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Thread: (MOD) More Provinces Mod

  1. #1901
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by ANO1453 View Post
    Ok, I've checked things up again.
    The decision code is fine in my version, and the modifier effects shown above are the actual effects (not the effects of the other Emerging Bureaucracy), so it's probably just something in localisation.
    Yup definitely, was a localization issue, i copy-pasted from wrong description event modifier, fixed, nice catch though.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  2. #1902
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    Quote Originally Posted by DanubianCossak View Post
    It goes like this: i like decisions. I like decisions in any shape or form. If you can come up with a list of important things or historic things from Islamic world of EU3 timeframe, id be more than willing to put those things in form of decisions. More descriptive the better (and i mean it).

    While i have your attention, right now i have Southern Persia and 2 or 3 countries in India as Shia, is that wrong, and should those be made Sunni or not (remember that Shia doesnt have to be literally Shia, if it was no exactly Sunni but other form of Islam, for practical reasons it should be made Shia because thats the only alternative available atm).
    I will have a think about decisions.

    There is a long history of shia Islam in (mostly Northeastern) India. Oftentimes Indian states were shia run, but sunni majority, because the royal families came from Persia and ruled over a Sunni Indian population.

  3. #1903
    Every day is exactly the same anubisfike's Avatar
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    Remove Flanders cores on Limburg and Brabant. They were never part of the Kingdom or historical province of Flanders so it makes no sense for them to be there. Also you should remove the straits of Heligoland except maybe one leading to mainland Denmark. Adding a whole load of straits for seemingly no reason at all where there should be none is pretty bad. In fact one of the straits even lead to an inland province (Osnabrück) which is clearly a mistake.

  4. #1904
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by anubisfike View Post
    Remove Flanders cores on Limburg and Brabant. They were never part of the Kingdom or historical province of Flanders so it makes no sense for them to be there. Also you should remove the straits of Heligoland except maybe one leading to mainland Denmark. Adding a whole load of straits for seemingly no reason at all where there should be none is pretty bad. In fact one of the straits even lead to an inland province (Osnabrück) which is clearly a mistake.
    Flanders is already redone.

    Heligoland straits are fixed (the one connection that was bugged), and i disagree, they do make sense for gameplay reason, adding dynamism to the region.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

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  5. #1905
    Every day is exactly the same anubisfike's Avatar
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    Then why stop there? Make straits for Corsica and straits in the English Channel, straits for Gotland, strait between Gibraltar and Tangiers, straits for Cyprus and so on and so on. You can't justify this without being open to adding a lot of other ridiculous straits. There's no reason at all for Heligoland to have these straits. Straits in itself are really nonsensical, adding them everywhere even more so.

    edit: Also with all the new provs being added, why not add the Channel Islands as a province? It's surely nothing compared to seven Canaries provinces.

  6. #1906
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by anubisfike View Post
    You can't justify this
    First of all, ill add straits wherever i think they fit (that may or may not include some areas you mentioned),

    second, you seem to be under impression that you get to tell me what i can or cant do - and thats wrong.

    I dont appreciate that tone or language at all.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

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  7. #1907
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    Quote Originally Posted by DanubianCossak View Post
    First of all, ill add straits wherever i think they fit (that may or may not include some areas you mentioned),

    second, you seem to be under impression that you get to tell me what i can or cant do - and thats wrong.

    I dont appreciate that tone or language at all.
    Please, please, please, join the D&T team and be in charge of replying to people on the sub-forum I wish I could say this sort of thing to *certain unnamed people* sometimes!
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  8. #1908
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by lukew View Post
    Please, please, please, join the D&T team and be in charge of replying to people on the sub-forum I wish I could say this sort of thing to *certain unnamed people* sometimes!
    What - im a nice guy - most of the time...

    XD
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  9. #1909
    Every day is exactly the same anubisfike's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    First of all, ill add straits wherever i think they fit (that may or may not include some areas you mentioned),

    second, you seem to be under impression that you get to tell me what i can or cant do - and thats wrong.

    I dont appreciate that tone or language at all.
    Obviously I can't make you do anything, they were examples of other ridiculous areas you may as well add straits to that would "add dynamism" to those regions. If you actually consider adding straits to any of those I'll just say right now that you shouldn't. All I'm trying to do is help you but it seems like you just want to add things to your mod on a whim without any actual reason or historical accuracy backing them. If you don't want your mod to be accurate or reasonable to at least some degree then just say so and I'll stop trying to help you at all, just keep in mind that adding random straits to one island (Heligoland) and then refusing to do the same to another island in a very similar area (Corsica) is just plain nonsensical. Consistency is good, arbitrary changes and additions on a case by case basis is not.

  10. #1910
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    You should add straights all over the place, as the ai is a retard with navy it would make things interesting. 7 spots for azores is insane. But hey u do what you like
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  11. #1911
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    [QUOTE=anubisfike;14111575]There are no weird letters in Scandinavia. If there is the problem is on your end. You probably don't have nordic/german letters installed on your computer (which I find very strange).QUOTE] i find it very funny that you are from sweden and yet call them weird letters, not productive at all i know
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  12. #1912
    Every day is exactly the same anubisfike's Avatar
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    Can you read? I said there are no weird letters in Scandinavia. I didn't call the letters present in a functional version of this mod weird.

  13. #1913
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by anubisfike View Post
    Obviously I can't make you do anything, they were examples of other ridiculous areas you may as well add straits to that would "add dynamism" to those regions. If you actually consider adding straits to any of those I'll just say right now that you shouldn't. All I'm trying to do is help you but it seems like you just want to add things to your mod on a whim without any actual reason or historical accuracy backing them. If you don't want your mod to be accurate or reasonable to at least some degree then just say so and I'll stop trying to help you at all, just keep in mind that adding random straits to one island (Heligoland) and then refusing to do the same to another island in a very similar area (Corsica) is just plain nonsensical. Consistency is good, arbitrary changes and additions on a case by case basis is not.
    If i put a strait between 2 provinces, it doesnt automatically mean that i will put other straits between other provinces (of same or similar distances) everywhere around the world. Thats not how it works in vanilla, and thats not how it works in MPM. Consistency in this issue is not something im concerned with.

    If by mod being "accurate and reasonable" you actually mean "do it my way or no way" then i guess it will be unreasonable, because i dont see whats the problem here, at all, and i personally like it (so far in all my tests i havent seen any issue apart from wrong connection that was fixed).
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  14. #1914
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by extox View Post
    You should add straights all over the place, as the ai is a retard with navy it would make things interesting. 7 spots for azores is insane. But hey u do what you like
    I will, it worked out well so far i think.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

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  15. #1915
    Every day is exactly the same anubisfike's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    If i put a strait between 2 provinces, it doesnt automatically mean that i will put other straits between other provinces (of same or similar distances) everywhere around the world. Thats not how it works in vanilla, and thats not how it works in MPM. Consistency in this issue is not something im concerned with.
    How should it work then? Explain your reasoning. The same thing goes for splitting a single province into seven provinces even though the province is in fact very unimportant. What's the reasoning? There's nothing that will prevent Castille or Portugal from taking all of those provinces since they're in the exact same location and all have an almost equal colonization distance.

    Quote Originally Posted by DanubianCossak View Post
    If by mod being "accurate and reasonable" you actually mean "do it my way or no way" then i guess it will be unreasonable, because i dont see whats the problem here, at all, and i personally like it (so far in all my tests i havent seen any issue apart from wrong connection that was fixed).
    No I mean having some historical relevance and accuracy, I'm not making things up when I'm suggesting things for you to add. I'm not just talking about straits even though some consistency would be good for them. So far your reasoning about adding provinces seem to be "well there's a city somewhere around here so I'll make a random border for it and make a new province with this name". I've provided accurate historical maps and references for how to create a good representation of both Danish and Swedish provinces and you wouldn't have to add or remove any number of provinces in the current setup but you're unwilling to do so, even though you're taking advice from others just recently for example regarding central Asia. What's up with this? Making a random border and putting a town name on it doesn't look good or feel good but as I said if you don't want historical accuracy or relevance then just say so and I'll stop trying to help you.

  16. #1916
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by anubisfike View Post
    How should it work then? Explain your reasoning. The same thing goes for splitting a single province into seven provinces even though the province is in fact very unimportant. What's the reasoning? There's nothing that will prevent Castille or Portugal from taking all of those provinces since they're in the exact same location and all have an almost equal colonization distance.



    No I mean having some historical relevance and accuracy, I'm not making things up when I'm suggesting things for you to add. I'm not just talking about straits even though some consistency would be good for them. So far your reasoning about adding provinces seem to be "well there's a city somewhere around here so I'll make a random border for it and make a new province with this name". I've provided accurate historical maps and references for how to create a good representation of both Danish and Swedish provinces and you wouldn't have to add or remove any number of provinces in the current setup but you're unwilling to do so, even though you're taking advice from others just recently for example regarding central Asia. What's up with this? Making a random border and putting a town name on it doesn't look good or feel good but as I said if you don't want historical accuracy or relevance then just say so and I'll stop trying to help you.
    First, Bornholm strait works as in you can move the armies between it and adjacent provinces and you can block it with navy as any other strait. It works as in it does not lead to any game breaking results, and it works by keeping Denmark occupied on one more front, again nothing game breaking here. Its there, it works, it provides fun and thats all. You stated your opinion on the matter, i disagree with it. Dont like it? Remove it, deal with it, or play some other mod, there is no point in further arguing.

    Second, while youre entitled to have your opinion, as everyone else, when it comes to Canary islands, you dont know what youre talking about. And i mean you literally dont know what youre talking about since you havent even played a version of the mod with those islands applied. Still think its stupid? Still think its bad? I dont care. Feedback is one thing, pointless arguing for the sake of arguing is another.

    And third, i dont know what you mean when you say i was unwilling to listen, because i think i did that. Out of everything you suggested for Scandinavia, the only things i didnt change was Lappland being one province and some different names. Not satisfied with the quality of my work, well, sorry. For how much it costs to download and play it, i think its good enough.
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  17. #1917
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  18. #1918
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    What is the most recent version that works with 5.1?
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  19. #1919
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by PdoxNewbie View Post
    What is the most recent version that works with 5.1?
    Ever since 6.4 or 6.5 i switched my development base game version to 5.2.

    However, when i upgraded my base game i never applied anything from 5.2 other than exe and some minor corrections etc. None of that should create any conflict with 5.1 game. Therefor the latest version - 6.8 - should be fully compatible with 5.1, unless you run into other issues like font problems (that some people seem to experience). Those issues are at user's end (i suppose it has something to do with your OS) and there is nothing i can do about that.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

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  20. #1920
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    Quote Originally Posted by DanubianCossak View Post
    Ever since 6.4 or 6.5 i switched my development base game version to 5.2.

    However, when i upgraded my base game i never applied anything from 5.2 other than exe and some minor corrections etc. None of that should create any conflict with 5.1 game. Therefor the latest version - 6.8 - should be fully compatible with 5.1, unless you run into other issues like font problems (that some people seem to experience). Those issues are at user's end (i suppose it has something to do with your OS) and there is nothing i can do about that.
    The main problem I have with 5.2b mods is that I get a CTD when I try opening the ledger.
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