And yet cultists are kept out of the loop of what happens in the pack more often than not.
Besides, unless I'm mistaken it's only "cultist knows wolf" in these rules. If the wolf in question goes AWOL or the cultist does what OY did and intentionally never contacts anyone there is no "wolf knows cultist".
These rules specifically deal with how to handle that situation.
Yes, that is bad.
That is why these rules simply have the cultist go it alone as the last remnant of his pack in this situation.
Yes, in this particular case in your rules the cultist can join other packs instead. The problem with that is the "honor amongst baddies" thing. Either you allow a cultist the option to sell out his pack, or you don't. In these rules you are allowing a mass sellout, in the new rules it isn't allowed.
The ironic thing is that that isn't because I fear such a thing happening - it was done to prevent the wolf pack from mistrusting it's own cultist and thus not telling that cultist anything, especially not names of others in the pack.
The same thing can happen if you have the new cultist rules.
Still I see nothing here that depends on the GM using these cultist rules instead of the new ones.
This is true but no excuse for a GM to not try and improve the rules.
Last edited by randakar; 22-08-2011 at 08:26.
"Non-destructive analysis of day does not care about fashion."
Boris ze Spider: I have a question, was this just luck, or?
EUROO7: No, this was Randy's black magic.
Boris ze Spider: Lesson learned, always trust Randy's black magic.
Play Werewolf and kill your fellow forumites!
Supreme overlord in Aurora II-A: A Paradoxian Conundrum
a trained longbowman can fire 12 arrows a second by Darth Invictus
Basic math and logic before you post will makes your posts more reasonable, but likely half as funny.
http://forums.spacebattles.com/showp...6&postcount=34
And one day we will die and our ashes will fly from the aeroplane over the sea
But for now we are young let us lay in the sun and count every beautiful thing we can see......
No, it was Ironhead. I was a cultist in that game but when our pack got wiped out he changed the rules in midgame and I found myself as a cultist to the other pack... Me and my surviving cultist collegue was pretty surprised and not too pleased with that one. Could be worth trying again because with those rules the (early) priest scans gets very important in the end game while usually the priest gets less and less important.
@randakar: it's not "cultist knows wolf" but "cultist knows a wolf and a wolf knows cultist" in these rules.
Yes, the same thing can happen with your cultist rules, I just mentioned two fun games I had as a cultist since you(?) said - and a lot of people think - that cultist is a boring role where nobody tells you anything. If you as a cultist have something to tell your masters then the out-of-the-loop thing usually goes away but it is of course also a question of personalities.
Anyway, I think we will just have to agree that we disagree on this one.
Currently hosting big werewolf game "Old Gods".
Earlier games: Wolves of Sherwood, Lost Colony, Cavemen, Circus Lupus, Wolf Totem, Werewolves On Holiday, Aces of the Pacific, The Zeroth Law, Refugees, Shipwrecked, Justileaks, Pining for the fjords
I'm pretty sure WD did something similar. At least I think he did. WD likes to make very tightly knit packs. He usually includes cultists and sorcerers in each pack, and is very adamant about pack loyalty. If I remember correctly, cultists can only win with their pack in his games, so when the wolves all died, the cultists or sorcerers in that pack would turn to wolves.
And one day we will die and our ashes will fly from the aeroplane over the sea
But for now we are young let us lay in the sun and count every beautiful thing we can see......
Something like that would have made the last game much more interesting. As backup priest I was willing to throw myself under the bus to connect up the JLs, because with the sorceror backup and two cultists down the priest didn't really need a backup. As it turned out there were another two cultists who lasted to the end, but didn't really matter much because all the wolves were taken down. If they could have carried out hunts, having already attached to a pack, then they could have made the game more interesting - I might not have been so willing to sacrifice myself as backup priest.
If you want a picture of the future, imagine an episode of Mr. Bean—forever.
Currently hosting big werewolf game "Old Gods".
Earlier games: Wolves of Sherwood, Lost Colony, Cavemen, Circus Lupus, Wolf Totem, Werewolves On Holiday, Aces of the Pacific, The Zeroth Law, Refugees, Shipwrecked, Justileaks, Pining for the fjords
Pity. I thought the evidence of the last dozen or so games with cultists would have been enough.
That having been said, you're right. It's still your game, and you get to decide what the rules are.
Thank you.
Yes. And he has made very good arguments supporting why he does things that way.
So it's hardly that I am alone in this. AOK had a revised set of cultist rules for much the same reasons. (Though he went about it differently, I grant you that.)
Anyway, I will stop arguing the point now. We disagree, and that's fine. At least you were willing to consider it before sticking to the old ways![]()
"Non-destructive analysis of day does not care about fashion."
Boris ze Spider: I have a question, was this just luck, or?
EUROO7: No, this was Randy's black magic.
Boris ze Spider: Lesson learned, always trust Randy's black magic.
Play Werewolf and kill your fellow forumites!
Supreme overlord in Aurora II-A: A Paradoxian Conundrum
two more and it will be the biggest big ive ever been in..
que the "well in my day we had a 60+ games all the time".
Edit: wheres Jacob, WD.. erm picking at straws Cobolt blue... Blue Emu... Euro's Soul? get them involved. Sedracus, wheres he?
The Original Werewolf Amateur
Wins: 10 Losses: Many GM'd: 3 Werewolf Lites
President Aaron Kimball of the New California Republic in FALLOUT: WAR NEVER CHANGES, a Wastelands faction game.
Currently playing Bioshock
I actually had a very polite PM conversation with Olaus Petrus about his current forum activities, but he didn't really seem to have time to play anymore.
Pity.
"Non-destructive analysis of day does not care about fashion."
Boris ze Spider: I have a question, was this just luck, or?
EUROO7: No, this was Randy's black magic.
Boris ze Spider: Lesson learned, always trust Randy's black magic.
Play Werewolf and kill your fellow forumites!
Supreme overlord in Aurora II-A: A Paradoxian Conundrum
In my opinion the current cultist situation (able to win even if they aren't in contact) promotes passivity. I don't like that.
It would seem johho pictures me as a Laird, care to explain?![]()
"Listen up, maggots. You are not special. You are not a beautiful or unique snowflake. You are the same decaying organic matter as everything else. We are all part of the same compost heap. We are the all singing, all dancing, crap of the world."
‽
"The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who in the name of charity and goodwill shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee."

In, if I can get in (not as a sub)...
I will be out of town from Sept 2nd to Sept 11th...however, since I never survive that long...I don't think it should be a problem.
Try the big before last...I, as a cultist, abandoned my pack (they never contacted me) and tried to sell them out. Of course, in that game, the wolves were never told who their cultists were.
True. I had a great time leading everyone around by the nose until I was eaten by my own pack for being too much of a threat.
Last edited by TheExecuter; 22-08-2011 at 16:55.
The Last Mission A Love Story
There is no way to peace along the way of safety. For peace must be dared, it is itself the great venture and can never be safe. Peace is the opposite of security. To demand guarantees is to want to protect oneself. Peace means giving oneself completely to God's commandment, wanting no security, but in faith and obedience laying the destiny of the nations in the hand of almighty God, not trying to direct it for selfish purposes. Battles are won, not with weapons, but with God. They are won when the way leads to the cross.
Just gave everyone a RPing character. Post #1 talked about a laird's hall and your name was similar enough. You are of course free to chose whatever RPing character you want but if you don't then that will be your default character that I will use in case you are mentioned in any update.
The rest of you might also want to check what I gave you in case you'd rather be something else.
Last edited by johho888; 22-08-2011 at 16:46.
Currently hosting big werewolf game "Old Gods".
Earlier games: Wolves of Sherwood, Lost Colony, Cavemen, Circus Lupus, Wolf Totem, Werewolves On Holiday, Aces of the Pacific, The Zeroth Law, Refugees, Shipwrecked, Justileaks, Pining for the fjords
I've PMed a bunch of people including jacob (read the PM but didn't signup) and WD (real life busy). Not Sedracus or Blue Emu though. Has Blue Emu ever played in a WW game?
I played in that only 60+ game and that was more confusing and longwinded than fun. In any game bigger than 40 players it is just too hard to remember who everyone is and what they said.
Currently hosting big werewolf game "Old Gods".
Earlier games: Wolves of Sherwood, Lost Colony, Cavemen, Circus Lupus, Wolf Totem, Werewolves On Holiday, Aces of the Pacific, The Zeroth Law, Refugees, Shipwrecked, Justileaks, Pining for the fjords
I was always partial to 42 myself
.....*..................*................. ...................*.................................................. ...............*........................*.......................*..........*....................................*...................
...................*....................* Blundering through space *........................................*
.................................................. ......a Lost Empire Immortals AAR.................................................. .....*..............*.................................................. .*.................................*Discontinued
Well in that case I do fear I might insist on using the correct capitalization in referring to the Laird, that is, to I. I have come here - arrived around noon on the previous day, as it were - to collect my inheritance from my great uncle Charles. He was the last Laird of... uhm.. whatever whatever it is this place is called.
Anyway, he passed away under mysterious circumstances somewhere last century. It would seem this place is so isolated my family received the news only recently.
.. ohh, I've forgotten to introduce myself, the name's Lawrence, Laird of... well I suppose we'll find out sooner or later.
"Listen up, maggots. You are not special. You are not a beautiful or unique snowflake. You are the same decaying organic matter as everything else. We are all part of the same compost heap. We are the all singing, all dancing, crap of the world."
‽
"The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who in the name of charity and goodwill shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee."
Finally, after all these years, I now know the ultimate question![]()
"Listen up, maggots. You are not special. You are not a beautiful or unique snowflake. You are the same decaying organic matter as everything else. We are all part of the same compost heap. We are the all singing, all dancing, crap of the world."
‽
"The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who in the name of charity and goodwill shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee."