1914 - 1964
Alpha version for DH 1.03 RC2
(This is an open-alpha version, expect bugginess.)
Stable version for DH 1.02: 1.4.1_1
(Codename: Too Long Version Number)
Release Date: 2012-05-13
Supported Game Mode: Single player and Multiplayer
How to Install
The mod includes one new scenario:
The Project's Website:
- The AAR Scenario, which extends the 1914 scenario, and now also includes the AAR-History package as a whole.
- AAR-History previously was a separate scenario that guided the AI towards more historical outcome of the great war (about 90% of the time).
Please post bugs, enhancement suggestions and single-event suggestions in the ticketing system, NOT in this thread.
Ticket/Bug Tracking System and FAQ:
If you have suggestions for the Russian Civil War, Interwar Balic and Balcan-States or the Interwar Socialist Revolutions/Nations, please put them in the Wiki.
Wiki & Major Event Cluster Discussion:
You can also check out the mod, even without downloading the archive:
Arms, Armistice and Revolutions(AAR) links
-Scenario to the classical 1936 grand campaign
, thereby offering half a century
of pure political, economical and social turmoil to play. It takes care of guiding the major powers of WW2 so they can then pursue their individual, (a)historical paths in a new, great War. Of course you may stray off the path of history and create a very different Second World War.
In contrast to many other mods, AAR aims to provide the essential parts of the scenario first, before providing a absolute historical accuracy of all the turmoil happening in the interwar period. Thus the mod initially offers a link based on a historical outcome of WW1 (Germany, Ottoman Empire & Austria-Hungary defeated), and adding all the eye candy things (like historical ministers) later on. The primary objective always is to link the 1914 and 1936 scenarios
and possible other alternative history timelines in an enjoyable, meaningful way to allow them function and play smoothly.
AAR is deployed on top of DH-Full, DH-key events are used to integrate the mod dynamically. Thus, AAR extends DH-Full but does not require any alterations to existing event files. All Events check if 1914-DH-Full events have happened, for example the Treaty of Brest-Litovsk or Versailles. Thus the mod should be completely portable and easy to integrate into other mods.
AAR Developers: Burning, Limith
Current and Past Contributors: El_que, Horton13, makif130289, Nymet260, Pasalietis, Sargeras, Steppen
Special Thanks to:
AC, clanjay, delanonne, dukeofboom, Fernando, kaiserfranz, mib, old'joe, Tipsy3000, T.J. Arnold, whatguts and the rest of the DH-devteam!
The person responsible for the original idea for this mod was Ostheim, the archived thread can be found here. Thanks for your effort Ostheim!
If you want to do your part, supply the mod with something you think it might benefit from or simply give me a hint via skype, icq or jabber! It would be great to have you aboard!
- When is the next version due?
From time to time, Burning or Limith will announce something in this thread, so that should give you a rough estimate if we are months or hours away from the next version. As we are using rather sophisticated project management tools, you can find the latest information on ETA the release schedule at http://aarmod.cfuchs.net/roadmap (this may not be accurate and may change without notice!)
- I launch the 1914 scenario, but there are no AAR events!
There is a separate scenario named "Arms, Armistice and Revolutions", scroll down in the scenario list.
- I extracted the AAR archive into a new empty folder. The game crashes when i load the mod!
You need to unpack the archive content on top of a copy of Darkest Hour Full (see mods directoy).
- WW1 is unbalanced/I've found a bug in WW1/One side is too weak!
AAR does not modify WW1, beyond to what AAR History modifies.
- When does the AAR content (events, wars, storyline) start?
Generally, after WW1 is over (Armistice Events must be triggered). However, for the Russian and Chinese Civil Wars, events start earlier.
- I'm an awesome general, and have won WW1 as a member of the Central Powers. Now nothing is happening, no new events!
AAR does not cover Alternative History/WW1-outcomes at the moment.
- The game makes so many automatic savegames (named AutoSave_Country_Year_Month_Day), and does not delete old ones, how can i turn this off?
In DH, the autosave format was changed to retain old autosaves, if chosen. That's intended behavior for AAR, and helps you going back to a previous date in your game, and is very handy for bug reporting. If you really need to limit the number of savegames, you can always revert to the old behavior, by setting the following line in <DH>/mods/<aarmod>/db/misc.txt.
# Use new auto-save file format: AutoSave_Country_Year_Month_Day.eug. 1 - Enabled, 0 - Disabled.
0 # AAR has this set to 1
- I've found a Bug in AAR, where should i report it?
There is a ticketing system designed specifically for this. Please do not post bugs in this Thread. Put your bug reports here, please: http://aarmod.cfuchs.net/newticket
- I want to lend a hand/participate/write events/do a graphical overhowl!
Great, thanks! Please contact Burning with your suggestion via Instant messenger(contact details see below). Do NOT try via the forums PM-function. Burnings PM-Mailbox is almost constantly full.