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Thread: (MOD) More Provinces Mod

  1. #641
    Captain Bear_Sheba's Avatar
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    Shouldn't Switzerland OPMs be vassals of Bern?

    Also, could you make a "form Helvetica" decision for later in the game that gives big slider bonuses.

    Will be looking at a few changes for England in a while.

    Any chance of adding the autobuild mod that they use in D&T?
    Last edited by Bear_Sheba; 18-02-2012 at 04:27.

  2. #642
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by 17blue17 View Post
    DanubianCossak

    The trade goods work fine using extend. Both MEIOU and TN have it working.

    Your PM box is full so I will reply to your PM here:

    Lets double check a few things:

    1) your mod file has both:

    extend = "interface"
    extend = "gfx"

    2) you put a edited copy of goods.gfx in your mods interface folder and updated all the goods entries to match your mod?

    3) for the trade goods map - did you go with the option to create your own icons using the billboard route or did you go with the option to re use the existing paradox icons for you custom goods? If you went the billboard route you need to copy the billboard.fx file from victoria II (game or demo) into the eu3 DW main game gfx\fx folder - it will not work in a mod - both MEIOU and TN go this route.


    EDIT: If you want to send me a PM with a download link I can look things over
    Thx for the reply,

    I did it the easy way, did use the bilboard thingy, i used the custom icons for trade goods (timber > iron, olives > grain) however i reduced them in size (just like you can make unit 3d models smaller) so that players could see whats what easier.

    In any case since i couldnt fix it myself yesterday, i already removed both new trade goods, so that i can release this version of MPM; For the next one ill bring them back, upload the whole thing and send you the link via PM so you can figure out what i need to pack (if you feel like it of course). The fact that it works for other mods is whats been bugging me

    Quote Originally Posted by Bear_Sheba View Post
    Shouldn't Switzerland OPMs be vassals of Bern?

    Also, could you make a "form Helvetica" decision for later in the game that gives big slider bonuses.

    Will be looking at a few changes for England in a while.

    Any chance of adding the autobuild mod that they use in D&T?
    I have no idea, should they?

    As for Helvetica what exactly do you have in mind? The way i see it, confederation thingy should the a republican-only path for the Swiss, i could make another unification country if one of them goes monarchy way if that sounds ok.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  3. #643
    Field Marshal DanubianCossak's Avatar
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    In any case 5.6 is out, it contains everything 5.5 was supposed to have, decisions for new counties are more refined now, and they should all actually work this time, still bugs are possible i suppose XD I also added couple of more events (mostly random stuff) and thats about it.

    Also both new trade goods have been removed (timber and olives) until i can figure out how to make them work properly with mod dir, which will most likely be next version or one after that.

    Have fun.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  4. #644
    Quote Originally Posted by DanubianCossak View Post
    Thx for the reply,
    The way i see it, confederation thingy should the a republican-only path for the Swiss, i could make another unification country if one of them goes monarchy way if that sounds ok.
    Would Swabia be an appropriate one?

  5. #645
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by Tkh View Post
    Would Swabia be an appropriate one?
    Swabia already exists as union nation for Swabian region (i think its mostly Bavarian culture), check the german-sub-countries.txt for details.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  6. #646
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    Realy enjoying the mod, definatley an improvement. Some things i have noticed balance wise whilst playing

    Castile DOW's Aragon day one, and even if they don't Aragon is very weak and often collapses.
    Ottomans fails to conquer the Turkish minors every game, maybe some more missions could help.
    You might want to change the decision for a province to leave the HRE, nations with over 100 relations with me are leaving.
    3 or 4 nations (Kharzemia, Iceland, Faroe islands etc) dont have their own culture as their primary one so they don't appear, but im not sure if this is intentional or not.
    Delhi forms Hindustan most games which may or may not be a good thing.

    So far I am really enjoying the mod, a quick suggestion though, because of the increase in turkish minors maybe some sort of decision that if you take over the Ottomans and control most of Anatolia you could enact a decision and maybe get some cores and modifiers (not a tag switch).

  7. #647
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by jo1998sh View Post
    Realy enjoying the mod, definatley an improvement. Some things i have noticed balance wise whilst playing

    1.) Castile DOW's Aragon day one, and even if they don't Aragon is very weak and often collapses.
    2.) Ottomans fails to conquer the Turkish minors every game, maybe some more missions could help.
    3.) You might want to change the decision for a province to leave the HRE, nations with over 100 relations with me are leaving.
    4.) 3 or 4 nations (Kharzemia, Iceland, Faroe islands etc) dont have their own culture as their primary one so they don't appear, but im not sure if this is intentional or not.
    5.) Delhi forms Hindustan most games which may or may not be a good thing.

    6.)a) So far I am really enjoying the mod,
    6.)b) a quick suggestion though, because of the increase in turkish minors maybe some sort of decision that if you take over the Ottomans and control most of Anatolia you could enact a decision and maybe get some cores and modifiers (not a tag switch).
    [slightly edited your post so i can answer point to point hope you dont mind]

    1.) It looks like AI is very trigger happy, specially on day one game start, mostly because nobody has 100% (or even close to) land force limit, apart from changing overall strategic situation, there is nothing i can do about it, and to be quite honest im not sure that i want to; Castille should* rise most of the time to dominate Iberia, so that later game, specially Colonial age can develop properly. On top of that, Aragon can do one sneaky thing AI in general often fails to counter - it can form alliance with Portugal (which isnt quite a push over as in vanilla), if they do Castille is almost guaranteed to lose the first war.

    2.) This is not a MPM issue, its AI related in general, i think you must have been playing an older version of MPM, in last few ive added/changed stuff to make sure Ottomans swarm stuff around them. Apart from making all Turkish minors tribal, and putting them in Muslim group (Persia flavored), i also added couple of events (that are still somewhat raw need to write proper English localizations and that takes time) which should over time reduce the relations between tribal and non-tribal countries, so there is simply no way that AI Ottomans will sit there with 200 relations with Karaman/Candahar/Ramazan/Dulkadir and co (unless human plays Ottos and maintains the relations on purpose of course).

    3.) Regardless of actual relations, nations who happen to own a HRE province on start date, or who happen to acquire HRE provinces, without being HRE members themselves will always attempt to remove imperial influence from these provinces, if a.) they are at peace b.) the said province is HRE and core = THIS. Having HRE provinces while not being HRE member yourself is not a very good thing (specially if youre a minor, medium or local power), think of it as having a German guy somewhere in HRE thinking he has full legal authority to meddle in your domestic affairs. Naturally you'd wanna prevent that at all costs, unless you wish to enter his sphere of influence of course.

    4.) This was spotted and should have been fixed 1 or 2 versions ago, ill have to check it out, but im fairly certain they all have proper cultures now. It happened when i messed up a development version EU3 so i had to install somewhat outdated version of files, kinda forgot to fix everything at first. Will look into that.

    5.) Working as designed, IIRC they should also be capable of forming Mughals fairly often too. Is it a good or bad thing? I have no idea, my guess is that its one of those things where the question of how good the outcome is for you, actually depends on where you are or whats your point of view. A Hindu minor that borders them might not be very happy about it, but a Russian minor on the other hand might feel very lucky that there is someone out there who is gonna mess with Timmies and GH thus making their lives that much easier.

    6.)a) Im glad you like it

    6.)b) Hmmm i like general idea, can you be a bit more specific on what kind of bonuses youd want?
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  8. #648
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    From what I understand Switzerland was a very loose confederation, with Bern occupying a mini-HRE like position over the other Cantons.

    There is roughly 4 stages in Swiss political history:
    1 The Old-Swiss Confederation, which is currently mimicked by the OPM situation in MPM.
    2 The Confederation becomes more concreted after the 30 years war, by now a recognised independent state.
    3 Napoleon creates the Helvetic Republic, a client of the Empire, far more centralised and unitary not federal.
    4 After a Civil War the Cantons are restored into a new-style federation based on the US Constitution.

    - So first off Bern should lead a vassal-alliance with all other Cantons.
    - Second, it would be nice to see a form Switzerland event to resemble the increase in political/economic importance
    - Helvetica would be a nice tag-change to represent massive centralisation efforts later game.
    - I would personally like a neutrality policy that deters DoWs on a united Switzerland

  9. #649
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    Quote Originally Posted by Bear_Sheba View Post
    - I would personally like a neutrality policy that deters DoWs on a united Switzerland
    I don't know how that would work, but it would be cool. But Switzerland should also not be able to DoW anyone - just to develop its economy.
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  10. #650
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    Quote Originally Posted by DanubianCossak View Post
    [slightly edited your post so i can answer point to point hope you dont mind]

    1.) It looks like AI is very trigger happy, specially on day one game start, mostly because nobody has 100% (or even close to) land force limit, apart from changing overall strategic situation, there is nothing i can do about it, and to be quite honest im not sure that i want to; Castille should* rise most of the time to dominate Iberia, so that later game, specially Colonial age can develop properly. On top of that, Aragon can do one sneaky thing AI in general often fails to counter - it can form alliance with Portugal (which isnt quite a push over as in vanilla), if they do Castille is almost guaranteed to lose the first war.

    2.) This is not a MPM issue, its AI related in general, i think you must have been playing an older version of MPM, in last few ive added/changed stuff to make sure Ottomans swarm stuff around them. Apart from making all Turkish minors tribal, and putting them in Muslim group (Persia flavored), i also added couple of events (that are still somewhat raw need to write proper English localizations and that takes time) which should over time reduce the relations between tribal and non-tribal countries, so there is simply no way that AI Ottomans will sit there with 200 relations with Karaman/Candahar/Ramazan/Dulkadir and co (unless human plays Ottos and maintains the relations on purpose of course).

    3.) Regardless of actual relations, nations who happen to own a HRE province on start date, or who happen to acquire HRE provinces, without being HRE members themselves will always attempt to remove imperial influence from these provinces, if a.) they are at peace b.) the said province is HRE and core = THIS. Having HRE provinces while not being HRE member yourself is not a very good thing (specially if youre a minor, medium or local power), think of it as having a German guy somewhere in HRE thinking he has full legal authority to meddle in your domestic affairs. Naturally you'd wanna prevent that at all costs, unless you wish to enter his sphere of influence of course.

    4.) This was spotted and should have been fixed 1 or 2 versions ago, ill have to check it out, but im fairly certain they all have proper cultures now. It happened when i messed up a development version EU3 so i had to install somewhat outdated version of files, kinda forgot to fix everything at first. Will look into that.

    5.) Working as designed, IIRC they should also be capable of forming Mughals fairly often too. Is it a good or bad thing? I have no idea, my guess is that its one of those things where the question of how good the outcome is for you, actually depends on where you are or whats your point of view. A Hindu minor that borders them might not be very happy about it, but a Russian minor on the other hand might feel very lucky that there is someone out there who is gonna mess with Timmies and GH thus making their lives that much easier.

    6.)a) Im glad you like it

    6.)b) Hmmm i like general idea, can you be a bit more specific on what kind of bonuses youd want?
    2.) I meant maybe some country specific missions for Ottomans, similar to Burgundy's conquest missions of Luxembourg and liege, they would give cores upon conquest.

    6.)b)I was thinking a bonus as you don't want many more tags, plus i couldn't think of a suitable name. They could get morale and manpower/force limit bonuses.

    Here is some information on the beyliks
    http://en.wikipedia.org/wiki/Anatolian_Beyliks

  11. #651
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    Quote Originally Posted by DanubianCossak View Post
    Thx for the reply,

    I did it the easy way, did use the bilboard thingy, i used the custom icons for trade goods (timber > iron, olives > grain) however i reduced them in size (just like you can make unit 3d models smaller) so that players could see whats what easier.

    In any case since i couldnt fix it myself yesterday, i already removed both new trade goods, so that i can release this version of MPM; For the next one ill bring them back, upload the whole thing and send you the link via PM so you can figure out what i need to pack (if you feel like it of course). The fact that it works for other mods is whats been bugging me
    You understood my post that going the billboard route requires the billboard.fx to be installed in the main game - not in a mod? This one file will not work in a mod and has to be manually installed in to the main game.

  12. #652
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by 17blue17 View Post
    You understood my post that going the billboard route requires the billboard.fx to be installed in the main game - not in a mod? This one file will not work in a mod and has to be manually installed in to the main game.
    I wrote "did" when i meant "didnt", my mistake [so i didnt use the bilboard thingy...].
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  13. #653
    Have been playing LIT game.
    First of all, why Qasim Khanate doesn't core on Kasimov? It is illogical.
    Second, add Nizhni Novgorod cores on Starodub, Grodets and Suzdal (it is not ahistorical). Muscovy has way too few revolter states for a country with only 2 core provinces in the beginning.

  14. #654
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by Nihtantuel View Post
    Have been playing LIT game.
    First of all, why Qasim Khanate doesn't core on Kasimov? It is illogical.
    Second, add Nizhni Novgorod cores on Starodub, Grodets and Suzdal (it is not ahistorical). Muscovy has way too few revolter states for a country with only 2 core provinces in the beginning.
    Qasim Khanate historically was a result of political play which i have no way of representing in game, so the state itself was made a Mordvin revolter (iirc) and in that case it doesnt make any sense to have their core on a Russian province, specially since it never existed before 1399.

    Remember, Moscovy is supposed to rise and destroy Lithuania in basically every game, and thats not gonna happen if they can lose 90% of territory in 1 war.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  15. #655
    Quote Originally Posted by DanubianCossak View Post
    Qasim Khanate historically was a result of political play which i have no way of representing in game, so the state itself was made a Mordvin revolter (iirc) and in that case it doesnt make any sense to have their core on a Russian province, specially since it never existed before 1399.

    Remember, Moscovy is supposed to rise and destroy Lithuania in basically every game, and thats not gonna happen if they can lose 90% of territory in 1 war.
    Yes, but what the hell am i supposed to do with them now? I've never seen them loosing that many wars. GH takes only provinces from them.

    And why are you saying supposed? It is no way possible to represent the way it historically rose to power e.g. your statement has no sense. For example in my game Castille rose to power by eating Portugal and only half of Aragon. But is that the way it really happened? Austria is shit, Brandenburg blobbing and Milan is the Emperor. + All kind of weird crap in Asia. And on top of that you have Muscovy rising "historically". Does that have much sense?
    It is just with Muscovy having 4 1 province minors to release hardly can they loose something.

    Oi, dude, the ottomans is a monster. Half the Europe didn't manage to beat them. They are overpowered, blobbing in two directions.
    Last edited by Nihtantuel; 19-02-2012 at 12:38.

  16. #656
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    Quote Originally Posted by Nihtantuel View Post
    Oi, dude, the ottomans is a monster. Half the Europe didn't manage to beat them. They are overpowered, blobbing in two directions.
    You should see my old vanilla game - there's no stopping them from eating Golden Horde, Timurids, whatever sits in their way.
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  17. #657
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by Nihtantuel View Post
    Yes, but what the hell am i supposed to do with them now? I've never seen them loosing that many wars. GH takes only provinces from them.

    And why are you saying supposed? It is no way possible to represent the way it historically rose to power e.g. your statement has no sense. For example in my game Castille rose to power by eating Portugal and only half of Aragon. But is that the way it really happened? Austria is shit, Brandenburg blobbing and Milan is the Emperor. + All kind of weird crap in Asia. And on top of that you have Muscovy rising "historically". Does that have much sense?
    It is just with Muscovy having 4 1 province minors to release hardly can they loose something.

    Oi, dude, the ottomans is a monster. Half the Europe didn't manage to beat them. They are overpowered, blobbing in two directions.
    MPM as mod is based around me having fun in Russian region - thats how it all started. Although EU3 is a sandbox game, and after you press "play" it stops having anything to do with reality and history, i got it pretty much where i wanted it all along, which is roughly 1 power per region, and in vast majority of games Moscovy will roflpwn Lithuania Eastern Europe, thats the way i want it to be, not the other way around. It makes perfect sense - to me.

    Ottomans blobbing as crazy is also WAD, they will be unstoppable until 1600s.

    Quote Originally Posted by ANO1453 View Post
    You should see my old vanilla game - there's no stopping them from eating Golden Horde, Timurids, whatever sits in their way.
    At least in MPM there are no hordes, and conquest is at least somewhat limited to the immediate vicinity.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  18. #658
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    Anyway jo1998sh pointed out a few things in SE Asia that could be improved, i looked at the map on Wikipedia, the borders should be more or less correct; added kingdom of Ava; Shan States given tribal federation government, decentralized to the max, most of their provinces switched to animism; Pegu renamed to something complicated that i cant recall Haw-something, they are now at war with Awa (Fourty Years Pegu-Ava war) but allied to Shan and Arakan - although technically in 1399. there seems to have been truce between these kingdoms, for gameplay sake i went with war, well see how it works out; most of the provinces in the area have had base tax increased to match not-so-rich parts of Europe (so no more 60.000 population 2 base tax provinces etc);

    To do: im sure i didnt get the province names right, so that will need to be done, if anyone is interested to help out i can send you the files (alpha version).



    http://en.wikipedia.org/wiki/File:Ma...ia_1400_CE.png
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

  19. #659
    I was thinking, is it in any way possible and if so will it make sense to add province modifiers connected with unique landmarks? Or just link those unique landmarks with ingame buildings and thusly represent them with the help of those. Like, for example, if you take Saint Sophia Cathedrals on the Slavic lands, in Novgorod, Polotsk and Kiev and Hagia Sophia in Constantinople, you can add Cathedrals (not just churches) in those cities from the very start of the game. The same, with some Western European things and Asian, like, for example, Angkor. Or make some province modifiers about those. Will that make sense?

  20. #660
    Field Marshal DanubianCossak's Avatar
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    There are no triggered modifiers for provinces (sadly), only ones i can use are with country scope. Its possible to go around that though, so i can make a country triggered modifier activate if you own province id = whatever;

    Adding more buildings should in theory be possible, but since it requires interface changes as well as graphics modifications, its not currently feasible within MPM scale. If i had a interface specialist on team, then sure, id love to add more stuff to spice things up.

    So again, there is no way to do it directly (atm) as in adding more buildings in provincial panel, but i can sort of do it indirectly with triggered modifiers and events/decisions/whatnot.
    So comrades come, gather, last battle let us face, the Internationale unites the human race!

    MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!

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