Still not on steam
Still not on steam
IMO this patch is very nice, but i had some CTD in FTM with 3.05, when I had none with 3.04
Regarding patch 3.05, I would like to say my thanks to the devs here. I know there are major fixes there, I know there are several new features. All of this is fantastic, sure.
However, what really impressed me about this patch is the fact that it modified the game speed levels now. This is definitely just a minor feature (which however improves playability for micromanaging players like me). But when I saw the devs added even such a tiny request to the patch, I first went "Wow!" and then it convinced me that nothing gets lost on this forum.
So, thanks again for your great work and now let's get back to the GHQ. I've got some invasions to take care of...
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- Entirely new map of the world
- New graphical look of the interface
- Completely reworked events and decisions
why I have trouble at a given moment. But it seems the system behaviour is so non linear that even Paradox can not understand it.
in any detailed way.
See this video for a visual explanation of what I mean:
If they had this kind of understanding they could use it to calculate a proper average for supply demand. This in turn would make the auto sliders
work accurately without any need for a cap in the LUA scripts. What is more I am sure that Germans had a lot of trouble with supply but I don't think that at any given
time they had trouble to understand why their supply situation was poor. So this is what the game should reflect for the player.
Last edited by RickInVA; 09-08-2011 at 22:38.
Interesting, can you point to any threads where these things are studied?
Thinking about how the system could be made more predictable how about reducing the supply capacity of each province. Then there is simply less room for oscillations.
This could be done to an extent where the province capacity is zero and a unit simply draws supply from the depot with a penalty given by the province path between the unit and the depot.
Well maybe you could keep a tiny bit of oscillations just for the fun of it.
the supply system won't be changed fundamentally and i don't think this is the right thread to discuss it in depth.
the supply system works as intended.
Its been a while since there was a goos supply thread, you might have to try to search with Google.
There is also the Arcade Supply Mode which draws supply directly from the pool without having to travel over the map. While that removes the realities of supply difficulties in places like Russia, China and Africa it would provide a more even usage I'd think (never used it myself).
a discussion about supply.
Apart from whether this is the right thread why should we be afraid to discuss something which is so obviously broken?
Lothos and your reaction convince me even more that this is true because otherwise you would explain me how great the system is and how foolish I am
not to see it instead of simply asking me to stop the discussion.
To answer your technical point I understand that you never can adjust a single parameter in a system without adjusting the others as well.
But if I am right my proposal just involves the adjustment of some internal parameters which are already there and not a rewrite of the whole system.
as i said, when you change one parameter (you might even able to mod that) you have to change all other values accordingly.
if you change a to 1 and c to 9 d would be still 15.
it works, your units get supply and it gets harder when you advance further. you can research techs and build infrastructure. strategic redeploying causes supply chaos but guess what happened in reality...
i would even say supply for big armies on the eastern front for example works to good. you are nearly always in full supply while in reality they actually starved and had only small amounts of ammunition all that getting worse in winter.
The patch doesn't work for me.
I get a "For the Motherland" is not installed error, but I *do* have FTM.