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Thread: (MOD) More Provinces Mod

  1. #1661
    Prime Minister lukew's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    Would you be willing to collaborate on some random events and stuff, you give me ideas and localizations (takes lots of time to write for me since im not native English speaker), ill give you event codes that work?
    Well you have permission to use any events/decisions from my mod (with credit ) whenever you want. If you think there's anything you'd like to collaborate on just PM me - two heads are better than one and I'm sure we could get some interesting stuff done. I liked your idea about events for rebels amongst other things.
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  2. #1662
    Grand Master videonfan's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    Yeah, looks like heat is starting to get you, you sound as insane as the rest of us XD
    If a job is worth doing,it is worth doing well
    Also i had an idea for an event but somehow forgot it,I think it had to do something with the HRE
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  3. #1663
    Grand Master videonfan's Avatar
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    I just remembered it(sorry for doubleposting)
    Let's say there is a powerful HRE elector(<5 provinces)The candidates(anyone who has a voter)gets a chain of events with three options:either to appease to the elector so he votes for them and maybe ally with them,tease him so they provoke him in a war and make him lose the electorial status(can fail if the emperor finds out about this),or declare war outright at him and force him to vote for them although it might be hard so you can change anything you want
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  4. #1664
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by videonfan View Post
    I just remembered it(sorry for doubleposting)
    Let's say there is a powerful HRE elector(<5 provinces)The candidates(anyone who has a voter)gets a chain of events with three options:either to appease to the elector so he votes for them and maybe ally with them,tease him so they provoke him in a war and make him lose the electorial status(can fail if the emperor finds out about this),or declare war outright at him and force him to vote for them although it might be hard so you can change anything you want
    Thats not a "normal" event material sadly. Some things are simply out of my hands, for example making someone vote for you is AI behavior that i cant change, i can influence it by giving HUGE relations boost, but in the end that might not be what you want. Similarly making countries ally each other via event, or go to war is something thats not in the spirit of EU3, even if its possible it would lead to a "scripted" game experience, which is more in line of EU2.

    With that said i already wrote some 20ish events about relations within HRE, but they only affect minor stuff, nothing major.

    Quote Originally Posted by lukew View Post
    If you think there's anything you'd like to collaborate on just PM me
    Done.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  5. #1665
    Captain kepler's Avatar
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    What about making conquest missions of wrong culture OPM less likely to fire? I have witnessed many Conquer Saluzzo by France and Conquer Navarra by England in my recent test games.
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  6. #1666
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by kepler View Post
    What about making conquest missions of wrong culture OPM less likely to fire? I have witnessed many Conquer Saluzzo by France and Conquer Navarra by England in my recent test games.
    Already did that, i think.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  7. #1667
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    OK, maybe it was just a coincidence!
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    Try the following great mod for EU3: MPM
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  8. #1668
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    1,666 replies?!?! MUST...CHANGE...THIS...SOON!
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  9. #1669
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by videonfan View Post
    1,666 replies?!?! MUST...CHANGE...THIS...SOON!
    666 the number of the beast Xd
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  10. #1670
    Grand Master videonfan's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    666 the number of the beast Xd
    Stand forth,for the apocalypse of this mod has started
    Omg you have the 1666 post in this mod...are you the antimodist?
    EDIT:And the 666th post.I think the above sentence is true
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  11. #1671
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    The 666th post, with background.
    Quote Originally Posted by DanubianCossak View Post
    Quote Originally Posted by jo1998sh View Post
    Quote Originally Posted by DanubianCossak View Post
    Anyway jo1998sh pointed out a few things in SE Asia that could be improved, i looked at the map on Wikipedia, the borders should be more or less correct; added kingdom of Ava; Shan States given tribal federation government, decentralized to the max, most of their provinces switched to animism; Pegu renamed to something complicated that i cant recall Haw-something, they are now at war with Awa (Fourty Years Pegu-Ava war) but allied to Shan and Arakan - although technically in 1399. there seems to have been truce between these kingdoms, for gameplay sake i went with war, well see how it works out; most of the provinces in the area have had base tax increased to match not-so-rich parts of Europe (so no more 60.000 population 2 base tax provinces etc);

    To do: im sure i didnt get the province names right, so that will need to be done, if anyone is interested to help out i can send you the files (alpha version).



    http://en.wikipedia.org/wiki/File:Ma...ia_1400_CE.png
    Did more research, shan states should have all of taungoos remaining provinces. Ill try looking into assam next
    Will correct Shan thx.

    If Taungoos is not really needed as TAG tell me so i can remove/recycle it, no need to have it around for no good reason. Also i got the flag in flag pack i got from another forumite (with pmission), it was already saved as ava.tga, i have no idea if the flag is appropriate, if not link me to a good sample and ill add it. And of course if i got any of the provinces horribly wrong in shape etc (and i prolly did) or name (only renamed a few) tell me and ill correct it. I was mostly looking at the wiki map you sent me, the current city locations should correspond spots where the major cities are on the map (more or less).
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  12. #1672
    Grand Master videonfan's Avatar
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    I had an idea,an event chain where missionaries spread catholicism to japan,and japan has three options:
    1.Deny them entry
    2.Accept their entry
    3.Embrace the faith
    This could also be used for china,but instead it should be named "The Black Robes"and the 3th one should occur through a path of the 2nd decision
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  13. #1673
    Field Marshal DanubianCossak's Avatar
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    Hm that could be interesting.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  14. #1674
    Grand Master videonfan's Avatar
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    Note:ai should be rectulant to accept entry and convert if it has bad relations with catholics,so maybe a decision that fires an event for catholics to send missionaries there (maybe with gifts too!)that starts those chains?
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  15. #1675
    I personally would rather have an occasional mission that I had to cancel then feel like the game is handing me cores and CBs on a silver platter. Pacing and balance can be just as important as fun.

  16. #1676
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by Slym View Post
    I personally would rather have an occasional mission that I had to cancel then feel like the game is handing me cores and CBs on a silver platter. Pacing and balance can be just as important as fun.
    Well, like i said before, if you want to reduce the amount of conquest missions, tell me which ones you would want to get instead. Cuz i have no idea whatsoever. I can write missions like "get 20 prestige" or get "100% legitimacy" and stuff like that, but i fear people would like/appreciate those as much as they like/appreciate "build X manufactory in province Y" etc.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  17. #1677
    Every day is exactly the same anubisfike's Avatar
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    Adding some generic royal marriage or money missions would be good (especially accumulate money is very appreciated, at least by me lol) and also making conquest missions fire firstly for your own culture provinces (vastly increased chance) and secondly for your culture group (slightly increased chance) would be great, with reduced chance for provinces with cultures in a different group. Though just because I'm saying it you've probably already done something like that. Oh well.

  18. #1678
    Lt. General ANO1453's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    Well, like i said before, if you want to reduce the amount of conquest missions, tell me which ones you would want to get instead. Cuz i have no idea whatsoever. I can write missions like "get 20 prestige" or get "100% legitimacy" and stuff like that, but i fear people would like/appreciate those as much as they like/appreciate "build X manufactory in province Y" etc.
    Do you have any "build manufactory in province Y"?
    Here is something I made for my little mod:
    Code:
    build_main_wharf = {
    	type = our_provinces
    	allow = {
    		owner = {
    			tag = WIC
    			naval_tech = 19
    			monthly_income = 40
    			war = no
    			NOT = { any_owned_province = { has_province_modifier = main_wharf } } 
    		}
    		NOT = { has_building = refinery }
    		NOT = { has_building = wharf }
    		NOT = { has_building = textile }
    		NOT = { has_building = weapons }
    		NOT = { has_building = fine_arts_academy }
    		NOT = { has_building = university }
    		has_building = grand_shipyard
    		trade_goods = naval_supplies
    		is_core = yes
    	}
    	abort = {
    		OR = {
    			has_building = refinery
    			has_building = textile
    			has_building = weapons
    			has_building = fine_arts_academy
    			has_building = university
    			NOT = {	owned_by = THIS }
    		}
    	}
    	success = {
    		has_building = wharf
    	}
    	chance = {
    		factor = 1000
    		modifier = {
    			factor = 1.5
    			is_capital = yes
    		}
    		modifier = {
    			factor = 1.5
    			base_tax = 5
    		}		
    	}
    	effect = {
    		define_advisor = { type = grand_admiral skill = 4 }
    		officials = +1
    		add_province_modifier = {
    				name = main_wharf
    				duration = -1 }
    		add_building = naval_arsenal
    	}	
    }
    build_main_refinery = {
    	type = our_provinces
    	allow = {
    		owner = {
    			tag = WIC
    			trade_tech = 14
    			monthly_income = 40
    			war = no
    			sugar = 2
    			NOT = { any_owned_province = { has_province_modifier = main_refinery } } 
    		}
    		NOT = { has_building = refinery }
    		NOT = { has_building = wharf }
    		NOT = { has_building = textile }
    		NOT = { has_building = weapons }
    		NOT = { has_building = fine_arts_academy }
    		NOT = { has_building = university }
    		trade_goods = sugar
    	}
    	abort = {
    		OR = {
    			has_building = wharf
    			has_building = textile
    			has_building = weapons
    			has_building = fine_arts_academy
    			has_building = university
    			NOT = {	owned_by = THIS }
    		}
    	}
    	success = {
    		has_building = refinery
    	}
    	chance = {
    		factor = 1000
    		modifier = {
    			factor = 1.5
    			is_capital = yes
    		}
    		modifier = {
    			factor = 1.5
    			base_tax = 5
    		}		
    	}
    	effect = {
    		define_advisor = { type = collector skill = 4 }
    		officials = +1
    		add_province_modifier = {
    				name = main_refinery
    				duration = -1 }
    		add_building = constable
    	}	
    }

    With the respective modifiers:
    Code:
    #companies
    main_wharf = {
    	global_ship_cost = -0.2
    	ship_recruit_speed = -0.3
    	naval_forcelimit = 5
    	icon = 1
    }
    
    main_refinery = {
    	local_production_efficiency = 0.50
    	production_efficiency = 0.1
    	icon = 5
    }
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  19. #1679
    Grand Master videonfan's Avatar
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    I think nations outside HRE should rarely get missions to conquer stuff inside HRE.I saw a denmark that because of this gained a strong foothold in north germany and now has inherited both(!)Norway and Sweden and has formed Scandinavia,having the 3rd biggest army of 100+ regiments
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  20. #1680
    Field Marshal DanubianCossak's Avatar
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    All that really makes sense i suppose.

    Heres what i will do:

    There are 3 groups of missions in MPM.

    Random missions
    Random conquest missions
    MPM specific missions

    Random missions include stuff like construct things, form royal marriages, get prestige, treasury etc, they are available to everyone.

    Random conquest missions are essentially the same as the ones above. There are a few of those, one for conquering a port (if you have none), one for conquering OPM (gives core), one for vassalizing country (i think only OPMs) and one for annexing vassals (gives core on capital or all provinces not 100% sure). These things should have a lower chance of triggering than other 2 types, but still they do trigger.

    MPM specific missions are a bonus pack. There is a shitload of them, and when it comes to their complexity and type, there are lightyears ahead of anything in vanilla, i know cuz i wrote them myself, and im not being arrogant, just check them yourself. They take as much dynamic context into account as its possible (or as my brain could figure out). These dont exist for every country in the world, they are only available in Europe, and only fire withing same culture group. They are designed to push countries (AI!) into unifying areas like Italy, Germany, Netherlands and so on. They need to work the way they do, or else AI gets no benefit from them. Human is able to finish these missions with a much higher efficiency than AI, and that seems to be the problem you all have.

    So, i can handle this in a few ways:

    1.) Tweak MPM missions so that first you get them on YOUR own culture (with a big penalty for culture_group if culture is available).
    2.) Increase the BB penalty that lowers their chance of being triggered
    3.) Tweak conquest CB so that it gives only a SMALL BB reduction on annexation, so once you finish the first mission, there is pretty much no chance of getting another one
    4.) Write a bunch of meaningless missions that will do pretty much nothing but waste your time (decrease the chance that you will get those good missions in a row).

    With all that said, you should know one thing: Any country can get the second group of conquest missions, regardless of HRE or non HRE, and im not keen on changing that. Thats how Denmark was able to conquer bits of HRE in example someone posted above, and thats the way it should work.

    Im almost done working on the next version of MPM. It will bring MAJOR changes to map quality in Europe, decreasing ugly borders as much as possible.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

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