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Thread: Werewolf CXII: Refugees

  1. #1
    Enchanted johho888's Avatar
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    Werewolf CXII: Refugees

    Werewolf CXII: Refugees




    THE SETTING
    (Role Playing Background only - skip if you are not interested)


    Had there ever been a time when war didn't rage through the province? A time when one warlord or another didn't try to expand his territory and just had to come pillaging through your peaceful little village on the way to whereever his goal was? A time when bands of mercenaries didn't roam the countryside looking for employment or, failing that, easy targets? A time when kings didn't sent men to take what little you had left to pay for waging some war somewhere you had never heard of?

    You didn't think so but the last couple of years had been worse then even what the oldtimers could remember; war after war, pests and plagues, witches and religious fevers, desperate villagers turned outlaws and floodings and scorching summers on top of that.

    Finally enough was enough, you took your meagre belongings and set out in search of a better life, a place to start anew. And one day, there it was! Deep in the forrest, far away from the roads where armies marched and where the king's men travelled - a village, some fields, a church and even a laird's hall. All deserted yet in good shape, even some sheep, pigs and hens roamed around outside the village.

    So you settled in, planted turnips and rye, mended the fences and brought the livestock in. And more refugees came. And the village grew. And the crops grew and ripened with just the right amount of rain and sun. And the harvest was bountiful. And the chopped firewood were piled high as the first summer turned to autumn and to winter in the place you still just called The Village.

    If you want to play just say so in a post in this thread. Game rules can be found in post #2 and list of players in post #3.


    Sign up is now closed!

    Roles were handed out 20:30 CEST (18:30 GMT) Tuesday the 23rd.
    First Night fell 21:30 CEST (19:30 GMT) Wednesday the 24th.

  2. #2
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    THE RULES


    The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain.

    The game is split in two sections, Night and Day.

    The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

    Nightly orders are handled in the following order:

    1. Lover
    2. Sorcerer
    3. Seer
    4. Priest
    5. Hunter
    6. Guardian Angel
    7. Doctor
    8. Werewolf
    If multiple attack orders are sent from the same pack, the last order submitted is the one that counts. Only one werewolf attack takes place during the night (unless no valid hunting order is submitted, in which case there is no werewolf attack at all), no matter how many werewolves or werewolf packs there are.
    8. Witness

    During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided whom to vote for, they type vote Player X in bold font and preferabbly at least size 3, this to ensure that your GM notices the vote. It is not allowed to edit a vote. If a player decide to change his vote, he types unvote Player X - vote Player Y.

    Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).

    The deadline for nightly orders as well as voting is 21:30 CEST (19:30 GMT) and shortly after this the lynching takes place and the result of the Nightly activites is presented. Post submitted 21:30 will count while posts submitted 21:31 will not.

    No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.

    Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour (and keep off the GM colour, lightgreen).

    Forged Private Messages (PMs) are allowed.

    Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

    Quoting or forging PMs from the GM is also considered bad style but is allowed, even in the thread. If you do this be aware that I might refuse to confirm the PM or even flat out deny the content of the PM even if it is true (and if that happens to please me at the time).

    Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.

    THE ROLES

    Villager: Has no special abilities.

    Werewolf: Will choose a victim to eat each night. More specific eating rules, aka the hunting pattern, will be given to the werewolves but will not be public knowledge.

    Seer: May scan one person per night to see if he is a Werewolf or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager to the Seer.

    Priest: May scan one person each night to see if he is a Sorcerer, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Priest.

    Sorcerer: Works with the Werewolves, and wins if the Werewolves win. May scan one person each night to see if he is a Seer, a Priest, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Sorcerer.

    Apprentice: Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. If another scanner scans the now taken Apprentice, the scanner will have a 20% chance of converting the Apprentice to his own on the first scan, and a 50% chance on later scans. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role.

    Guardian Angel: May protect one person against a Werewolf attack, but can't choose to protect the same person two nights in a row and can never protect themselves.

    Doctor: May protect one person each night but can't choose to protect the same person two nights in a row. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again, he/she will remember one of the attackers. The patient does not learn the identity of the doctor. A doctor can never protect himself but has a 33% chance of saving himself in case of an attack.

    Cultist: Works with the Werewolves, and wins if the Werewolves win. Learns the identity of a wolf master at game start and that Werewolf knows the cultist's identity in turn. Cultists are not pack specific even though they start in contact with one pack.


    THE TRAITS

    The traits (extra roles) may be had in addition to any of the above roles (except for "Cursed", see below).

    Witness: Once per game, the Witness may try to see the nightly attack. Witness success rate increases by 10% each night (10% on Night 1, 20% on Night 2 etc). If successful, he learns the identity of one Werewolf in the pack that hunted that night. If no kill takes place, the Game Moderator decides whether the ability is used or not.
    (changed witness from role to trait)

    Hunter: If the Hunter is attacked by wolves at night he has a 50% chance (not caught asleep/off guard) of killing one of the attacking wolves. He can also send a nightly order to kill someone in which case his ability is used up (including the 50% chance to kill an attacking werewolf).

    Lover: Each night, the Lover may choose to stay with a player (the target). The Lover and the target are unable to perform any other action during the night. Scans against the Lover or the target will scan both without revealing the identity of either. Protection aimed at the target affects the Lover as well, but the Lover can only be directly protected if staying at home. Attacks against the Lover will fail if the Lover is out. Attacks against the target kills the Lover as well (barring protection). The target will only learn of the visit if he was stopped from performing a nightly activity. The target will not learn the lovers identity (since the Lover sneaks about in the dark). A lover may not make love to a doc's patient.

    Leader: May declare that the victim/all victims of a lynching will not be lynched, and pick one other character to be lynched instead. However the Leader's charisma can only do so much so he can only redirect the lynch to the runner up or the 2nd runner up in the votings. If the lynched character is not a baddie the Leader ability is used up. There will never be more than one Leader at any given time.

    Second in command: Will become the Leader if the current Leader is used up (eg killed or has leaderlynched a goodie). There will be no more than one Second in command at game start.

    Third in command: Will become the Leader if the Leader and Second in command are used up (eg killed or has leaderlynched goodies). There will be no more than one Third in command at game start.

    Fourth in command, Fifth in command etc.: should be obvious, no?

    Brutal: If lynched, has the power to immediately kill one person before being subdued.

    Cursed: If a Cursed person is targeted by the Werewolves, they become one themselves. It will be revealed as a "no kill during the night". The Cursed will be unaware he is cursed until attacked by a Werewolf. Seer and Guardian Angel can not be cursed at game start. A cursed apprentice that turns into a werewolf loses his apprenticehood.

    Blessed: A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed might be unaware he is blessed.

    Spiritually Attuned: A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn the scanner role and if they do a 25% chance to learn of the actual person.

    Seerish Powers: This player have some talent in seeing the future. Not enough to become a seer but enough to give him one single fully* functioning seer scan during the span of the game.

    Priestly Powers: This player have some divine talent. Not enough to become a priest but enough to give him one single fully* functioning priest scan during the span of the game.

    Sorcery Powers: This player have some dark magic talent. Not enough to become a sorcerer but enough to give him one single fully* functioning sorcerer scan during the span of the game.


    Plotter: May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

    * Xxxly powered scans can detect but not claim apprentices.
    * only one Xxxly powered scan of each type will be effectuated on any given night. Should several scan orders be issued the same night one random scan will go through and the rest of the Xxxly powered scanners will have to wait until another night.

  3. #3
    Enchanted johho888's Avatar
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    The Refugees


    tamius23 as the rubber-duck magnate (villager, brutalized)
    EUROO7 as the wolf wrangler (cursed villager turned werewolf, eaten by himself)
    OrangeYoshi as the brew master (spiritually attuned villager)
    esemesas as a man with delusions (plotter werewolf with sorcey powers, eaten)
    Adamus as Roberto Mancini (cultist with priestly and sorcery powers, eaten)
    Cakravati as Sheyi Emannuele Adebayor (cursed villager turned werewolf, lynched)
    Napoleon XIX as an UNHCR refugee (werewolf with sorcery powers, lynched)
    walrus as Andrei Vlassov (cultist witness with sorcery powers, survived but lost)
    Paendrag as Morgan Freeman (guardian angel, eaten)
    Davisx3m as a lite guy (cursed villager hunter turned werewolf, lynched)
    Eternaly_Lost as something mostly harmless (priest, eaten)
    randakar as Charles Ingalls (brutal werewolf with sorcery powers, lynched)
    joebthegreat as Greatchen (apprentice turned seer)
    humancalculator as a holy man (4th in comman cultist with sorcery powers, survived but lost)
    Najs as Youghurt the dairy farmer (lover cultist with sorcery powers, lynched)
    Kingepyon as the king's guardsman (werewolf with sorcery powers, shot by hunter)
    trespoe as Llama the wise old man (villager with priestly powers)
    Trinitrotoluen as a demolitions expert (3rd in command villager, eaten)
    Boris ze Spider as a rabid raccoon (villager)
    Slinky as the organist (werewolf with sorcery powers, lynched)
    the_hdk subbed by TheExecuter2 as a Polish noble (villager, autolynched)
    AOK.11 as the prophet of doom (plotter villager, shot by hunter)
    AVN as the innkeeper (2nd in command villager)
    theFreeman as a freedman (seer, eaten)
    sbr as a turnip farmer (blessed seer's apprentice, eaten)
    snoopdogg as a big black bard (guardian angel, lynched)
    XenomorphII as man with scythe (spiritually attuned villager, lynched)
    Capt. Kiwi as the jester (hunter villager, leaderlynched)
    Athalcor as man with eye-patch (Saul Tigh) (blessed villager, lynched)
    Lord_D as Lawrence, Laird of... all he can survey? (cursed apprentice, lynched)
    Kaetje as Caroline Ingalls (plotter werewolf with sorcery powers, leaderlynched)
    Bagricula subbed by snoopdogg2 as Pangloss the Cheery Westphalian Refugee (villager witness, brutalized)
    TheExecuter as the hangman (apprentice, lynched)
    Sedracus as the HuntWolf Anthony Hopkins (villager with seerish powers)
    jacob-Lundgren as the sheriff (spiritually attuned villager, eaten)
    Rockingluke as the Laird's steward (cursed villager)
    Rysz as a wellconnected man (spiritually attuned cultist with sorcery powers, lynched)
    Comm Cody subbed by drxav as an aspiring bard (brutal werewolf with sorcery powers, lynched)
    Rendap as former Colonel from the Libya (villager, eaten)
    Vainglory as evil Clam (spiritually attuned lover villager, eaten)
    Lemeard as himself (plotter hunter leader cultist with sourcery powers, lynched)
    jonti-h as Lemeard's twin (werewolf with sorcery powers, eaten)

    Refugees enroute (subs)
    XenomorphII

    At start: 42
    Alive: 9
    Dead: 33


    Timeline

    On Day 0 fortytwo refugees met in the village hall and elected Lemeard elderman.
    On Night 0 Adamus the Cultist with Priestly and Sorcery powers must have broken some thieves guild rules.
    On Day 1 TheExecuter the Apprentice had a workplace accident.
    On Night 1 esemesas the Plotter Werewolf with Sorcery powers should have checked his crystal ball.
    On Day 2 Capt. Kiwi the Hunter Villager was leaderlynched by Lemeard the Leader.
    On Night 2 AOK.11 the Plotter Villager was shot by Lemeard the Hunter.
    On Night 2 Eternaly_Lost the Priest got too much religion.
    On Day 3 Lemeard the Plotter Hunter Leader Cultist with Sorcery powers lost all his fancy titles. And his life.
    On Night 3 nothing happened. Or did it?
    On Day 4 snoopdogg the Guardian Angel and Lord_D the Cursed Apprentice fell victims to a lynch mob.
    On Night 4 jonti-h the Werewolf with Sorcery powers overrelied on his Volvo.
    On Day 5 Napoleon XIX the Werewolf with Sorcery powers got a TIE backlash.
    On Night 5 sbr the Blessed Seer's Apprentice got another unwanted house call.
    On Day 6 Slinky the Werewolf with Sorcery powers got lynched.
    On Night 6 Paendrag the Guardian Angel had a nightly encounter.
    On Day 7 randakar the Brutal Werewolf with Sorcery powers draw too soon.
    On Day 7 tamius23 the Villager got ripped to pieces.
    On Night 7 nothing happened. Or did it?
    On Day 8 Kaetje the Plotter Werewolf with Sorcery powers was leaderlynched by AVN the 2nd in command.
    On Day 8 TheExecuter2 the Villager got struck by lightning.
    On Night 8 nothing happened. Or did it?
    On Day 9 Rysz the Spiritually Attuned Cultist with Sorcery powers finally ran out of connections.
    On Night 9 Kingepyon the Werewolf with Sorcery powers was shot by a hunter.
    On Day 10 XenomorphII the Spiritually Attuned Villager won a look-alike contest.
    On Night 10 jacob-Lundgren the Spiritually Attuned Villager could focus full-time on being a demi-mod.
    On Day 11 drxav the Brutal Werewolf with Sorcery powers sang his swansong.
    On Day 11 snoopdogg2 the Villager Witness could get no air.
    On Night 11 Rendap the Villager went to the big campground in the sky.
    On Day 12 Athalcor the Blessed Villager was proven as innocent as he claimed.
    On Night 12 Vainglory the Spiritually attuned Lover Villager
    and Trinitrotoluen the 3rd in command Villager shared a Romeo and Julia moment.
    On Day 13 Najs the Lover Cultist with Sorcery powers didn't use enough protection.
    On Night 13 nothing happened. Or did it?
    On Day 14 Cakravati the turned Werewolf wished he could return.
    On Night 14 theFreeman the seer got both Death and Freedom.
    On Day 15 Davisx3m the turned Werewolf Hunter went out with a big Meh.
    On Night 15 EUROO7 the turned Werewolf choked on his own treacherous tounge.


    GM AAR part 1
    GM AAR part 2
    GM AAR part 3
    GM AAR part 4
    GM AAR part 5
    GM AAR part 6
    GM AAR part 7

  4. #4

  5. #5
    Ironhead was right EUROO7's Avatar
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    Is there place in your village for a lonesome traveller?



    Oh, don't mind the wolves. They -don't- bite those friendly to me.

  6. #6
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    Enchanted johho888's Avatar
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    Quote Originally Posted by EUROO7 View Post
    Is there place in your village for a lonesome traveller?
    Certainly, just pick one of the abandonned houses and make yourself at home.

  8. #8
    Ironhead was right EUROO7's Avatar
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    Quote Originally Posted by johho888 View Post
    Certainly, just pick one of the abandonned houses and make yourself at home.
    I'll be needing a den for my wolves to rest.

    And one day we will die and our ashes will fly from the aeroplane over the sea
    But for now we are young let us lay in the sun and count every beautiful thing we can see......
    And victorious in war shall be made glorious in peace

  9. #9
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    In as a chicken.

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    Werewolf is a game in which the wolves hunt the wolves and the village lynches the village, in a race to see who can kill themselves slowest. - Capt. Kiwi

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  10. #10
    I post.. it just doesnt count Adamus's Avatar
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  12. #12
    In as a refugee from the brutal infighting and tyrannical empire building in the UNHCR.

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    Okay... first WW game I enter in YEARS! So.. yeah.. im in.. Even tho im more a "lite" guy.
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  16. #16
    In as a mostly harmless wolf!

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  17. #17
    The doomsayer randakar's Avatar
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    I will only be in if this starts after the current Lite game ends.
    Otherwise, sub.
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  18. #18
    Enchanted johho888's Avatar
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    Quote Originally Posted by randakar View Post
    I will only be in if this starts after the current Lite game ends.
    Otherwise, sub.
    You'll have 4 more updates (= at least 8 deads) to finnish the Lite game until this game starts. That should probably do it so I'll put you up as "in" for now and we'll just check again come Wednesday.

  19. #19
    Practitioner of "Calm Rage" joebthegreat's Avatar
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    I'm new to this whole "werewolf" thing. What's it all about?
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    Werewolf MICRO: Wolf: 1(1 wins) TOTAL: 1(1 wins) || GMed: 0(0 goodie wins/0 baddie wins)
    Werewolf LITE: Villager: 20(40 wins) Wolf: 11(33 wins) Seer: 2(4 wins) TOTAL: 33(66 wins) || GMed: 11100101(0 goodie wins/0 baddie wins)
    Werewolf BIG: Villager: 1(600 wins) Wolf: 600(1 wins) Cultist: 2(2 wins) Priest: 1(1 wins) Lover: 1*(1 wins) Thief: 1(1 wins) TOTAL: 20(1 wins) || GMed: 1(200 goodie wins/0 baddie wins)
    GRAND TOTAL: 2(0 wins) || GM TOTAL: 0(42 goodie wins/42 baddie wins)
    ----------
    Diplomacy: Great Britain: 0(0 wins) France: 0(0 wins) Germany: 0(0 wins) Austria: 0(0 wins) Italy: 1(0 wins) Russia: 0(0 wins) Turkey: 0(0 wins) TOTAL: 0(0 wins) || GMed: 1(0 wins/0 wins/0 wins/0 wins/0 wins/0 wins/0 wins)

    "Quote" -Author

  20. #20
    Second Lieutenant Paendrag's Avatar
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    Quote Originally Posted by joebthegreat View Post
    I'm new to this whole "werewolf" thing. What's it all about?
    Deceptiom I think but I'm not sure.. I'm such a honest guy. Shouldn't have given you that info..
    WW Roles: To many to mention . And just twelve (12) victorys !!


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