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Thread: [MEIOU:TD] v5.2-Specific Discussion Thread

  1. #521
    General James_Manring's Avatar
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    Quote Originally Posted by Sihulm View Post
    Suggestion RE cores by event: have tolerance as a MttH factor. It's possible to get even Heathen tolerance up to very high levels; rewarding, say, positive heretic / heathen tolerance and +3 heretic / heathen tolerance with a 0.8 factor each (multiplied together, that's a bit less than the bonus you get for the province being of the true faith rather than a heretic religion) seems like a sensible idea.
    How should the forced conversion intolerance factor and the level of minorities affect this effect?

  2. #522
    General James_Manring's Avatar
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    Quote Originally Posted by Myrmidones View Post
    The Cisalpine Republic (tag ITE) should be added as an exception in revolt_triggers.txt. Else you can get Italian Nationalists in North Italy, in the XIVth century.
    Others that should probably go there:
    -Jagiellon Empire (JGL)
    -Almohad (ALM)
    -North Sea Empire (NSE)
    -Denmark-Norway (DAN)
    -Poland Lithuania (PLC)
    And probably some others.
    Seconded for NSE at the least, as I have seen it as an OPM revolter state numerous times. I do not think a union tag should be able to form as a revolter, however the republic revolters should be included after 1650 or so.

  3. #523
    I hate video games HabemusZlatan's Avatar
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    I think the reason why the Timmies never expand in the game is probably because there is no timer in the Chagatai provinces. They occupy them 24/7, gain 1 province and settle for it. Then they go at war with Chagatai again (well since Chagatai is a horde it's pretty much unavoidable). Occupy their lands, never get a province, repeat until Timur dies and they're pretty much fucked.

    I've started cheating me colonists to claim Chagatai lands I have core on just because it felt frustrating, since I can't even ask them my lands because they're an horde.

    God I hate hordes.

    P.S. I did not count the Blessing of God ending in something like 5 years.
    Last edited by HabemusZlatan; 21-09-2011 at 13:49.
    Here be dragons

  4. #524
    F-CEO of EUIV:MEIOU and Taxes gigau's Avatar
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    I'll check the war dynamism feature in that regards, thanks HabemusZlatan.
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  5. #525
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    Playing as Brandenburg.
    Now it's 1488 and i got the Mission "Build a Textile Manufactory" - My Problem is that i don't have the possibiliy to build one due to the Tech limit (Prod-Tech 23), i have 20.

    Is this WAD or just an oversight?

    EDIT: Please remove the "make xxx vote for us" mission if the target is the emperor. It's just annoying to make him vote for me. And the "Establish Trade in yyy" mission require 5 merchants ... i think this i quite a lot, should be reduced to 2-3 and with a lower reward.
    Last edited by Kaoschan; 22-09-2011 at 22:36.

  6. #526
    F-CEO of EUIV:MEIOU and Taxes gigau's Avatar
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    Looks like an oversight. I'll be checking that ASAP.
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  7. #527
    Topaz-Fisted Demi-God Moderator Mr. Capiatlist's Avatar
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    This has probably been brought up before, but Genoa is over powered in Russia. I often see them conquering most of the Blue Horde.

    I am glad that there seems to be a balance between the Christians and the horde, but Genoa seems to tip that balance every time. Maybe Genoa needs a colonial nerf and a troop nerf (as well as a naval nerf as discussed before) but maybe some decisions to release Crimea or even abandon Italy to concentrate on their new territories. But a naval merchant power shouldn't have large inland colonial realms.
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  8. #528
    odd, I always see Genoa thrown out of Russia.

  9. #529
    Celtic Map Tweaker Evander's Avatar
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    I know it wouldn't be realistic, but why don't make the Genoese territories in Russia as islands, so they wouldn't be at war with GH so they wouldn't conquer in it. Only Russian state with cores would lead war for these territories ...

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    Started a new game as the Papal State due to the PU mission being broken and inheriting half of eurpe in my last game as Brandenburg.

    Now i saw the following Decision as Papal State:
    "Take controll of the Chruch" - Everythign seems fine exept that - Prestige is at least 2000.0

    WAD due to not finished event/decision or just an oversight with decial error ^^?

    EDIT: I took a look at the Code and i asume it should be 20 Prestige and not 2000?

    Code:
    seize_control_of_curia = {
    .......
    	allow = {
    		war = no	#FB do not make extra enemies during war
    		is_subject = no
    		prestige = 20 
    		num_of_allies = 2
    		#missionaries = 3
    		DIP = 6
    		ADM = 5
    		MIL = 4
    		check_variable = { which = "papal_authority" value = 400 }	#FB
    	}
    .....
    Last edited by Kaoschan; 23-09-2011 at 21:22.

  11. #531
    The issue with Genoa has been discussed before, and opinions for a solution at the time tended towards giving progressively worse triggered modifiers to merchant republics for having over a number of provinces. Any disagreements or ideas to refine this? I'll try to put up something together after discussing this.

    Quote Originally Posted by Kaoschan View Post
    Started a new game as the Papal State due to the PU mission being broken and inheriting half of eurpe in my last game as Brandenburg.

    Now i saw the following Decision as Papal State:
    "Take controll of the Chruch" - Everythign seems fine exept that - Prestige is at least 2000.0

    WAD due to not finished event/decision or just an oversight with decial error ^^?

    EDIT: I took a look at the Code and i asume it should be 20 Prestige and not 2000?

    Code:
    seize_control_of_curia = {
    .......
    	allow = {
    		war = no	#FB do not make extra enemies during war
    		is_subject = no
    		prestige = 20 
    		num_of_allies = 2
    		#missionaries = 3
    		DIP = 6
    		ADM = 5
    		MIL = 4
    		check_variable = { which = "papal_authority" value = 400 }	#FB
    	}
    .....
    Ugh, that should have been 0.2 in the code to translate to 20 in-game prestige. What file's that in?

  12. #532
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    Quote Originally Posted by YF-23 View Post
    Ugh, that should have been 0.2 in the code to translate to 20 in-game prestige. What file's that in?
    In the File D - DG_catholic.txt

  13. #533
    General James_Manring's Avatar
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    Quote Originally Posted by Mr. Capiatlist View Post
    This has probably been brought up before, but Genoa is over powered in Russia. I often see them conquering most of the Blue Horde.

    I am glad that there seems to be a balance between the Christians and the horde, but Genoa seems to tip that balance every time. Maybe Genoa needs a colonial nerf and a troop nerf (as well as a naval nerf as discussed before) but maybe some decisions to release Crimea or even abandon Italy to concentrate on their new territories. But a naval merchant power shouldn't have large inland colonial realms.
    I always have seen them thrown out of the Black Sea region.

  14. #534
    Rather than systematically nerfing merchant republics for having 'too many' provinces I'd prefer to try something more simple to hopefully make their foothold in Anatolia and Crimea weaker. Just remove their cores on the territories they own there. They should be able to be successful, but I think the problem is that those provinces are often quickly converted due to accepted culture and core status. Religious and cultural differences will be significant hindrances to Genoan expansion. You could potentially apply this to Venice as well, though I think they should have more 'staying power' of the two.

    Quote Originally Posted by James_Manring View Post
    I always have seen them thrown out of the Black Sea region.
    I often see this happen too but I have serious issues with their Anatolian holdings which I have never seen them lose without my personal intervention.

  15. #535
    Lt. General Tallfellow's Avatar
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    I normally see Genoa get kicked into the sea from everything but the Islands just off the coast of Anatolia. So i can't see any reason why they can't keep Greek as an accepted culture, but loose Crimean (Or whatever it's called).
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  16. #536
    Captain doubtofbuddha's Avatar
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    Yeah, I sometimes see Genoa keep their holdings, but usually they seem to fall to the Ottomans, Blue Horde, or Russians. Then again I am playing with a version with a slightly more effective Blessings of God, so Muscovy and the Ottomans tend to be a bit stronger.

  17. #537
    General James_Manring's Avatar
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    Quote Originally Posted by Kaoschan View Post
    Started a new game as the Papal State due to the PU mission being broken and inheriting half of eurpe in my last game as Brandenburg.

    Now i saw the following Decision as Papal State:
    "Take controll of the Chruch" - Everythign seems fine exept that - Prestige is at least 2000.0

    WAD due to not finished event/decision or just an oversight with decial error ^^?

    EDIT: I took a look at the Code and i asume it should be 20 Prestige and not 2000?

    Code:
    seize_control_of_curia = {
    .......
    	allow = {
    		war = no	#FB do not make extra enemies during war
    		is_subject = no
    		prestige = 20 
    		num_of_allies = 2
    		#missionaries = 3
    		DIP = 6
    		ADM = 5
    		MIL = 4
    		check_variable = { which = "papal_authority" value = 400 }	#FB
    	}
    .....
    I believe that fuzzbug changed that to disable the Independent Pope while he is working on things. Maybe commenting it out would have messed up the system but setting too high of a value is fine?

    At any rate I do know that fuzzbug told me it will be re-enabled.

  18. #538
    General Nivve's Avatar
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    I have two separate questions about the current build. One about a colony and one about the cores.

    Shortest first; I have one colony in africa, but after two years they start revolting. They appear to have a minimum revolt risk due to Nationalism?
    Is this WAD? It's weird a new colony has a nationalism revolt risk, would expect that only afetr 50 years maybe...

    Second: I have played two games now (first The Knights and now FCoBremen) and in both of the games I get 1 or 2 cores after the mean time for it to become a core, just as expected. But the other 5 in both games are still not core after triple that amount. The Knights is a different culture, I already accounted for that
    It's weird how as Bremen I have 3 provinces in Africa with the Berber culture (accepted), christian, stability high, adjecant to a core, all of that. But after 150 years it still isn't a core. So 3 of the 5 not having a core at almost triple the mean, it's statistically weird to say the least.

    I just wondered if other people also have this oddity, or that I just have been extremely unlucky in both games...

  19. #539
    It seems that sometimes colonies keep their original province culture and religion, and sometimes they do not. At least, that's my suspicion

  20. #540
    F-CEO of EUIV:MEIOU and Taxes gigau's Avatar
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    Quote Originally Posted by Nivve View Post
    Shortest first; I have one colony in africa, but after two years they start revolting. They appear to have a minimum revolt risk due to Nationalism?
    Is this WAD? It's weird a new colony has a nationalism revolt risk, would expect that only afetr 50 years maybe...
    And i guess it's a true colony, though colonists and of your cilture, right ? Maybe it has to do with the fact it's not cored yet. If that's the case, then i sense it's not mod related, but rather linked to the vanilla feature. Unless the same is not observed in vanilla games ?


    Quote Originally Posted by Nivve View Post
    Second: I have played two games now (first The Knights and now FCoBremen) and in both of the games I get 1 or 2 cores after the mean time for it to become a core, just as expected. But the other 5 in both games are still not core after triple that amount. The Knights is a different culture, I already accounted for that
    It's weird how as Bremen I have 3 provinces in Africa with the Berber culture (accepted), christian, stability high, adjecant to a core, all of that. But after 150 years it still isn't a core. So 3 of the 5 not having a core at almost triple the mean, it's statistically weird to say the least.

    I just wondered if other people also have this oddity, or that I just have been extremely unlucky in both games...
    I would say lack of luck indeed.
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