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I have some ideas, will post them at project site too.
Great!

I see, i will test it more with standart 5 slots and increased research_mod and with 10 slots and default 0.5 research_mod.
Right now with 5 slots and increased research_mod i think it looks pretty OK with WW1 period (major researching inf techs at tech-year, aviation at tech-year or pre-tech year, ships mostly at tech year). I had no time yet to extensivly test it going into middle of 1930-th, mostly tested till the end of WW1.
Well my main point for 5 slots and research_mod in *.inc files is that its easier for tweaking, tech slot at such long timeline have too heavy weight imo (again have to test more).

Hehe, indeed, research-modifiers are way more fine-grained to balance than slots. Techslots and IC-ratios can easily be adjusted on a global scale, while the different research mods can't be adjusted globally. I guess this is just my personal taste to use Techslots instead of per country values.


As for my changes for DH Full 1.0.2 i think that for short scenario it may be not that good to limit AI so much. Ofc developers are free to use anything if they want (i think they are reading DH forum pretty frequently).
And btw how you think WW1 working now and do you plan to use it in mod? If so i ll post some additional improvement ideas at project site (have idea how to make German surrender better then now, right now its too much straight forward and not much linked to situation at frontline).
Here is my idea on how to:

I was thinking about splitting it in one part, which DEFINITELY goes into the main part of the mod, because there are some important fixes (AI-priorities, province-selection, research, ...).
* ai\U08_1914.ai - added german AI priority to research Mass charge, Counterattack, Schwerpunkt, Defensive attrition, Separated Arms forces, Forward Control and Combined Arms Forces doctrines
* ai\U09_1914.ai - added austria-hungarian AI priority to research Mass charge, Counterattack, Schwerpunkt, Defensive attrition, Separated Arms forces, Forward Control and Combined Arms Forces doctrines
* ai\switch\JAP_1914_Warsetup.ai - Tsingtau priority set to 100 (was 60); added some geman Pacific isles as targets; removed value to attack Ottoman Empire; invasion.enemy set to 0.1 (was 2.0) to make Japan try invasion of garrisoned Tsingtau; invasion.max_distance set to 100.0 (was 150.0) in attempt to avoid japanese troops in africa
* ai\switch\U09_1914Kaiser_setup.ai - set border priority of Italy border to 5 (was 1) to make Austria-Hungary more aware of Italy joining Entente
* ai\switch\U09_1914Koenig_setup.ai - set border priority of Italy border to 5 (was 1) to make Austria-Hungary more aware of Italy joining Entente
* ai\switch\U09_1914Prinz_setup.ai - set border priority of Italy border to 5 (was 1) to make Austria-Hungary more aware of Italy joining Entente
* ai\switch\ENG1914_Gallipolli.ai - set target for A-H coastal provs to -1 (don't invade), set priority for invasions - Gallipolli to 100 (was 500), Bursa to 80 (was 200)
* ai\ENG_1914.ai - set target for A-H coastal provs to -1 (don't not invade)
* ai\ITA_1914.ai - set priority for german and austria-hungarian coastal provs to -1 (don't invade)
* ai\USA_1914.ai - set no_exp_forces_to Russia
* ai\USA_1914.ai - set priority for german and austria-hungarian coastal provs to -1 (don't invade), set Calais and Bruges as targets for landing (exp. forces)
*ai\default.ai - claim_acceptance set to -69 (was -49) to prevent countries without AI files accepting demands (example - Finland accepting demands from USSR )

The second part let's call it "optimizer" to generate a historical outcome of WW1 should be a separate scenario, which people can apply while alternative ww1-outcomes are not implemented. Of course, this package could then still be used at will, if people do want to stay in the tracks of history. This would also allow players to easily switch between either one outcome, historical or not.
Code:
* db\events\1914\U08 - GermanEmpire.txt event 2191505 (Mobilization after France refuses to stay neutral) industrial_modifier which = total value set to 50 (was 100)
* db\events\1914\U08 - GermanEmpire.txt event 2191506 (Secret Alliance with Ottomans) set offset to 3 days (was 30); start date set to 1 october 1914 (was 1 august)
* db\events\1914\U08 - GermanEmpire.txt event 2191514 (Military defeat) - added peace with Serbia
* db\events\1914\U08 - GermanEmpire.txt event 2191520 (Armistice in case of revolution) - added peace with Serbia
* db\events\1914\U08 - GermanEmpire.txt event 2191515 (Kiel Sailor's mutiny, start of unrest) - set required dissent value to 10 (was 35), start date to 1 january 1918 (was 1914); event 2191516 (the Revolt spreads) - set required dissent value to 15 (was 30); event 2191517 (2 Republics proclaimed) set required dissent value to 20 (was 30); event 2191518 (Creation of Council of the People's Deputies) set required dissent value to 25 (was 30) - to proper reflect situation with rise of civil unrest after the allies had pushed the Germans back beyond the Hindenburg Line
* db\events\1914\U08 - GermanEmpire.txt event 2191543 (Unrestricted submarine warfare) - set trigger year to 1917 (was 1916), set random to 75 (was 15)
* db\events\1914\OTT - Ottoman.txt event 2145513 (The Treaty of Serves) - added independence for Persia in case of Ottoman declaration of war and annexation
* db\events\1914\OTT - Ottoman.txt event 2145501 (Join Central Powers) set offset to 1 day (was 5); removed random (was 25)
* db\events\1914\USA - USA.txt - event 2049507 (Interventionalist speech at the Congress undesided policy) action_b ai_chance set to 75 (was 45, action_c ai_chance set to 15 (was 45)
* db\events\1914\USA - USA.txt - event 2049506 (Interventionalist speech at the Congress slight isoliationists) action_b ai_chance set to 18 (was 8), action_d ai_chance set to 20 (was 30)
* db\events\1914\USA - USA.txt - event 2049508 (Interventionalist speech at the Congress interv US - 4 or less) action_b ai_chance set to 55 (was 50), action_c ai_chance set to 14 (was 19)
* db\events\1914\USA - USA.txt - event 2049504 (Interventionalist speech at the Congress decision) trigger money set to 1000 (was 1500)
* db\events\1914\USA - USA.txt - event 2049502 (Germany's unrestricted warfare) set to trigger event 2049508 (Interventionalist speech at the Congress with high chances of going interventionalist)
* db\events\1914\peace_negociations.txt - event 2007505 (The Brest Litovsk Treaty : harsh conditions) - added Kutaisi province seceded to Georgia
* db\event\1914_AI\AI_GER_1914.txt event 3191501 (warplan selection) - set Rupprecht plan ( through Switzerland, war with switzerland) chance to 1 (was 10), set Moltke plan (battle Russia first, no war with belgium or switzerland) chance to 2 (was 10), set Kronprinz plan ( frontal attack, no war with belgium or switzerland) to 2 (was 10), set Schlieffen/Hindenburg plan (2 armies to the east, war with belgium) to 95 (was 70)
* db\event\1914_AI\AI_RUS_1914.txt event 3104501 (warplan selection) - set GrandDuke plan (attack Prussia at the very start of WWI) chance to 80 (was 60); set Czar plan (focus on Galizia) chance to 10 (was 15); set Berlin offensive plan (focus on Germany / Prussia) chance to 5 (was 15); set Rasputin plan (wait until the mobilization is finished) chance to 5 (was 10)

What do you think? Would you be willing to invest further work into this, btw? You seem to know your way around in the scripts, and seem to have a pretty good feeling on how to balance certain things. I do feel i really need a backup here :)... and two people working on events eliminates a lot of possible mistakes and logical-errors. If you would be willing to join in, please drop me a message somehow (IM-contact details see below).
 
Did you want me to put up a China and Mexico event cluster and sort out specific events to look into, or should we leave it for now? Also, would you need help with ministers, as many of them don't have them for the breakaway states or RCW factions etc...?
 
What do you think? Would you be willing to invest further work into this, btw? You seem to know your way around in the scripts, and seem to have a pretty good feeling on how to balance certain things. I do feel i really need a backup here :)... and two people working on events eliminates a lot of possible mistakes and logical-errors. If you would be willing to join in, please drop me a message somehow (IM-contact details see below).

Everything regarding my changes and it incorporation into mod is fine by me. And i think that it's good idea to separate it in such way.
As for working on mod - the main problem as usually is amount of free time, so i can't promise anything. If i will have some ideas or complete something i will post here or at projects site.
Right now i think i will focus on testing research related thing, and some general balance issues which can be tested without properly implemented AI during 1914-1950+ period.
And a quick notice about changes list:
Code:
* db\events\1914\U08 - GermanEmpire.txt event 2191514 (Military defeat) - added peace with Serbia
* db\events\1914\U08 - GermanEmpire.txt event 2191520 (Armistice in case of revolution) - added peace with Serbia
Those 2 is something like bugfixing, for the case of Serbia surviving war. Because of nature of event chain there are 2 separated wars - war between Central Powers and Serbia+Russia+Montenegro and war between Central Powers vs Entente (including Russia, Serbia and Montenegro). But even after all 3 (Russia, Serbia, Montenegro) are defeated and annexed war is still present. And when Serbia is released after Austria's defeat it again in war vs Germany, Austria and Ottomans.

Code:
* db\events\1914\OTT - Ottoman.txt event 2145513 (The Treaty of Serves) - added independence for Persia in case of Ottoman declaration of war and annexation
This one is quite important too i think because in quite large % of games Ottomans are declaring war to Persia, and if Persia is annexed then after Ottomans defeat territory of Persia stays under Ottomans.

Code:
* db\events\1914\U08 - GermanEmpire.txt event 2191506 (Secret Alliance with Ottomans) set offset to 3 days (was 30); start date set to 1 october 1914 (was 1 august)
* db\events\1914\OTT - Ottoman.txt event 2145501 (Join Central Powers) set offset to 1 day (was 5); removed random (was 25)
Those 2 are made to make Ottomans join CP closier to historic date (late october 1914). So may be no harm in putting them to mod directly.

Code:
* db\events\1914\peace_negociations.txt - event 2007505 (The Brest Litovsk Treaty : harsh conditions) - added Kutaisi province seceded to Georgia
This one is for consistent Georgia, sometimes it's not important when USSR decides to declare war and annexes, but to make map look more consistent and nice looking.

Code:
* db\events\1914\U08 - GermanEmpire.txt event 2191505 (Mobilization after France refuses to stay neutral) industrial_modifier which = total value set to 50 (was 100)
This one is because with 204% (with techs) ic_mod Germany is quite monstrous i think. I tested range from 80 to 50 actually. I think nothing too wrong to put it into mod directly because monster-Germany probably can be problematic even to human player (if playing historically without naval invasions) (needs more feedback).

Chages in scenario files (land doctrines and blueprints) - i think are interesting for human player too so probably can be put to mod directly (needs more feedback).

Other changes are truly for forcing historical outcome and sometimes not the best way of making things (lowering of required dissent for German revolution chain).
 
Code:
* db\events\1914\U08 - GermanEmpire.txt event 2191514 (Military defeat) - added peace with Serbia
* db\events\1914\U08 - GermanEmpire.txt event 2191520 (Armistice in case of revolution) - added peace with Serbia
Those 2 is something like bugfixing, for the case of Serbia surviving war. Because of nature of event chain there are 2 separated wars - war between Central Powers and Serbia+Russia+Montenegro and war between Central Powers vs Entente (including Russia, Serbia and Montenegro). But even after all 3 (Russia, Serbia, Montenegro) are defeated and annexed war is still present. And when Serbia is released after Austria's defeat it again in war vs Germany, Austria and Ottomans.

Ill back him up on this one, strangely even though AH has been beaten and Germany has surrendered to the west Serbia still wont give up its war against Germany.
 
I just wish to say that I appreciate your hard work and that I will try this mod during the next week. It looks very promising -- keep it up! :)
 
Hi
Been trying your mod as germany from japan save 1918 provided with dl. I like what u have accompliged so far but got some questions. The 3 russian areas belonging to germany from the peace made before the save, what gonna happen to them ? any event gonna clear that up?
When the event that that triggered Germany realm I lost all my research that wasnt finnished as my research teams was replaced I can live with that but as all my leaders disapear and no new one arrived yet, will any new come ? Fate of Belgium will never trigger or to be specific the last criteria (versaile trigger) is never enabled in this decision. Is it WAD or u gonna fix later?
Overall Im impressed especially where u check if the player try build troops over the limit agreed on by the treaty of versail. The espionage thou is confusing, all enemies from WW1 treat germany as we still at war. Stealing tech, trying aasasination, delay production and tech. even italy and japan doing that. Funding partizans in the 3 left over areas in russia is no problem but the massive spy offensive from USA Great Brittain Soviet union Italy Japan is OMHO not historical in between the wars as the other nations decrease all militairy fundings and got other financial problems too.
 
I can answer the officer question myself. They arrived jan 1930. So I guess the rest will come when available.
Got additional question thou:
How is the Offensive shit treated? Once a game,once a war or once a year ?
Valid question especially if u play from WW1 until 1963.
 
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Hi
Been trying your mod as germany from japan save 1918 provided with dl. I like what u have accompliged so far but got some questions. The 3 russian areas belonging to germany from the peace made before the save, what gonna happen to them ? any event gonna clear that up?
When the event that that triggered Germany realm I lost all my research that wasnt finnished as my research teams was replaced I can live with that but as all my leaders disapear and no new one arrived yet, will any new come ? Fate of Belgium will never trigger or to be specific the last criteria (versaile trigger) is never enabled in this decision. Is it WAD or u gonna fix later?
Overall Im impressed especially where u check if the player try build troops over the limit agreed on by the treaty of versail. The espionage thou is confusing, all enemies from WW1 treat germany as we still at war. Stealing tech, trying aasasination, delay production and tech. even italy and japan doing that. Funding partizans in the 3 left over areas in russia is no problem but the massive spy offensive from USA Great Brittain Soviet union Italy Japan is OMHO not historical in between the wars as the other nations decrease all militairy fundings and got other financial problems too.

Glad you enjoy the mod :)
@Odd behavior/Espionage and Partisans: The AI is not done jet, i'm working on that at the moment.

@german-russia: They are artifacts, which came into existence, because Germany conquered these provinces from the soviets, which in turn occupied parts of the Ufa directory or Samara. Once these provinces revolt again (which they definitely will rather sooner than later), SOV will recapture them.

@offensive-chit, fate of belgium and such: these are untouched DH-full decisions/event chains, and are not really part of AAR.

Ill back him up on this one, strangely even though AH has been beaten and Germany has surrendered to the west Serbia still wont give up its war against Germany.

Indeed, i overlook this change, while this fix is not in DH-full, i guess it makes sense to have this bugfix.
 
http://en.wikipedia.org/wiki/Interwar_period

Good Reference Point.

Besides the Communist rebellions already covered I think other interesting conflcits would be the greco-Turkish conflicts, The Irish War Of Independence, The Hungarian-Romanian War, and the Slovak Hungarian War.

Also Formation of Yugoslvia is a biggy.

Best of luck looks like a great project will install once I remove a virus from my computer.
 
germans get messed up heavily untill they go nationalist socialist which they still have to fight over 20+ partisans
 
germans get messed up heavily untill they go nationalist socialist which they still have to fight over 20+ partisans

Kind of realistic - rebels, revolutions, they even had a bavarian SSR :D
 
Kind of realistic - rebels, revolutions, they even had a bavarian SSR :D
Thing is, for the later half of the 20s things were pretty calm, and the sort of unrest represented by partisans were not present in the pre-Nazi thirties, either, so a continous period of high unrest is highly *un*realistic.
 
Thing is, for the later half of the 20s things were pretty calm, and the sort of unrest represented by partisans were not present in the pre-Nazi thirties, either, so a continous period of high unrest is highly *un*realistic.

Indeed, the turmoil should cool down over time. Please try out the next version of the mod, this one should include a LOT new things. Including:
  • Interwar AI
  • AI Unit and IC-production
  • El_que's adjustments to WW1 and an additionl scenario which normally results in a historical outcome (called AAR-History)
  • Start-Up armies for states coming into existence due to post-ww1 treaties (treaty-states).
  • Many small adjustments and fixes thanks to the bugreports received.
  • Weimar-Germany dissent balancing
 
Tomorrow evening or on monday i guess. Depends on how well the AI changes perform during testing.
 
Sorry if these have been reported.

1. The swords to ploughshares event does not stop firing. So that when I rebuild Britain's Army, large amounts of them are disbanded (especially my garrisons just as I'm about to go to war...) I think this is only for Britain, as it hasn't affected USA's 317 division Army.

2. No change of leaders events. Means that Wilson is still in power in 1935, Lenin even until 1939, etc. No change of leader events for Britain.

3. Germany and Belgium have a war sometime in the 20s (I didn't even notice it) where Germany retakes Eupen but it has come to total stalemate. They've been at war for at least 10 years now and nothing has been achieved.

All annoying because otherwise I really quite liked the mod. Also, no event for Britain 1926 general strike??? maybe, given time, I can work on some Britain events for you as there are a few key ones that are really missing.
 
add german parties and a bit of a mod33 things like party vs party war and such.

Great depression is very weak at times i started recovery 1 year later as greater swiss.