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Thread: (MOD) More Provinces Mod

  1. #1421
    I know it is. But in MPM it's handled ahistorically to close the gap of the baltic natives not having their own core. Besides, who the hell cares for it anyway? It's the same with Quasim Khanate. Historically it was a quite a different thing then it is in MPM now. But it's all done for the balance and closing gaps with tags that are otherwise irrelevant.

  2. #1422
    Field Marshal DanubianCossak's Avatar
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    I can add another tag in Baltic region, its long overdue, we just didnt know what to make it. Its no problem, ill look into it, and Kurland will remain as well.

    Qasim Khanat, hmmm, well, i suppose ill recycle it into Mordvar or whatever the local thing is called.

    I just fixed a few dozens of errors in decisions and events, nothing gamebreaking so no worries.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  3. #1423
    Captain kepler's Avatar
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    While we are talking about it, probably the Livonian Order should be able to reform into something secular in a manner similar to Teutonic Order --> Prussia.

    Thanks for all the effort that keeps being put into this mod!
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  4. #1424
    In my mind the culture setup of the Central Asia should be revisited. There are far too many Turkmeni provinces, while the Uzbek people are far more numerous. There should be much less Turkmens and more Uzbeks. There are only 3 Uzbek provinces.

  5. #1425
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by Nihtantuel View Post
    In my mind the culture setup of the Central Asia should be revisited. There are far too many Turkmeni provinces, while the Uzbek people are far more numerous. There should be much less Turkmens and more Uzbeks. There are only 3 Uzbek provinces.
    You know better than that I need specific stuff.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  6. #1426
    Bukhara,Karshi, Urgench, Muynak, Khiva, Kyzyl Kum and Khwarazm (in the borders you put it in)- change culture to Uzbek.
    I couldn't for the life of me find out what is the province of Charjo. But it and Marv should become Turkmeni.

    I wanted to put in the Tajik people that are also very numerous, but in the given borders there are only 2 provinces where it can go.

    In my mind khorasani culture should be changed into Pushtun, seing how Khorasan is a name of a region, not people.
    Thus Balkh, Badakhshan (these two should actually be Tajik, but let's leave it out for now), Herat, CHarchistan, Kabulistan, Mardan, Ghazni, Farah and Kandahar go to Pushtun culture.

    That's how i see it.

    Also, when i have more time, i'll reshape somewhat the area of Afghanistan-Uzbekistan-Tajikistan- Northern Pakistan. Too busy now.

  7. #1427
    Field Marshal DanubianCossak's Avatar
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    You should prolly wait for next version before you do that, i added some more provs in the region.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  8. #1428
    Every day is exactly the same anubisfike's Avatar
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    I'm a bit confused. For some trade goods there is a modifier of 200% extra demand if 'province is overseas'. Does that mean that the more overseas provinces I have, the more demand there will be, or is it provinces that are overseas based on where the province with the trade good is that have increased demand? I'm thinking the first one is correct but I just want to be sure.

  9. #1429
    Field Marshal DanubianCossak's Avatar
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    It means that overseas province will have a decent tariff income.

    So a fur province in Europe might be so-so but a fur province overseas will give you more tariff income than the one in Europe will give you production (or so). Even if your tariff efficiency is low, trade value of overseas provs will still be high, adding lots of value to attached CoT.

    Its still being worked on.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  10. #1430
    Lt. General ANO1453's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    It means that overseas province will have a decent tariff income.

    So a fur province in Europe might be so-so but a fur province overseas will give you more tariff income than the one in Europe will give you production (or so). Even if your tariff efficiency is low, trade value of overseas provs will still be high, adding lots of value to attached CoT.

    Its still being worked on.
    Are you talking about product demand?
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  11. #1431
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by ANO1453 View Post
    Are you talking about product demand?
    I think so, yes, im in WoT right now cant check the files.

    Edit: its what i said pretty much. Demand is mostly a modifier that multiplies trade good's base_price on local level. So, for example, a normal sugar province in MPM that produces 1 unit should have should have trade value of roughly 10 (modified by other stuff as well), multiplied by production efficiency giving you an OK provincial income.

    Since tariffs seem to be only multiplied by tariff e. and capped at 1 units, many "colonial" trade goods have a huge trade value bonus if they are overseas, ranging from 200% to 300%, meaning a sugar producing colony will have lots of tariff income AND lots of trade value added to CoT.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  12. #1432
    Lt. General ANO1453's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    I think so, yes, im in WoT right now cant check the files.
    Product demand doesn't work that way. I see you used a factor of 3 in demand for Overseas provinces for Fur.
    Supply and demand affect the price of that product in the entire globe. The modifier adjusts how much does that province contributes in influencing supply and demand.

    Which is to say that if he has a huge colonial empire, fur will be very high in demand and it will be a valuable product. If he changes his capital to the New World, the status of the provinces changes and demand plummets.
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  13. #1433
    Every day is exactly the same anubisfike's Avatar
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    Quote Originally Posted by ANO1453 View Post
    Product demand doesn't work that way. I see you used a factor of 3 in demand for Overseas provinces for Fur.
    Supply and demand affect the price of that product in the entire globe. The modifier adjusts how much does that province contributes in influencing supply and demand.

    Which is to say that if he has a huge colonial empire, fur will be very high in demand and it will be a valuable product. If he changes his capital to the New World, the status of the provinces changes and demand plummets.
    Yeah this is what I thought as well.

  14. #1434
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by ANO1453 View Post
    Product demand doesn't work that way. I see you used a factor of 3 in demand for Overseas provinces for Fur.
    Supply and demand affect the price of that product in the entire globe. The modifier adjusts how much does that province contributes in influencing supply and demand.

    Which is to say that if he has a huge colonial empire, fur will be very high in demand and it will be a valuable product. If he changes his capital to the New World, the status of the provinces changes and demand plummets.
    Im pretty sure that if its set like its set in my prices, value of fur is much higher in colonies compared to Europe, for example. It is not exactly as much as the modifier (because its influenced by other stuff), but in short it does exactly what i wanted it to do.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  15. #1435
    Every day is exactly the same anubisfike's Avatar
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    But that's not how it works. Demand is calculated globally and you made all overseas provinces demand it more, that simply means that the more overseas provinces there are the higher the demand is, it doesn't change anything only on a local level.

    For example let's say a marketplace increases the demand of sugar by 50%. This province now has another 50% demand of sugar, regardless of what other factors there are locally. If every province in the world has a marketplace the demand of sugar is increased by 50% globally and the global value of sugar will increase. If every province was overseas (I know, impossible, but let's pretend) the global demand would be increased by 200%. It's not something calculated locally, the price increases in every sugar producing province around the world.

  16. #1436
    Lt. General ANO1453's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    Im pretty sure that if its set like its set in my prices, value of fur is much higher in colonies compared to Europe, for example. It is not exactly as much as the modifier (because its influenced by other stuff), but in short it does exactly what i wanted it to do.
    Nope, it does not do that. And I just checked starting with France at a later date.
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  17. #1437
    Lt. General ANO1453's Avatar
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    If you want to do that, I guess you'd have to use a local modifier.

    By the way, Introduce French Artillery lacks a proper title and description.
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  18. #1438
    Field Marshal DanubianCossak's Avatar
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    I just tested it, and you were right, i got the demand thingy wrong, oops, ill rework the whole thing.

    And add description for that French decision.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  19. #1439
    Captain kepler's Avatar
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    A couple of things I've noticed...

    Maybe the infamy penalty to magistrates is a bit too steep. I would suggest to reduce it. Or maybe becoming cultural leader, etc. should give you more magistrates. You get an higher infamy limit but you stop getting magistrates well before reaching it.

    Also, concerning the Good Harvest event (ID 6014), I think I got it four years in a row or more... Not that I am complaining but it's very weird. I had a look at the code and maybe I found the problem with the MTTH:
    Code:
    		modifier = {
    			factor = 0.9
    			NOT = { years_of_income = 0.9 }
    		}
    		modifier = {
    			factor = 0.8
    			NOT = { years_of_income = 0.8 }
    		}
    		modifier = {
    			factor = 0.7
    			NOT = { years_of_income = 0.7 }
    		}
    		modifier = {
    			factor = 0.6
    			NOT = { years_of_income = 0.6 }
    		}
    		modifier = {
    			factor = 0.5
    			NOT = { years_of_income = 0.5 }
    		}		
    		
    		modifier = {
    			factor = 1.1
    			years_of_income = 2.0	
    		}
    		modifier = {
    			factor = 1.25
    			years_of_income = 2.5	
    		}
    		modifier = {
    			factor = 5.00
    			years_of_income = 5.0	
    		}
    years_of_income should be in the owner scope. The way it is now way perhaps the condition years_of_income = x is always false and the MTTH gets screwed.
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  20. #1440
    Every day is exactly the same anubisfike's Avatar
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    Also another question regarding colonies. I noticed, of course, that all provinces in the Americas have one base tax (at least all of those I have discovered so far) and I was just wondering if there's any way to increase it apart from the random events that trigger? (e.g. accomodation with natives)

    Do they perhaps increase in value later on by other events or will they stay at the value they get from when they turn into full cities?

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