and we play about 3 hours each time, which usually covers two months.... so each game takes at least a quarter of a rl-year. We'll see when I post next chapter. I would guess Sunday or Monday.
Cheers!