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I have played a couple of games as Japan.
This mod looks extremely good. Professional.

That being said I could also test some things but I don't know what lol.. Are there any specific play testing stuff that needs to get look into atm?

We are really getting big ww2's here boys.Thousands of divisions and tons of IC. Hundreds of battleships. It's cool we just need to plan strategically and ENCIRCLE & DESTROY as much as HUMANly possible ;) Which reminds me, UK has 100+ capital ships but hasn't sent them to Asian seas although Japan is its only enemy. (What sort of WW2 starting events we have now? Poland doesn't exist and seems like no-one else but me declared a war in 39-42)
 
Ah, as i frequently receive bug reports about alternative WW1 outcomes resulting in super-powerful nations:
No alternative WW1 outcomes are included currently!
They will be added once the historical WW1 outcome is covered.
Please do not give feedback on the situation based on ahistorical ww1 outcomes.
Please do not post bug reports on problems occurring if you go ahistoric.
 
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Ok I better loose as germany then (now febr 1916) ;)
A question thou, why do english blockade hinder me from give resources to austria?

I'm not sure, maybe Martin or another dev can answer this one. My guess is, this was done to prevent exploiting.
 
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Oh ok. Other question that might go to the other guys is about transports super armor. If they sail alone they are very hard to sink and damage but as soon as any escort is attached or as happend for me another friendly fleet happens to be involved in the combat they become very sunkable. Why´s that?
 
No idea about the English blockade, I've checked the files and Germany is not embargoed by Austria or A-H, so it's probably something else.

Regarding the transport, I think they're quite good at fleeting, whereas when combined with other ships they stick together and can be more easily targeted.
 
No idea about the English blockade, I've checked the files and Germany is not embargoed by Austria or A-H, so it's probably something else.

Regarding the transport, I think they're quite good at fleeting, whereas when combined with other ships they stick together and can be more easily targeted.
Sadly the transports doing this when doing invasions too, poor soldiers. Hehe. So an invasion with only transports cant be intercepted and sunk. And if a friendly port to the invader is in same sea zone we got an invasion spam. Hmm
 
Test report for AAR version on latest installment playing as Germany (now april -33)
Russia never beaten so are still old Russia keeping finland and poland.

Factory count for now is :
England 420
France 539
Russia 251
China 28 (got 50 prov)
Japan 135
USA 378
Germany (my nation) 177 and only 60 metal
At the moment no iron on the world market.
 
My Germany got fascist government in -36 but now at january -37 still not evolved to third reich. And still no manpower to build my great army. Industry now at 40% efficiency.
edit: France still ask for war reparation money at febr -37.
 
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Test report for AAR version on latest installment playing as Germany (now junl -37)

Factory count for now is :
England 545 and building 26 more and got 4 airbases total in home island
France 667 and building 24 more and building 5 airbases got 9 on main map.
researching no tanks
Russia 262 and building 25 more and got 2 airbases totaly on whole continent.
USA 379 and building 36 more
Germany (my nation) still got 177 and only 60 metal and prod efficiency at lower 30 %
Iron is now avaialble but cant afford it.

addition: at december 37 Germany got a hyperinflation event again. Now Industry efficiency at 28%
and again in jun -38, now my industry efficiency is on 17%
 
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Germany at august -38. Even more Fascist but no nazist trigger and my economy is ruined. 15% ind eff and ind output 0n 30. ending test now.
Maybee starting a new later in the week.
 
I guess you are the only one then... sorry to hear that. As statistics show, the current version of the mod has been successfully downloaded more than 300 times as of now. Does the website (http://aarmod.cfuchs.net) display for you?

If you are still unable to download the archive, i can offer to transfer you the mod via Jabber, Skype or ICQ, you can find my contact details in my signatur below.

Could you possibly just upload it to Mediafire, etc.? I've talked to a few other people in the Paradox Club here, apparently it's blocked in the state of Oregon.
 
I've talked to a few other people in the Paradox Club here, apparently it's blocked in the state of Oregon.

WHAT?! So much for the Country of Freedom, eh? :)
Does the website work for you? What ISP are you using?
 
WHAT?! So much for the Country of Freedom, eh? :)
Does the website work for you? What ISP are you using?

There's only two main towns here, Eugene and Portland, and each whole town's internet revolve around their respective universities, so we have to abide by what they dish out. It's blocking that site, I don't get it. There are far worse sites that I am able to get on.
At least it's fast as hell (it's WW2).

Anyway, can somebody upload the .RAR to Mediafire, etc. (anyone, really), as I miss being able to use this mod.
 
There's only two main towns here, Eugene and Portland, and each whole town's internet revolve around their respective universities, so we have to abide by what they dish out. It's blocking that site, I don't get it. There are far worse sites that I am able to get on.
At least it's fast as hell (it's WW2).

Anyway, can somebody upload the .RAR to Mediafire, etc. (anyone, really), as I miss being able to use this mod.
View attachment 40769
There you go.