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Thread: (MOD) Optimum Scholarum Cogitationis

  1. #1
    Trainee Scocou's Avatar
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    (MOD) Optimum Scholarum Cogitationis (latest release: v0.60.1 on 2013.04.10)



    ~
    A Europa Universalis III: Divine Wind Mod focused on Europe & Asia from 1411-1789 ~
    (Latest release, introducing a modded Vicky II/HSD map: v0.60.1 on 2013.04.10)
    >>Download Here<< or be patient until post #2...

    ~ dramatis personæ ~

    ✰✰✰✰ starring ✰✰✰✰
    • Sacra Romanum Imperium for Divine Wind v2011/09/30
    ✰✰✰ co-starring ✰✰✰
    • ATAGE for Divine Wind v3.0
    • Dei Gratia for Divine Wind v7.12.11
    • Japan Mod (full version) v0.5
    ✰✰ supporting cast ✰✰
    • Ægæn Crusade Mod v1.0
    • Africa Mod for HttT v1.1
    • Age of Discovery Mod v0.04
    • Anchors of Time Minimod v#n/a
    • Attack Hordes to Stop Tribute Minimod v#n/a
    • Colony Ingame Name Change Mod v0.59
    • Devlet-i Ali Osman (full version, except map) v0.48
    • Hawai'i Hands-off Minimod v1.0
    • InExtenso Minimod v1.9
    • Kingdom of Jerusalem Mod v0.3
    • Liege Rescues Subject Minimod v0.2
    • Localized Country Names Minimod (optional) v#n/a
    • Mission Overhaul Mod v#n/a
    • More Nations Mod v0.04
    • National Virtues Minimod v#n/a
    • "Pardon My English" Language Mod v1.5
    • Pashtun: an Afghan Mod v0.1
    • Repubblica di Firenze Minimod v1.1
    • Scando-Baltic Mod v1.2
    • Sikkim OPM Minimod v#n/a
    • Steppe Horde Mod for Divine Wind v2.0
    • Vassal Benefits to their Overlord Minimod v#n/a
    cameo appearances
    • Ashantai's Tweaking Mod v#n/a (events, history & modifiers)
    • Balance Improvement Mod v2.3 (decisions, events, modifiers & units)
    • MiscMods for Divine Wind v0.79 (decisions, events, missions & modifiers)
    ~ SCREENSHOTS ~




























































    more to come...


    Last edited by Scocou; 02-05-2013 at 08:18. Reason: Updated screenshots May 01, 2013.
    OPTIMUM SCHOLARUM COGITATIONIS
    A Europa Universalis III: Divine Wind Mod focusing on Europe & Asia from 1411-1789.

    "Go slow, don't get rushed, ask for help and, most importantly, remember that our scouts report vague rumors that life outside of EU3 exists" - 17blue17


  2. #2
    Trainee Scocou's Avatar
    EU3 CompleteDivine WindHeir to the Throne

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    Downloads, Instructions & Changelogs

    An appropriate location to state OSC's "credo" and release philosophy, thinks I: "nunquam properamus"!
    I am Scott Cougle. My address is 316-175 Centennial Drive, Courtenay, British Columbia, Canada v1n 7m4. Send me a postcard!

    DOWNLOADS


    v0.60.1 (2013/04/09) ---> NOTE: this mod is, and will be, only able to run on DW v5.1 "Final". See FAQ below...
    >>Download Here<<

    Old releases;

    v0.60.0 (2011/11/19)
    >>Download Here<<

    v0.59.2 (2011/10/28) [This is a patch to v0.59.0 below. If not already installed, you need to download both. Includes all changes from v0.59.1]
    >>Download Here<<

    v0.59.1 (2011/10/24) [This is a patch to v0.59.0 below. If not already installed, you need to download both.]
    >>Download Here<<

    v0.59.0 (2011/10/17)
    >>Download Here<<

    v0.58.0
    (2011/10/10)
    >>Download Here<<

    v0.57.1 (2011/09/28)
    >>Download Here<<


    v0.57.0
    (2011/09/25)
    >>Download Here<<

    v0.56.2 (2011/09/13)
    >>Download Here<<

    v0.56.1 (2011/09/09)
    >>Download Here<<

    v0.56.0 (2011/09/05)
    >>Download Here<<

    v0.55.4 (2011/08/29)
    >>Download Here<<


    v0.55.3 (2011/08/23)
    >>Download Here<<


    v0.55.2 (2011/08/16)
    >>Download Here<<


    v0.55.1 (2011/08/12)
    >>Download Here<<

    INSTRUCTIONS
    • Read Solo's instructions -> http://forum.paradoxplaza.com/forum/...1#post13097412 (v0.60.x).
    • Simply extract to your EUIII\mod\ directory & select OSC from the launcher (pre-v0.60.0).
    • The collection is intended for use with the Divine Wind v5.1 (final) patch only.
    • Releases with the same major rev.# (0.xx.0) should(!) be save compatible.
    • Those revisions noted as a patch require the full major release installed.
    CHANGELOGS

    Version 0.61.0 is soon come, irie mon!
    • ...?
    • fixed a million bugs. Okay maybe half-a-million.
    • added new terrain texture sheets from Vicky II and map overlay from HOI3.
    • merged Cultural Conversion Mod (Hybrid Cultures) by xcrissxcrossx.
    • added new trade good "Silk" to ? provinces
    • finalized new "Kogi Kaishakunin" and "Medicine Elder" advisors(maybe, lol).

    Version 0.60.1 est le bord d'attaque!
    • integrated completely new map projection, with beautiful borders, islands, rivers & lakes (huge update!)
    • fixed all event errors reported for Dei Gratia, mostly province/country scope issues (huge fix!)
    • fixed all uses of province nodes in country scopes for DG_religious_turmoil.txt (huge fix!)
    • fixed all province history date clauses to be in chronological order (null, but cleaner)
    • fixed all country history date clauses to be in chronological order (null, but cleaner)
    • fixed a batch of Colony Name Change Mod bugs (casing syntax errors)
    • fixed broken EVT551073 "General Council begins" from DG_Catholic.txt
    • fixed a slew of province scope errors in events from governments.txt (huge fix!)
    • fixed a few bugs that I missed (not many ;-) from the Dei Gratia thread
    • fixed broken localization colours that used $W/$w/§w instead of §W, etc.
    • fixed broken EVT466402 "Our Subject Petitions for Their Homeland"
    • fixed 100's of broken localizations, primarily non-English (huge fix!)
    • fixed several broken mission and modifier scripts to be functional
    • merged most updated files from the latest EU3 5.2b (no tolls)(huge update!)
    • merged pertinent changes from Dei Gratia Aug. 25, 2012 release
    • merged pertinent changes from Steppe Horde Mod release v2.1
    • removed all duplicate clr_province_flag entries(?) from CNCM events (null, but cleaner)
    • removed all redundant AND/OR clauses from decisions (speed+?)
    • removed all redundant AND/OR clauses from missions (speed+?)
    • removed all tags from province history files for deleted nations
    • removed all leap-year dates 1xxx.02.29 (changed to 28th)(problematic to engine?)
    Version 0.60.0 is wearing cement shoes.
    • added optional "Bushido Font" ported by Scocou (disabled by default)
    • integrated Ægæn Crusade Mod by SapientHomo (+9 provinces/8 nations)
    • integrated completely new GUI, loading screens & menu by Solo_Adhémar
    • integrated complete release of Scando-Baltic Mod (+7 provinces/8 nations)
    • merged changes from new revision of Colony Ingame Name Change Mod
    • changed optional Localized Country Names Minimod to disabled by default
    • fixed text & sprite positions for Chinese, Korean & Mongolian provinces (ongoing)
    • fixed all modifiers to be assigned correct icons from Solo's new complete set
    • removed the following nations/tags & associated content (some temporarily);
      • AUS : Australia
      • BRZ : Brazil
      • CAN : Canada
      • CHL : Chile
      • COL : Colombia
      • CUB : Cuba
      • HAT : Haiti
      • LAP : La Plata
      • LOU : Louisiana
      • MEX : Mexico
      • NWZ : New Zealand
      • PEU : Peru
      • PHI : Philippines
      • PRG : Paraguay
      • QUE : Quebec
      • SAF : South Africa
      • CAM : UPCA
      • VNZ : Venezuela
    Version 0.59.x changelogs.

    Version 0.59.2 (2011/10/28) is six feet under.
    • changed Volhynia provincial culture to Ruthenian (was Polish)
    • fixed "Unwilling Vassal" event and modifier set to properly clear
    • fixed problems with Burgundy decision and event file formatting
    • fixed missing localizations for events 90211 & 90212 (unwilling vassal)
    • fixed allow and abort conditions for "generic_annex_vassal_mission"
    • fixed "Form Greek Nation" decision to add three missing cores
    • fixed broken potential clause for "gaelic_mercenaries" civic decision (again)
    • fixed broken potential clause for "establish_trinity_college" civic decision (again)
    • removed all colonial uprising events (will be replaced with a new system)
    Version 0.59.1 (2011/10/24) is south of the frostline.
    • added new trade good "Opium" to nine provinces (no icon until v0.60.0)
    • added Polish "add_core" date (1411.1.1) to Podolia & Volhynia
    • added Lithuanian "add_core" date (1399.1.1) to Samogitia
    • added notification modifier to a vassal's capital indicating unwilling vassalage
    • changed campaign end-date to 1789.1.2 (optional for now, enabled by default)
    • changed allow/abort clauses for TUR missions "Conquer Serbia" & "Conquer Bosnia"
    • changed Switzerland's starting "land_naval" slider to -3 (was -2)
    • changed province names for: Barrois; Lothringen; Provence; Freiburg; Wallis
    • removed Byzantine Missions minimod re:balance
    • removed remaining D&T content (decisions, events & missions) re: balance
    • removed "technology cost = 0.5" modifiers from steppe_horde gov.'ts
    • removed tolerance modifiers from legitimacy level in static_modifiers (again)
    • fixed "Strengthen our Trade League" mission to exclude subject nation targets
    • fixed broken "Recover Danzig" & "Recover Warmia" Polish missions
    • fixed nation & province religion problems with Ethiopia
    • fixed text & sprite positions for Chinese, Korean & Mongolian provinces (ongoing)
    • fixed & balanced "Liege Rescues Subject Minimod" events
    • fixed "Primas Germaniae" events from accepting Liege or Utrecht as Primacy
    • fixed "Burgundy Becomes a Kingdom" events & decisions to not be repeatable
    Version 0.59.0 (2011/10/17) is pushing up daisies.
    • added optional Black Chancery Font ported by Scocou, originally by ancestral
    • added the nation of Shirvan (SHI): ported from Magna Mundi
    • cleaned lots of dead code from various Dei Gratia event scripts
    • decreased frequency of InExtenso "Provincial Summary" event (from 3 yrs to 10)
    • reverted horde truce duration to 25 years (from 12) re: N. American colonization
    • fixed "Retire from the Throne" decision to only be allowed for Daimyo
    • fixed broken potential clause for "gaelic_mercenaries" decision in civic.txt
    • fixed broken potential clause for "establish_trinity_college" decision in civic.txt
    • fixed broken "Army Inspections" event mtth modifiers in "ChineseFactions.txt"
    • fixed broken effect in "Pirate Raid" event from "ChineseEvents.txt"
    • fixed missing localization string for "A Scandal Abates" event (EVTOPTA551006)
    • fixed (finally!) "Promote Cultural Unity" decision in "cutural.txt"
    • fixed many potential/effect clause scope errors in "DG_catholic.txt" decisions
    • fixed many potential clause scope errors in "DG_missionaries.txt" decisions
    • fixed many effect errors in "DG_religious_turmoil.txt" decisions
    • fixed many effect clause scope errors in "DG_taoic.txt" decisions
    • fixed missing localization strings for Florence/Firenze/FRZ
    • fixed "claim_the_chinese_throne" decision: changed Chihan to Huabei culture
    • fixed Turkish force PU missions to not fire if already in a PU (will abort for same)
    • fixed incorrect Hanover CoA (again) re: was using Han's (Chinese) flag
    • fixed broken abort triggers for all "Hansa_Missions.txt" missions
    • fixed "greek_nation" decision to exclude BYZ, PAP & HRE tags, added RHO
    • merged changes from new revision of Balance Improvement Mod (v2.3)
    • merged changes from new revision of Japan Mod (v0.5)
    • removed social networking (Facebook, Twitter etc.) buttons from main menu
    • removed duplicate "hre_elector" modifier from triggered_modifers.txt
    • removed overpowered "tartar_takeover.txt" decision
    • removed unsuitable Polish decisions (entire Polish Decisions.txt file)
    • removed the following nations/tags & associated content;
      • ALA : AlAndalus
      • ARB : Arabia
      • BLU : BalticUnion
      • BNL : Benelux
      • IBE : Iberia
      • LAN : Lancaster
      • MDG : Madagascar
      • NOL : Northumberland
      • PNU : PeninsularUnion
      • YOR : York
      • YUG : Yugoslavia
    Version 0.58.x changelogs.

    Version 0.58.0 (2011/10/10) was for whom the bell tolled.
    • re-enabled "Drama on The Pearl River" event in ChineseFactions.txt (temp. disabled)
    • re-enabled "Retainer Flogged" event in ChineseFactions.txt (temp. disabled)
    • re-enabled "Renovating a Pagoda" event in ChineseFactions.txt (temp. disabled)
    • re-enabled "otto_army_decline" event modifier (temp. disabled)
    • removed "extend_fortifications" decisions and modifiers re: way overpowered
    • removed static_modifier tolerance penalty for having legitimacy below 50%
    • removed duplicate "ottoman_tolerance" modifier from event_modifiers.txt
    • removed centralization requirement from "phanariot_greeks" Ottoman decision
    • removed several redundant Byzantium missions from starwarsfan541_miss.txt
    • removed duplicate Polish decisions file (Polish Decisions.txt polishdecisions.txt)
    • removed "on_bi_yearly_pulse" random event triggers from on_actions.txt
    • fixed "balanced_policies" triggered modifier to add 10% forcelimits (land & sea)
    • fixed incorrect province name: from "Pecs" to "Buda"
    • fixed wonky provincial borders for Memel and added a port to Samogitia
    • fixed all annex vassal mission effects to replace stability gain with centralization +1
    • fixed all force PU missions to not fire if already in a PU (will abort for same)
    • fixed broken "Undergo the Hajj" decision re: flag not clearing on new monarch
    • fixed broken "Force Inti worshipers to convert" decision in DG_religious_turmoil.txt
    • fixed broken "ai_will_do" scopes for "Fort Repairs" decisions in constructions.txt
    • fixed missing default sub-unit definitions for African nations & Hawai'i
    • fixed broken EVTOPTA for event "Diplomatic Faux Pas" in miscrulers.txt
    • fixed several more miscellaneous bugs in "japanmodsengoku.txt" events
    • fixed regions for Namur: added to "circuit_burgundian" and "hre_region"
    • fixed broken success scopes for several missions in emperor_missions.txt
    • fixed broken allow & success conditions for "Defend Liberty" mission
    • fixed broken allow scopes for "Specialize $PROVINCENAME$" mission
    • fixed broken effect scopes for many province missions: from "THIS" to "owner"
    • complete re-merge of BIM to correct any erroneously altered values or entries
    • complete re-merge of AOD to correct any erroneously altered values or entries
    • complete re-merge of SRI to correct any erroneously altered values or entries
    • rebalanced several Polish missions: "conquer_danzig" & "conquer_warmia"
    • rebalanced "stability_cost_modifier" for lucky nations: from -50% to -20%
    • rebalanced InExtenso modifiers for colonies to increase revenue (open to review)
    • rebalanced building costs: reverted to SRI from BIM values (some now cheaper)
    • merged Japan Mod mainland changes: new borders + 28 new prov. & 26 countries
    • merged changes from new revision of MiscMods (v0.79)
    • merged changes from new revision of Sacra Romanum Imperium (v2011/09/30)
    • integrated Steppe Horde Mod by birdboy2000
    • integrated parts of EUIII Interface Minimod by minefield (shield & alert ribbon)
    • integrated optional Localized Country Names Minimod by Scocou
    • integrated Attacking Hordes to Stop Paying Tribute Minimod by jdrou
    • integrated Liege Rescues Subject Minimod by NihilCredo
    Version 0.57.x changelogs.

    Version 0.57.1 (2011/09/28) went out to pasture.
    • fixed broken "Restore the Kingdom" decision for several nations
    • fixed broken provincial decision "Promote Cultural Unity"
    • fixed broken "Duchy or Kingdom?" decision re: spamming
    • fixed missing localization for "Taoic" religious group's mission header
    • fixed broken Austrian mission "Our Claims to Northern Italy" (temp.fix)
    • fixed several broken events & decisions related to removing cores
    • fixed broken bookmark "The Interregnum" to remove non-existent nation
    • fixed broken Merchant Republic missions re: cancelling/spamming
    • fixed 1411.1.1 bookmark re: Lower Austria and Austria same name ruler issue
    • fixed broken National Decision "Adopt Imperial Administration"
    • fixed broken "Dutch National Sentiment" events to properly remove cores
    • fixed broken Byzantium national decision "Reestablish Theme System"
    • fixed incorrect province names for SRI enclaves on west African coast
    Version 0.57.0 (2011/09/25) bought the farm.
    • removed comedic "Pee Break" pause text (sorry James the 1st, I know you liked it, lol)
    • removed "Monthly Shogun Influence" bonus/malus from static_modifiers
    • fixed localization string for "Retire from the Throne" & "Control Shogunate Fief" (grammar, typos)
    • fixed localization string for tooltip in trade mapmode "TRADE_THROUGH_TT"
    • fixed error in EnglishMissions.txt for "Occupy Paris" mission effects
    • fixed broken "Recover Silistria" mission in wallachia_missions.txt
    • fixed broken "A Return to the Fundamentals" event in dg_wahhabi.txt
    • fixed broken "Spain must be Christian" mission in SpanishMissions.txt
    • fixed many country history file entries to correct chronological order (harmless, ongoing)
    • fixed incorrect culture for province #844 - Zapotec (from vanilla's Zapotek to AOD's Beena)
    • fixed syntactical errors in several province history files regarding city size & ownership (harmless)
    • fixed several more bugs in events\JapanModSengoku.txt
    • fixed duplicate event ID#s between Japan Mod events & MNM uprising events
    • integrated Pashtun: an Afghan mod by impspy
    • integrated Scando-Baltic Nations Mod by SapientHomo (partially, ongoing)
    • integrated National Virtues Minimod by Nilmerf
    • integrated ATAGE for Divine Wind, ported from Magna Mundi by SapientHomo
    • merged applicable changes from new revision of Ashantai's Tweaking Mod (v#n/a)
    • merged applicable changes from new revision of Devlet-i Ali Osman (v0.48)
    • merged applicable changes from new revision of Sacra Romanum Imperium (v2011/09/14)
    Version 0.56.x changelogs.

    Version 0.56.2 (2011/09/13) bit the dust.
    • removed duplicate events from RandomProvinceEvents.txt
    • removed duplicate country_event ID#9492 from dynastic.txt
    • removed useless "A Formal Request" event (thanks James the 1st!)
    • fixed missing localization for Castilian-Aragonese missions (thanks James the 1st!)
    • fixed localization issue with text.csv & rotw.csv (thanks James the 1st!)
    • fixed "Claim of Local Lord" event (thanks chatnoir!)
    • fixed Hanover's COA to use proper graphic (thanks James the 1st!)
    Version 0.56.1 (2011/09/09) kicked the bucket.
    • adjusted InExtenso modifiers to alleviate ducat shortage for large nations (ongoing)
    • removed some duplicate entries from climate.txt (fairly harmless, but sloppy)
    • removed MNM nation León re: releasing from Castile too often
    • disabled "Claim of Local Lord" event re: spamming (temp. bughunt)
    • disabled colony rename event for "region = the_spanish_main" (temp. bughunt)
    • disabled colony rename event for "region = atlantic_ocean_islands" (temp. bughunt)
    • increased colonial patriot rebel defect delay to 36 months (was 18)
    • added Dei Gratia colonist bonus to QftNW national idea
    • added Dei Gratia missionary chance bonus to temple building
    • added Dei Gratia factor modifiers to rebel types (minority suppression, heretics etc.)
    • added Dei Gratia factor modifiers to advisor types (religious_fervor)
    • fixed 2 bad pixels in provinces.bmp (oops, my bad)
    • fixed Hanover's flag to correct version (was using Han's - CHN)
    • fixed localization typos/grammar for several Japan Mod events (regional merchants, etc.)
    • fixed localization to properly display Tlaxcala adjective (was displayed as TLX_ADJ)
    • merged applicable changes from new revision of "Pardon My English" Language Mod (v1.5)
    • merged applicable changes from new revision of Colony Ingame Name Change Mod (v0.58)
    Version 0.56.0 (2011/09/05) had the biscuit.
    • added Danzig & Frankfurt back into game (were disabled by SRI)
    • fixed Colony Ingame Name Change Mod bugs!!! (scratch that, it's back)
    • fixed localization to properly display Abenaki nation name (was displayed as ABE)
    • fixed superfluous trailing 's' in "Army in Peace" triggered modifier (Japan Mod)
    • removed duplicate TAG entries in common\countries.txt (no effect, but sloppy)
    • removed duplicate Polish decisions file (Polish Decisions.txt polishdecisions.txt)
    • removed duplicate localization file for Colony Ingame Name Change Mod
    • removed vanilla triggered modifiers for "bad tribal leaders" (BIM adds inept ruler modifiers)
    • merged applicable changes from new revision of Ashantai's Tweaking Mod (& added events)
    • merged applicable changes from new revision of Balance Improvement Mod (v2.1)
    • integrated chatnoir17's Anchors of Time Minimod (adds new bookmarks)
    • integrated full version of Japan Mod by chatnoir17 (adds content and reshapes provinces)
    • integrated CanOmer's Devlet-i Ali Osman (everything except custom map)
    • ported & integrated Hawai'i Minimod by sebeck (for hands-off campaigns)
    • ported & integrated Sikkim Minimod by SapientHomo (adds 1 new province to map)
    • no CTD during last 6 Grand Campaign play-tests
    Version 0.55.x changelogs.

    Version 0.55.4 (2011/08/29) is musty.
    • merged applicable changes from new revision of MiscMods (v0.78)
    • fixed duplicate Edirne-Bursa strait definition in adjacencies.txt (no effect, but sloppy)
    • fixed some civic decisions that were in provincial section instead of country (Ireland, Hesse, Aragon)
    • fixed typo in cultures.txt for Patagonian culture (affected Tehuelche)
    • fixed a few other miscellaneous bugs (broken syntax, typos etc.)
    • added more Victoria II map artwork/graphics (rivers)
    • added/configured Dei Gratia background artwork for HRE & Curia windows (sent to DG team also)
    • began correcting "icon =" for modifiers to all use SRI icons (made a legend/key if anyone needs it)
    • continued rearranging the domestic panel (ongoing)
    • integrated Mission Overhaul Mod by wraitii
    • integrated andersonm's Kingdom of Jerusalem Mod
    • integrated parts of Ashantai's Tweaking Mod (modifiers, a few bits from history files)
    • integrated parts of Death and Taxes by lukew & Sihulm (decisions, events, missions, modifiers)
    • no CTD during last 4 Grand Campaign play-tests
    Version 0.55.3 (2011/08/23) is hoary.
    • made an event-message papery background similar to MEIOU's (but not the same)
    • fixed misplaced scrollbar for Daimo list in Shogunate window
    • removed a few MNM nations: Ösel, Wallonia, Baleares ...suggestions?
    • started optimizing/tweaking the domestic panel a bit
    • integrated more MiscMods stuff (on_actions, decisions, events, missions, modifiers)
    • integrated minefield's Coat(s) of Arms for EUIII
    • integrated InExtenso by wraitii
    • no CTD during last 3 Grand Campaign play-tests
    Version 0.55.2 (2011/08/16) is fusty.
    • fixed recover_silesia mission loop for Styria (that I caused ;-)
    • tweaked anti_piracy_act decision to require 3 ports (default = 1)
    • added missing Dei Gratia religion graphics (fixed mismatched religious icons)
    • partial integration of GAGA Extrem's Balance Improvement Mod (events, modifiers, decisions)
    • integrated "Pardon My English" Language Mod by germanos
    • integrated Vassal Benefits to their Overlord Minimod by jdrou
    • 3 CTDs during grand campaign play-test (that's 2-1/2 too many ;-)
    • update - no CTD during last play test & AI formed Spain(1530) & Ireland(1702)!
    • integrated Ijtzoi's fix to enable some vanilla nations previously disabled by SRI
    • N. American AI colonization (ENG/GBR & FRA) was decent during last SWI play-test
    • deleted redundant static modifier (The Holy Land The Conquest of Jerusalem)
    • fixed & integrated Romaious330's Byzantine Missions
    • fixed faulty jerusalem_held triggered modifier
    Version 0.55.1 (2011/08/12) is passé.
    • MiscMods integration ongoing, only partial missions, events etc. so far
    • some modifiers still need to be assigned correct "icon =" #'s to use appropriate SRI icons
    • N. American colonization is lacking, will tweak future revisions (or wait for AOD team)
    • lots of cruft to clear from the Dei Gratia scripts (or wait for DG team), not affecting play though
    Last edited by Scocou; 08-05-2013 at 23:29. Reason: updated April 09, 2013
    OPTIMUM SCHOLARUM COGITATIONIS
    A Europa Universalis III: Divine Wind Mod focusing on Europe & Asia from 1411-1789.

    "Go slow, don't get rushed, ask for help and, most importantly, remember that our scouts report vague rumors that life outside of EU3 exists" - 17blue17


  3. #3
    Trainee Scocou's Avatar
    EU3 CompleteDivine WindHeir to the Throne

    Join Date
    Jan 2011
    Location
    Hither & thither, perchance anon whither... ?
    Posts
    1,973

    Questions & Answers

    Questions & Answers

    Quote Originally Posted by chumnutzly View Post
    Has this been updated for DW 5.2?
    Not planned at this time however all non-hardcoded changes, fixes, etc. from the 5.2 beta will be built-in to OSC, but it will only run on the 5.1 hardcoded stuff. With permission and blessing of Helius (SRI), and if we can manage to port it, yes it would be.

    Quote Originally Posted by Paradoxian Bob
    How fast does the mod collection run?
    It is definitely slower than vanilla, but still reasonably fast. Somewhere between SRI & MEIOU. The first several years will be the slowest, resulting from setup events (ATAGE, DG, InExtenso, SRI) that run for every nation during this time. It will speed up considerably after the initial decade, so please be patient at the onset of your campaign. One thing I've found beneficial, when pulling a marathon session, is to save, quit to your desktop then restart every ~50-100 years. It will flush the memory and pick-up the speed noticeably, and is definitely worth the 2 minutes it takes to do.

    Quote Originally Posted by Paradoxian Joe
    Who is the team that makes this collection?
    Aside from the fine modders listed in the Credits who have created component mods, SapientHomo, Solo_Adhémar(retired?), scubajohn21, zyywant1887, Krea, Altria & Scocou are OSC's leaders, responsible for merging other mods, creation of new content and developing the historicity and flavor of the collection. The new map was provided by zyywant1887 who, although not present on these forums, has agreed to join our team as our dedicated mapper (and more). It was originally created by himself and others for the mod HC SVNT DRACONES, then adapted to OSC (it's a modification of the Vicky II map). The team's beta testers thus far include basaraheroes, (& you?). The rest of the team is anyone and everyone who decides they'd like to contribute an idea, supply feedback or fix some bugs. Those who make a significant contribution, or supply continued feedback, will be included in the Special Thanks section, which is located below the credits (sorry, no hats). Anyone who does choose to contribute is under no obligation whatsoever to continue to do so. You can come and go as you please, and if you decide you'd rather play than help out it's perfectly copacetic with us.

    Quote Originally Posted by Cakravarti View Post
    What countries are great to play on this mod collection?
    Quote Originally Posted by SapientHomo View Post
    It really depends on what sort of game you want to play.
    Very true. What are you looking for, and what is your comfort level? I still can't manage a large colonial empire...

    My favorite HRE campaign (& overall) is Styria, starting in 1411 when Austria is fractured. Form a hereditary Habsburg proto-Germany vassal empire!

    Favorite minor is helping The Knights to seize Jerusalem, then converting/releasing them and retiring as Rhodes, while they dominate the Levant.

    Holland is my favorite Low Country to unite the Netherlands, then attempting to bring Belgium & Luxembourg into the fold to form an early Benelux.

    Switzerland is great if you're new to EUIII and need to "get your feet wet". Perfect to learn the economic aspects, while avoiding religion & war.

    For a religious game, try to topple the Papal States as the AntiPope. Seize control of the Curia, excommunicate & place interdiction on all heretics!

    The most fun I've had in the British Isles is forming Ireland and maintaining independence from the dastardly English! (sorry Sape and Scuba, lol)

    A colonial power that is reasonably easy to manage is Portugal, attempting to gain colonies in their numerous historic locations around the globe.

    Yes, these are all European nations, but that happens to be my primary area of interest.

    For the rest of the world, you can play any of the interesting North or South American Native nations or hordes added by the Age of Discovery mod.

    Japan Mod adds 43 Daimyo, redraws borders & expands the Sengoku jidai thoroughly. It adds 2 new methods of uniting Japan, Kampaku & Shogunate.

    If you want a quite challenging, shorter campaign, try a 1642 start and maintain independence as Sikkim, a tiny but resilient Buddhist Himalayan OPM.

    One thing to avoid, in case you are unfamiliar with SRI (the base of this collection), is attempting a world conquest, but good luck if you want to try!

    An interesting alternative is a hands-off campaign as Hawai'i. Let it run while you sleep, then see what the AI managed without player interference.

    A good starting point is perusing the bookmarks in the country selection screen, there are many added to the vanilla set by Anchors of Time minimod.

    If you find one nation to be especially enjoyable, please post back here with a quick note recommending them. Tell us why, and post some screenshots!

    Quote Originally Posted by James The 1st View Post
    One question, is there anything special about the 1411 start date?
    Yes, in a way there is. You'll find Austria fractured into Austria proper, Lower Austria and Styria (my favorite). This seems to provide a much better balance within the HRE, at least in my observations. Austria is less likely to hold the Emperor's crown for the entire duration, and much less likely to go on an apesh!t rampage throughout Europe, as they are wont to do. It can be a very enjoyable campaign trying to unite the Habsburg lands, and I enhanced this slightly by modifying the Austria/Habsburg missions to work for Styria as well. Also, the Balkan nations start in a better position with respect to the Ottomans and are more likely to, uhm, Balkanize into individual states. You'll find Byzantium has a bit of a leg-up so to speak, and you'll have the option to play as Athens (fun but difficult). So essentially you'll have a different experience from the 1399 campaign, if you play a European nation. For the loss of 12 years game time I find it well worth it for the freshened experience. With that said, there's certainly nothing wrong with the Grand Campaign date, I just wanted to make people aware of the interesting bookmark of 1411.01.01.

    Quote Originally Posted by Rog View Post
    Naval ranges are wrong for West African coast, some provinces are 2000 in distance, while others at normal. Wrong are: Rio de Oro, Trarza, Sierra Leona, Grain Coast...
    OK, this is actually not a bug, but is an easy mistake to make when new to SRI. If you look closely, very closely, you'll notice some tiny provinces along the coast. These are like "trade enclaves" that one must first colonize, then afterwards you'll be able to settle the adjacent provinces. The rationale is that you can't just drop some poor bastards off in the wilds of Africa and call 'er a day, you'll first need to establish small enclaves, then expand from that base. I'm sure Helius could provide a more eloquent explanation, but that's the gist of it. I played many a campaign before noticing them, then once saw tiny blue (FRA) dots and finally became aware of the enclave provinces. It has a terrific effect on gameplay, and prevents unrealistic, rapid colonization of the African coast.

    Quote Originally Posted by BRK View Post
    .... it's probably not save game compatible as I was trying to load a savegame. Will have to abandon my campaign or I think I'll wait for the next version...
    Save-game compatibility will be broken between revisions of differing major release # (0.xx.0) but NOT between minor revisions (0.00.x). I simply wait until I break compatibility, then bump the major revision #, the others are bug-fix/balance patches to the major revisions. All previous releases are, and will continue to be, available in the download thread. An example: v0.58.1 will be compatible with your v0.58.0 saves, but v0.59.0 will not.

    Quote Originally Posted by Dankysh View Post
    ... I turned on lucky nations for the first time for years to see what it's like...
    You always need to have lucky nations enabled for OSC, SRI & Magna Mundi, else maintenance events will fail to fire. Reference link: Lucky Nations?

    Quote Originally Posted by Paradoxian Ned
    Can you regale me with a witty quip regarding free cake, pie, cookies or other tasty desserts?
    No.
    ____________
    herzliche Grüße,
    Scott in Canada
    Last edited by Scocou; 06-05-2013 at 05:14. Reason: updated October 03, 2011
    OPTIMUM SCHOLARUM COGITATIONIS
    A Europa Universalis III: Divine Wind Mod focusing on Europe & Asia from 1411-1789.

    "Go slow, don't get rushed, ask for help and, most importantly, remember that our scouts report vague rumors that life outside of EU3 exists" - 17blue17


  4. #4
    Trainee Scocou's Avatar
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    Credits & Special Thanks

    Credit for mod components as follows
    This list is accurate to the best of my knowledge, but possibly incomplete.
    If you see an error, or notice someone has been left out, please do PM me.


    A special thanks to the following Paradoxians
    • James the 1st : "the 1st" for endless appreciated bug reports & valuable feedback.
    • SapientHomo : "Sensei" for incorporating ATAGE, I couldn't have done it otherwise.
    • Helius : "the Emperor" for creating the gem OSC uses as its base mod, SRI for DW.
    • Dankysh : for thorough and well reasoned, constructive feedback (& conversation!).
    • Rog : for continued, thorough feedback, superb ideas and highly valued bug reports.
    • etranger01 : for constructive input, excellent suggestions and honest feedback.
    • birdboy2000 : "the Horde Man" for seriously well constructed feedback and input.
    • Jamie550 : for creating the EUIII Validator, otherwise OSC would be rife with bugs.
    • GAGA Extrem : for helping to better integrate BIM and to generally balance OSC.
    • Rabid : "the Mission Man" for superb constructive criticism, bug reports & suggestions.
    • mkhuh : for continued feedback, excellent suggestions and very well reasoned input.
    • Solo_Adhémar : for sharing his peerless artistic skills & deep knowledge of history.
    • ...?
    For anyone above who I haven't yet created a lame-ass nickname for... consider yourself lucky.
    Last edited by Scocou; 10-11-2011 at 18:50.
    OPTIMUM SCHOLARUM COGITATIONIS
    A Europa Universalis III: Divine Wind Mod focusing on Europe & Asia from 1411-1789.

    "Go slow, don't get rushed, ask for help and, most importantly, remember that our scouts report vague rumors that life outside of EU3 exists" - 17blue17


  5. #5
    F-CEO of EUIV:MEIOU and Taxes gigau's Avatar
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    Hey, Scoccou, quite pleased you stuck around and that we could mend fences

    I'm happy to be the first to wish you luck with your mod



    If i may, your title in black is nearly invisible when using the Crusader Kings style for the forum.

    I'll add a link to your thread in the Master Mod List thread as soon as you post a downlink.
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  6. #6
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    Quote Originally Posted by gigau View Post
    Hey, Scocou, quite pleased you stuck around and that we could mend fences

    I'm happy to be the first to wish you luck with your mod

    If i may, your title in black is nearly invisible when using the Crusader Kings style for the forum.

    I'll add a link to your thread in the Master Mod List thread as soon as you post a downlink.
    Hooray, my first visitor! Welcome, good to see you Gigau...

    Thanks for the tip, I will change that color now.

    After I put up my link tomorrow I'll send you a quick PM so it can be added.

    Cheers!

  7. #7
    Trainee Scocou's Avatar
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    I want to leave a special thanks to the mod owners/creators and their teams, in particular for allowing me to use their hard work even after I previously released the collection without permission ... also for being so friendly and helpful in the creation of OSC.

    Cheers!

  8. #8
    F-CEO of EUIV:MEIOU and Taxes gigau's Avatar
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    Quote Originally Posted by Scocou View Post
    Hooray, my first visitor! Welcome, good to see you Gigau...
    Good to be here


    Quote Originally Posted by Scocou View Post
    Thanks for the tip, I will change that color now.
    Sorry, but i've just spotted that there were other texts in black, in the following posts... can't read 'em


    Quote Originally Posted by Scocou View Post
    After I put up my link tomorrow I'll send you a quick PM so it can be added.

    Cheers!
    You can also just post a request in the stickied Master Mod List thread... i check it too. Anyways, i'll be waiting.
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  9. #9
    Trainee Scocou's Avatar
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    Quote Originally Posted by gigau View Post


    Sorry, but i've just spotted that there were other texts in black, in the following posts... can't read 'em
    Oh yeah...

    I just switched over to that profile and it's definitely a poor match for this page.

    I'll fiddle with the colors a little more...

    Cheers!

    :edit: there now it's readable in all the styles, thanks again!
    Last edited by Scocou; 12-08-2011 at 00:23.

  10. #10
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    Update

    I just secured permission to include portions of Balance Improvement Mod, they will appear in the next release.

    I'm not going to railroad DG nor SRI's settings/scripts, but will add BIM's additional events, decisions, modifiers et al.

    Similar to what I've done so far with MiscMods...

    Good stuff!

  11. #11
    Excellent, I look forward to seeing the Balance Improvement Mod in, and I think this mod'll be a lot better when you have religious icons fixed. Made mods like this for non-DW, I appreciate not having to merge everything myself this time, great work.

    By the way, I don't know if you know this, but SRI by default removes several vanilla revolters (I think for speed performance reasons?), but your mod adds new countries in anyway, so it might be an idea to restore them. I think that if we're gonna be adding countries, countries like Wales, Galicia, Syria and the other removeds are good to have in.

    I took the liberty of reactivating the relevant ones in countries.txt (as in, ones that aren't re-done by SRI like Danzig was) and giving them cores back. If you want to restore vanilla revolters, put the files attached into the mod folder.

  12. #12
    Trainee Scocou's Avatar
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    Quote Originally Posted by Ijtzoi View Post
    Excellent, I look forward to seeing the Balance Improvement Mod in, and I think this mod'll be a lot better when you have religious icons fixed. Made mods like this for non-DW, I appreciate not having to merge everything myself this time, great work.

    By the way, I don't know if you know this, but SRI by default removes several vanilla revolters (I think for speed performance reasons?), but your mod adds new countries in anyway, so it might be an idea to restore them. I think that if we're gonna be adding countries, countries like Wales, Galicia, Syria and the other removed are good to have in.

    I took the liberty of reactivating the relevant ones in countries.txt (as in, ones that aren't re-done by SRI like Danzig was) and giving them cores back. If you want to restore vanilla revolters, put the files attached into the mod folder.
    Thanks for your interest and input, I'll have a look at your attachment and reply soon. I do miss seeing the occasional Wales or Galicia appear...

    To be honest, the extra countries (MNM) are on my short-list of things to remove. While it was a novelty seeing Estonia or Belgium pop-up, and I had fun forming Benelux, it gets a little silly when there are 3 Sicilies, Baleares and Osel in every game. Further, the maker of MNM has indicated he will not be willing to allow anyone to use his next revision, which is fair enough, no complaints here, but it leaves a dead limb on the tree so to speak. I may decide to tune the 0.04 MNM countries myself (I already modified Rhodes/Knights for example), or I may remove them altogether. Perhaps they could be replaced with the disabled default few you mentioned, I'm open to input.

    Balance Improvement Mod is one I had previously added, then removed because it railroaded many of SRI's fine balances. I recently (0.54) re-added portions of it, albeit very selectively. In the future I may incorporate more, but for now it will be limited to decisions, events & modifiers etc.

    Regarding religious icons - what exactly is wrong with them? To be honest I only ever play as a European nation and I haven't noticed any problems there. Since 0.55.2 I have added some DG religious icons, perhaps that will help. It may be that I have an erroneous frame count somewhere, I'll look into it after I get some more specific info about the problem.

    So anyhow, I'll try your changes sometime and ponder the other...

    Cheers!
    Last edited by Scocou; 15-08-2011 at 04:24.

  13. #13
    I did think some of the countries in MNM are redundant or unnecessary, so removing some of them's pro'lly a good idea, 'specially if the makers are asking you not to use it. Things where the culture doesn't already have a tag, or where the tag is far off geographically, I think add to the game though. Having Estonian nationalists without a tag to go to sucked (and having Welsh ones wasn't great either). There's a lot of double-ups for cultures that already have tags and a fair number of redundant formables, though. If you want my input, I'd say keep anything representing a culture, cut the others (also keep Iceland).

    For reference purposes, my patch restored:
    Code:
    Cornwall (233)
    Lancaster
    Wales (241, 242)
    York
    Northumberland (246)
    Nevers (191)
    Normandy (167, 168, 177)
    Galicia (206)
    Ukraine (261,278,280,281,282,289,290)
    Polotsk (275)
    Iraq (408,409,410,411,415)
    Syria (1849, 1855, 377, 378, 379, 380, 381, 382, 406, 407)
    Where the brackets show what provinces they got cores on (some of them in historical dates and not the start).

    The religious icons, in 0.55.1 at least, are all misplaced. The Catholics keep the right icon, but the Sunnis use the Hindu icon and the Orthodox, the Reformed icon, Shia's got the Taoist (vanilla Confucian) icon, plenty of other mismatches, and a whole bunch have blank space. You didn't include an icon_religion file, so the mod uses the default image, and since you've added new religions, things no longer line up numerically. e.g., Orthodox used to be religion #4, but now it's religion #3, so it uses the third icon. Maybe you just forgot to package icon_religion? Like you say though, you have icons from DG for 0.55.2 anyway, which should fix things right up.

  14. #14
    Trainee Scocou's Avatar
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    Quote Originally Posted by Ijtzoi View Post
    I did think some of the countries in MNM are redundant or unnecessary, so removing some of them's pro'lly a good idea, 'specially if the makers are asking you not to use it. Things where the culture doesn't already have a tag, or where the tag is far off geographically, I think add to the game though. Having Estonian nationalists without a tag to go to sucked (and having Welsh ones wasn't great either). There's a lot of double-ups for cultures that already have tags and a fair number of redundant formables, though. If you want my input, I'd say keep anything representing a culture, cut the others (also keep Iceland).

    For reference purposes, my patch restored:
    Code:
    Cornwall (233)
    Lancaster
    Wales (241, 242)
    York
    Northumberland (246)
    Nevers (191)
    Normandy (167, 168, 177)
    Galicia (206)
    Ukraine (261,278,280,281,282,289,290)
    Polotsk (275)
    Iraq (408,409,410,411,415)
    Syria (1849, 1855, 377, 378, 379, 380, 381, 382, 406, 407)
    Where the brackets show what provinces they got cores on (some of them in historical dates and not the start).
    Well he's not asking me no exclude MNM 0.04, just to not include 0.05 after released. It has some new content I believe he wants to keep exclusive, which is certainly understandable.

    Yes, and yes - I agree with your advice & logic. I will keep Estonia, Iceland and perhaps a few others but remove Baleares, Ösel and possibly Wallonia. What do you think about Belgium and Benelux? I am currently enjoying a Swiss test game where Belgium is battling Netherlands for a slice of low-country pie, meanwhile I am wondering if Netherlands will be able to form Benelux before the timer ends (it's 1702). All this may wear thin after once or twice though.

    I will consider the excluded vanilla nations in a future release, perhaps Helius may chime-in with some input as to why they were removed. Likely its related to the numer of TAGs but maybe there's something else as well...

    Will respond to other half in a while, I need some tea then to read what you wrote inre: the religous icons.

    Cheers, and thanks again for the inputs.
    Last edited by Scocou; 15-08-2011 at 05:10.

  15. #15
    Trainee Scocou's Avatar
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    Quote Originally Posted by Ijtzoi View Post
    The religious icons, in 0.55.1 at least, are all misplaced. The Catholics keep the right icon, but the Sunnis use the Hindu icon and the Orthodox, the Reformed icon, Shia's got the Taoist (vanilla Confucian) icon, plenty of other mismatches, and a whole bunch have blank space. You didn't include an icon_religion file, so the mod uses the default image, and since you've added new religions, things no longer line up numerically. e.g., Orthodox used to be religion #4, but now it's religion #3, so it uses the third icon. Maybe you just forgot to package icon_religion? Like you say though, you have icons from DG for 0.55.2 anyway, which should fix things right up.
    Ah, I see. That will be an easy fix, likely just a .gfx/.gui file missing. It is almost certainly a goofy reference to icon_religion.dds, a bum "noOfFrames =" count (or I forgot to include the .dds/tga). I use an add-on pack that replaces the interface so likely I got something jumbled when I stripped it out (it has some stuff the authors have restricted from borrowing).

    I'll fix it up and release 0.55.2 tomorrow, no point waiting longer. Well, I'll finish my play-test first to make sure it doesn't bork-out during the last century. I actually had 3 CTDs during my Grand Campaign, I am not really pleased about that. They seem random though, as they didn't recur after loading a save and resuming. I guess during the v0.xx beta stages I won't sweat it too much...

    Cheers!

  16. #16
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    If you have a minute try dropping the attached files in your mod\SRI\ directory. Should do the trick, either way it will be fixed ASAP.

    >hotfix.rar<

    :EDIT: nope, that didn't work. Oh well, I'll solve it tomorrow.

    :EDIT2: Solved it, frame reference was in domesticpanel.gfx. Archive above works as a quick patch until release tomorrow. Try it and let me know...

    :EDIT3: I just noticed the N. American tribes appear as Tengriism instead of Shamanism. I must've botched something somewhere, although the others look OK I think, after the fix.

    :EDIT4: Oh, it seems Tengriism is DG's version of Shamanism...?

    cheers
    Last edited by Scocou; 15-08-2011 at 09:34.

  17. #17
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    Quick update;

    I'm just waiting on permission for one mod before I release 0.55.2, it shouldn't be much longer.

    I decided to add in all the vanilla nations discussed above, and to leave in the existing MNM additions.

    There aren't likely be many more TAGs added, the mod's running fast now and I'd like to keep it that way.

    Latest play-test is proceeding well, lots o' fun and fairly plausible nations (added some screenshots in post 1).

    Comments, contributions and/or input of any kind are very welcome.

    Cheers!

  18. #18
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    I know some of the countries in my mod are a bit silly, but I'm working on that and it will be greatly improved in the next version. I will send you a PM when it comes out about what you can use and what not.
    Everyone is better than someone who thinks he's better than everyone.

  19. #19
    I'm getting a crash and a file exception error on German_Republic.txt on start up. I just extracted the files to the Mod folder and cleared the cache too.

    This mod seems to be exactly the thing I'm looking for though. If only I could play

  20. #20
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    Quote Originally Posted by TheFreez View Post
    I know some of the countries in my mod are a bit silly, but I'm working on that and it will be greatly improved in the next version. I will send you a PM when it comes out about what you can use and what not.
    Oh I don't know, they were fun to see a few times. Some of them are excellent additions but a few are a little redundant or too small to be worth the TAG. I wouldn't want you to think your mod is not appreciated, it is for the most part very cool! I only pulled Egypt because in one test they rampaged all across N. Africa and annexed everyone...
    Quote Originally Posted by euphorist View Post
    I'm getting a crash and a file exception error on German_Republic.txt on start up. I just extracted the files to the Mod folder and cleared the cache too.

    This mod seems to be exactly the thing I'm looking for though. If only I could play
    Not many details to work with...

    Cache clearing is no longer necessary.

    Did you install SRI correctly before adding OSC?

    I would suggest ensuring base SRI runs without issues first.

    Then try patching with OSC again and let me know if it works.
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