Interesting, and possibly dangerous for the longevity of the game if not done correctly. Using the example of Wurm, the town vendors will buy items from players, but only if they have money that other players have given them when purchasing something from the vendor. If the store in Salem is creating silver, then there will be a point when purchases of silver with cash no longer make sense, without some serious money sinks. Better to use the Wurm system of all silver having originally been paid for, so that the money sinks are easier to regulate.




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