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Thread: [MEIOU:TD] v5.2-Specific Discussion Thread

  1. #801
    Quote Originally Posted by YF-23 View Post
    I think it might be worth putting Baltic Paganism into the Christian group and give the Teutonic Order CBs specifically against them. It's sort of jarring to see half of Lithuania under Polish control in every game by 1360.
    I think that this is a decent idea and gives a much more accurate representation of the politics of the time, even though on the face of it putting pagans in as Christians is clearly absurd. It even lets you force them to convert to Catholicism as a result of a war, which is a pleasing (though ahistorical) possibility.

  2. #802
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    Hang on, new thread to discuss religious groupings.
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  3. #803
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    Burgundy acted weird today. I learned that burgundy gets an event and it can choose between England and France. The weird thing was that Great britain exists (from the year 1404, weird anyway) and Burgundy did not join Great Britain... It created England in the middle of europe!!!
    Is this fixable by adding Great britain as a beneficiary (or have burgundy join france when England doesn't exist?). It is weird how Burgundy joins england while it doesn't exist.

    A weird consequence of the same issue is that england is now a member of the HRE, while even burgundy was not... extremely weird
    Last edited by Nivve; 13-12-2011 at 21:20.

  4. #804
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    What are the family grouping regions ("Absolute Nuclear Family", etc.) used for? Does the SRI AI take them into account while calculating behaviors, or what?

  5. #805
    Dagneau, the Ultimate Diplomat gigau's Avatar
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    Quote Originally Posted by Nivve View Post
    Burgundy acted weird today. I learned that burgundy gets an event and it can choose between England and France. The weird thing was that Great britain exists (from the year 1404, weird anyway) and Burgundy did not join Great Britain... It created England in the middle of europe!!!
    Is this fixable by adding Great britain as a beneficiary (or have burgundy join france when England doesn't exist?). It is weird how Burgundy joins england while it doesn't exist.

    A weird consequence of the same issue is that england is now a member of the HRE, while even burgundy was not... extremely weird


    Shall have to correct that one


    Quote Originally Posted by Ofaloaf View Post
    What are the family grouping regions ("Absolute Nuclear Family", etc.) used for? Does the SRI AI take them into account while calculating behaviors, or what?
    No, not SRI. It was one of the first steps in an attempt i made some time ago to rework the spread of protestantism, and that was halted due to lack of time. Data i have indicate that "family types" can corrolate (however directly or indirectly) with how people accept or refuse ideas. Along with many factors, it can explain why protestantism rooted in some places and not others.
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  6. #806
    Quote Originally Posted by gigau View Post


    No, not SRI. It was one of the first steps in an attempt i made some time ago to rework the spread of protestantism, and that was halted due to lack of time. Data i have indicate that "family types" can corrolate (however directly or indirectly) with how people accept or refuse ideas. Along with many factors, it can explain why protestantism rooted in some places and not others.
    As interesting as all that is, as far as I could tell, these family type regions more or less closely correlate to geographic regions. Unless these family types can change over the course of the game is there any reason why geographic regions couldn't or shouldn't be used instead?

  7. #807
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    After uniting Japan is the capital supposed to be province 1020 - Hizen rather than 2283 - Yamashiro (Kyoto)?

    Code:
    	unite_japan = {
    		potential = {
    			is_daimyo = yes
    			is_shogun = yes
    			NOT = { has_country_flag = united_daimyos_of_japan }
    			NOT = { tag = JAP }
    		}
    		allow = {
    			war = no
    			NOT = {
    				num_of_daimyos = 2
    			}
    		}
    		effect = {
    			inherit = JAP
    			change_tag = JAP
    			capital = 1020
    			government = feudal_monarchy_1
    			any_country = {
    				any_owned = {
    					limit = { region = japanese_region }
    					add_core = THIS
    				}
    			}
    
    			set_country_flag = united_daimyos_of_japan
    			prestige = 0.15
    			add_country_modifier = {
    				name = united_japan
    				duration = 365
    			}
    			remove_country_modifier = sankin_kotai 	#DW 5.1
    		}
    		ai_will_do = {
    			factor = 1
    		}
    		ai_importance = 400
    	}

  8. #808
    God of the Mega Campaign Moderator Mr. Capiatlist's Avatar
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    Quote Originally Posted by omnipotentatus View Post
    After uniting Japan is the capital supposed to be province 1020 - Hizen rather than 2283 - Yamashiro (Kyoto)?

    Code:
    	unite_japan = {
    		potential = {
    			is_daimyo = yes
    			is_shogun = yes
    			NOT = { has_country_flag = united_daimyos_of_japan }
    			NOT = { tag = JAP }
    		}
    		allow = {
    			war = no
    			NOT = {
    				num_of_daimyos = 2
    			}
    		}
    		effect = {
    			inherit = JAP
    			change_tag = JAP
    			capital = 1020
    			government = feudal_monarchy_1
    			any_country = {
    				any_owned = {
    					limit = { region = japanese_region }
    					add_core = THIS
    				}
    			}
    
    			set_country_flag = united_daimyos_of_japan
    			prestige = 0.15
    			add_country_modifier = {
    				name = united_japan
    				duration = 365
    			}
    			remove_country_modifier = sankin_kotai 	#DW 5.1
    		}
    		ai_will_do = {
    			factor = 1
    		}
    		ai_importance = 400
    	}
    Probably WAD. Kyoto was the Imperial capital, it was moved to Tokyo in 1869 during the Imperial Restoration.
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  9. #809
    A little thing I noticed: The decisions to form Lotharingia, Occitania and France don't have the standard "NOT = { tag = ERG }" line. The HRE definitely shouldn't be able to form any other nations and those could feasibly be formed by it at the moment.

  10. #810
    First Lieutenant omnipotentatus's Avatar
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    Also related to HRE, when you enact the last reform, your government type is not changed to that of an empire, so your king or duke or whatever will have the same lower tier title rather than emperor.
    Also when uniting Japan as the Shogun your government type is not changed to that of a feudal empire or the like, instead it remains one of those daimyo governments, in the decision code in my previous post, i had modified the decision.

  11. #811
    Captain Masakary's Avatar
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    Also, after enacting the last reform, the Emperor doesn't get any cores on the territories he inherits. That makes for a very unstable unified HRE and usually results in it breaking really, really fast.
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  12. #812
    First Lieutenant omnipotentatus's Avatar
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    I believe he gets cores on provinces he borders and is in his culture group, but if he got cores on all territories, he would be too powerful, not even France would stand a chance against the HRE with cores on the entire empire.
    Though it is rather easy to mod in.
    Code:
    # Renovatio triggers for Emperor...
    country_event = {
    	id = 9073
    	title = "EVTNAME9073"
    	desc = "EVTDESC9073"
    
    	major = yes
    	is_triggered_only = yes
    
    	option = {
    		name = "EVTOPTA9073"
    		change_tag = ERG
    		add_country_modifier = {
    			name = "rome_reborn"
    			duration = -1
    		}
    		any_province = {
    			limit = {
    				hre = yes
    				}
    			add_core = emperor
    		}
    		any_country = {
    			limit = {
    				hre = yes
    				is_emperor = no
    				num_of_cities = 1
    			}
    			country_event = 9074
    		}
    		dismantle_hre = yes
    	}
    }

  13. #813
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    I think that it's the whole ideea of the HRE mechanic. If you're smart enough to unify it, you should be powerful enough to kick any nation's ass in no time.

    Too bad this isn't gonna happen in the curent version. You get approximately 0 cores when you enact last reform
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  14. #814
    Field Marshal DDRJake's Avatar
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    Well thank goodness they did away with the crazy rebels you used to get on new monarch every time. It killed the Savoy-led HRE when they formed. Even my mighty kilted warriors could not aid them.


  15. #815
    Jake, every single one of your games seems to turn out epic in some way! I'd be temped to tag change just to help them out. I love the idea of the AI fomring the HRE.

  16. #816
    First Lieutenant omnipotentatus's Avatar
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    Would it be possibly for an ai formed HRE to get a different event when enacting Renovatio Imperii, which gives them cores on all HRE territories, while the player still gets the old event. Or is that impossible to code?

  17. #817
    God of the Mega Campaign Moderator Mr. Capiatlist's Avatar
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    Quote Originally Posted by omnipotentatus View Post
    Would it be possibly for an ai formed HRE to get a different event when enacting Renovatio Imperii, which gives them cores on all HRE territories, while the player still gets the old event. Or is that impossible to code?
    Have two events, one with "AI = no" for the human and "AI = yes" for the computer.
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  18. #818
    First Lieutenant omnipotentatus's Avatar
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    Ahh nice, then that could be a solution for the ai forming the Holy Roman Empire, where they would not collapse because of rebellions but could actually survive while the player would only get cores on territories in his/her culture group or bordering the player.

  19. #819
    Field Marshal DDRJake's Avatar
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    Quote Originally Posted by Blxz View Post
    Jake, every single one of your games seems to turn out epic in some way! I'd be temped to tag change just to help them out. I love the idea of the AI fomring the HRE.
    One of the big boys kept the crown and passed most of the reforms, then Savoy snuck in, stole the crown and passed the hereditary rule reform then shortly afterwords formed the HRE. It was badass.

    Then they imploded =(

    This was in Meiou 5.0 I believe, when there were still the awesome little breakaway countries like Argyle and Fife. My first Meiou game and it was so SO hard beating down England. Once I had them slain I took some of the mainland, forced a PU on France and Portugal then the HRE happened.

    I loved those little countries. What do I have to do to add them back?



  20. #820
    Reminds me of one of the earliest EU3 games I played, back in vanilla. It was a similar situation, but the country that stole the hereditary rule reform and unified the EMpire was Corsica of all countries.

    To add countries back in, you'll have to edit countries.txt, add the necessary country file in common/countries, add a country history file in history/countries, and add its flag file in the appropriate graphics folder. You will also likely want to edit province history to give the country you add cores at the start of the scenario.

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