Maybe it has already been asked but is it possible to turn a country to zoroastrism ?
Religious minority exists but I can remind any country officially zoroastrist during the MEIOU period and the religious conversion option doesn't exist ...
By the way, I wrote a little decision (for Nanbu clan mostly) to form a shinto Japan :
revert_to_shinto = {
potential = {
is_daimyo = yes
religion = shinbutsu
any_owned_province = {
religion = shinto
}
}
allow = {
OR = {
is_subject = no #FB-YF-23
overlord = { religion = shinto }
} #FB
defender_of_faith = no
force_converted = no
war = no
# dominant_religion = shinto
stability = 3
}
effect = {
random_owned = {
limit = {
owner = {
NOT = { dominant_religion = shinto }
NOT = { capital_scope = { religion = shinto } }
NOT = { ADM = 5 }
}
}
owner = { stability = -6 }
}
random_owned = {
limit = {
owner = {
dominant_religion = shinto
NOT = { capital_scope = { religion = shinto } }
NOT = { ADM = 5 }
}
}
owner = { stability = -4 }
}
random_owned = {
limit = {
owner = {
NOT = { dominant_religion = shinto }
capital_scope = { religion = shinto }
NOT = { ADM = 5 }
}
}
owner = { stability = -5 }
}
random_owned = {
limit = {
owner = {
NOT = { dominant_religion = shinto }
NOT = { capital_scope = { religion = shinto } }
ADM = 5
NOT = { ADM = 7 }
}
}
owner = { stability = -5 }
}
random_owned = {
limit = {
owner = {
NOT = { dominant_religion = shinto }
NOT = { capital_scope = { religion = shinto } }
ADM = 7
}
}
owner = { stability = -4 }
}
random_owned = {
limit = {
owner = {
dominant_religion = shinto
capital_scope = { religion = shinto }
NOT = { ADM = 5 }
}
}
owner = { stability = -3 }
}
random_owned = {
limit = {
owner = {
dominant_religion = shinto
NOT = { capital_scope = { religion = shinto } }
ADM = 5
NOT = { ADM = 7 }
}
}
owner = { stability = -3 }
}
random_owned = {
limit = {
owner = {
dominant_religion = shinto
NOT = { capital_scope = { religion = shinto } }
ADM = 7
}
}
owner = { stability = -2 }
}
random_owned = {
limit = {
owner = {
NOT = { dominant_religion = shinto }
capital_scope = { religion = shinto }
ADM = 5
NOT = { ADM = 7 }
}
}
owner = { stability = -4 }
}
random_owned = {
limit = {
owner = {
NOT = { dominant_religion = shinto }
capital_scope = { religion = shinto }
ADM = 7
}
}
owner = { stability = -3 }
}
random_owned = {
limit = {
owner = {
dominant_religion = shinto
capital_scope = { religion = shinto }
ADM = 5
NOT = { ADM = 7 }
}
}
owner = { stability = -2 }
}
random_owned = {
limit = {
owner = {
dominant_religion = shinto
capital_scope = { religion = shinto }
ADM = 7
}
}
owner = { stability = -1 }
}
religion = shinto
}
ai_will_do = {
factor = 0
}
}
CK2 MotE[WIP] - DEIOU - THE CK2 map replacement !
[WIP] - CK2 blank/numbered/custom reference maps (not up-to-date)
[DONE] - CINCy (Colony Ingame Name Changer sub-mod for MEIOU)[DONE] - MotE blank/numbered/custom reference maps
Doing a Portugal game, I noticed:
Mallorca doesnt have core on Minorca, is this WAD?
The Cyprus core on Al Quds is a little silly
The mission "We should rely more on trade income" - requiring that 30% of our income should come from trade - while having ~2/3 of our income from trade. So just wait until the month roll over and presto, completed! WAD?
The epic battle for a WC under the BB limit continues in HttT:
Oui nous pouvons - A HTTT British WC while staying under the BB-limit
This is a problem from Vanilla, you can even spam it if you are the minor in a PU and complete all other missions. It was fixed by a not allowed clause that forbids the mission if the trade income is over 25% if memory serves right.
E: I know it has been aswered before, but: How do I fix the "Get PU-Mission"?
Last edited by stnikolauswagne; 10-09-2011 at 18:27.


1 the neglected capital event(doesnt rember exactly its name) fires too often. also in my opionion this events should fire every while while you have not your focus in the capital
Quick questions for Gigau (and MEIOU team of course) when do you plan to release the v5.3 (as it is described in the MEIOU google site) ?
Just asking, not because I am in a hurry but I was trying to adapt the colony name changer mod for MEIOU and there is .. humm ... a lot of provinces ...
Anyway, according to you, would it be a problem if there is an event for each province ? That would make around 2000 more events ... I fear that would stress the program too much but I prefer this approach as it would allow to mod the colony name changer more easily for specific region (eg. Gdansk/Danzig)
CK2 MotE[WIP] - DEIOU - THE CK2 map replacement !
[WIP] - CK2 blank/numbered/custom reference maps (not up-to-date)
[DONE] - CINCy (Colony Ingame Name Changer sub-mod for MEIOU)[DONE] - MotE blank/numbered/custom reference maps
Couldn't you make these into decisions? I think they're less engine-intensive because the game doesn't need to make a RNG roll to see if they happen, it just needs to check the potential / allowed to see if nations qualify.
In fact making them into province decisions would be even better, and fairly intuitive. I think you'd need to set country flags to make sure that the AI doesn't fire the decision repeatedly, though.
The original mod was with province_event but I was thinking about province_decision. If it's less memory consuming I guess I should try it.
And yes, the original mod from knuckey set and clear province_flags for each cultures. For now I test the followings :
If you think of a possible deleting/modification/addition it's right now ...clr_province_flag = rnm_cas #Castillan
clr_province_flag = rnm_cat #Catalan
set_province_flag = rnm_fra #French (oil)
clr_province_flag = rnm_occ #Occitan
clr_province_flag = rnm_eng #English
clr_province_flag = rnm_por #Portuguese
clr_province_flag = rnm_ita #Italian
clr_province_flag = rnm_lat #Latin (I mean REAL Latin for PAP)
clr_province_flag = rnm_ned #Dutch
clr_province_flag = rnm_ger #Germanic
clr_province_flag = rnm_swe #Swedish
clr_province_flag = rnm_dan #Danish/Norvegian
clr_province_flag = rnm_bas #Basque
clr_province_flag = rnm_gre #Greek
clr_province_flag = rnm_gae #Gaelic
clr_province_flag = rnm_bry #Brythonic (yes there are differences)
clr_province_flag = rnm_sla #Slavic
clr_province_flag = rnm_hun #Hungarian
clr_province_flag = rnm_lec #Lechitic (to have Gdansk and Danzig)
clr_province_flag = rnm_tur #Turk
clr_province_flag = rnm_ara #Arab
clr_province_flag = rnm_chi #Chinese
clr_province_flag = rnm_hin #Indian
clr_province_flag = rnm_jap #Japanese
clr_province_flag = rnm_mes #Mesoamerican (I saw Chichimec stealing colonies from POR)
clr_province_flag = rnm_oce #Oceanic (maybe Hawai'i wants some ?)
clr_province_flag = rnm_afr #African (just in case)
CK2 MotE[WIP] - DEIOU - THE CK2 map replacement !
[WIP] - CK2 blank/numbered/custom reference maps (not up-to-date)
[DONE] - CINCy (Colony Ingame Name Changer sub-mod for MEIOU)[DONE] - MotE blank/numbered/custom reference maps













































No date yet. Much work is still being done (and as i've said, i still have a lot of work).
It is noted because there will be a v5.3 version, and i'm posting there the changelog as work is being done.
And there are already 5-6 more provinces in the Middle-East, as i reworked the Arabian peninsula and Mesopotamia.
I always said it was a tough job
I also think province decisions or "area-related" country decisions might be better. You could, on the other hand, limit yourself to colonisable provinces... and those aren't about to change.
• Auretus Ornithorhynchus anatinus, in hoc signo vinces. In honorem Paradox! • Awarded the SAS Award for Forum Dedication • <:3 )~~~ Mice over Rabbits •• Crusader Kings II --- Planning a map mod, the name of which remains to be determined
• Europa Universalis III : Divine Wind --- The EUIII Master Mod List (last update 7-March-2013)
MEIOU:Tokgawa's Destiny, a mod giving you a new map, a new experience,... - Quezako ?
•If you have zero infamy, then you're wasting everybody's forgiveness. - Zzzzz... •MEIOU Subforum in english --- Enfillade MEIOU en Français --- MEIOU auf Deutsch
My AAR : Aragón and its Place in European History
• Mount & Blade Warband : ♖ Draper in the Noble Order of the Platypus - Impatient archer, reckless infantry and ridiculous cavalier
• Werewolf, come join the hunt here --- Wins : as seer 1/1, as villager 2/10, as wolf 1/5 - Hosted 2 WWLite,
What still bugs me is that the Channel Islands are a part of Wessex despite technically being a part of the Duchy of Normandy.
There were also occasions when France had a claim on the Channel Islands.In the period 1204–1214, King John lost the Angevin lands in northern France, including mainland Normandy, to King Philip II of France; in 1259 his successor, Henry III officially surrendered his claim and title to the Duchy of Normandy, while retaining the Channel Islands. Since then, the Channel Islands have been governed as possessions of the Crown separate from the Kingdom of England and its successor kingdoms of Great Britain and the United Kingdom.
And I still don't know why the crusader states have greek culture and are orthodox, only exceptions are Naxos and The Knights. Cyprus is greek and orthodox so I can't turn it into the Kingdom of Jerusalem and they don't get the crusader states modifier because you have to be catholic and frankish to have it.
Just out of curiosity, The Armenian Kingdom of Cilicia is supposed to be orthodox? Because the dynasty ruling it are of the Lusignan House, the same as Cyprus.
Oh, and I wanted to know what the province decision "Invite (Frankish) Settlers" does, it changes the culture of the province to frankish just like the Iberian/Andalus, Greek/Turkish/ and Tartar/Russian?

Well, as far as I remember the Lusignan king (was he called Guy?) tried to bring the Armenian orthodox church more into line with Catholicism, but the general populace never really accepted this. I'm not sure exactly how far he tried to push it, but I doubt he managed to implement any sort of 'pure' Catholicism; more likely it was a sort of combination between the two.













































I'm following this thread, answering as i can, as i solve issues reported here.
Corrected. added burgneisters to most of them. I hope the list are as accurate as possible.
I'm on it. However, i'm a bit puzzled. So far as i can tell, the event is correctly coded, and should be random.
• Auretus Ornithorhynchus anatinus, in hoc signo vinces. In honorem Paradox! • Awarded the SAS Award for Forum Dedication • <:3 )~~~ Mice over Rabbits •• Crusader Kings II --- Planning a map mod, the name of which remains to be determined
• Europa Universalis III : Divine Wind --- The EUIII Master Mod List (last update 7-March-2013)
MEIOU:Tokgawa's Destiny, a mod giving you a new map, a new experience,... - Quezako ?
•If you have zero infamy, then you're wasting everybody's forgiveness. - Zzzzz... •MEIOU Subforum in english --- Enfillade MEIOU en Français --- MEIOU auf Deutsch
My AAR : Aragón and its Place in European History
• Mount & Blade Warband : ♖ Draper in the Noble Order of the Platypus - Impatient archer, reckless infantry and ridiculous cavalier
• Werewolf, come join the hunt here --- Wins : as seer 1/1, as villager 2/10, as wolf 1/5 - Hosted 2 WWLite,
Not a big issue but I notes that the Roché province (South Georgia) is not secribed in the Atlantic Ocean islands region.
It should be :
atlantic_ocean_islands = {
366 367 368 481 482 483 1095 1096 1098
1138 2609
}
CK2 MotE[WIP] - DEIOU - THE CK2 map replacement !
[WIP] - CK2 blank/numbered/custom reference maps (not up-to-date)
[DONE] - CINCy (Colony Ingame Name Changer sub-mod for MEIOU)[DONE] - MotE blank/numbered/custom reference maps
Central Asia seems a little mixed up-- Kokand (Quqon) is way to the east of where it should be, placed somewhere in the vicinity of where Karakol, Kyrgyzstan, actually is.
I might be using some older provincial files here, but I hope that's not the case.
After looking at the culture groups I saw that there is the thai culture_group and the thai primary_culture.
As it's the same name, it may end in bugs right ? I mean, portuguese culture is defined as portuguese culture_group with only the portugese primary_culture. I think names should be different.
CK2 MotE[WIP] - DEIOU - THE CK2 map replacement !
[WIP] - CK2 blank/numbered/custom reference maps (not up-to-date)
[DONE] - CINCy (Colony Ingame Name Changer sub-mod for MEIOU)[DONE] - MotE blank/numbered/custom reference maps
The Turks' "secure Anatolia" mission has too many restrictions and seems to rarely fire. I would allow it to target the capitals of OPMs (currently it won't work on capital provinces at all) and change the requirement for relations to be <100 rather than <0 (since relations with the Beyliks start somewhere between 80 and 130 they rarely go below 0 without some effort which the AI doesn't attempt to do).