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Mar 14, 2003
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Supreme Ruler - Cold War: The Eagle & The Bear AAR

Genesis: A World Divided​

The Cold War. A synonym for a decades long clash and struggle for dominance across a war weary world. Borne from the sombre ashes of victory in the aftermath of World War Two or The Great Patriotic War, it would come to define a new age of warfare. With it would arrive the potential for destruction unrivalled in the history of man. Bringing ever closer the spectre of Armageddon.

Where once the warmth of sincerity and friendship resonated, the bonds of trust would thaw away, melting into resentment and guarded hostility. Two former allies; the United States of America and the Soviet Union rose to take sides against the other. Led by the U.S.A the democratic nations of mankind rallied around the North Atlantic Treaty Organisation (N.A.T.O). The faction borne out of desperation and necessity which had previously led the allies to victory. In response to this perceived threat, the Soviet Union would respond by forming the Warsaw Pact, drawing most of the nations it had liberated from Axis control. Those with a similar political leading would also be invited under the umbrella of the Union of Socialist Soviet Republics (U.S.S.R).

A curtain of iron would descend across the region of central Europe splitting it's all-to-recently and briefly liberated people once more, across an increasingly mistrustful and bitter divide. Where these powers focused their attention, crises would splutter into life. Bringing with them the danger of escalation and confrontation. Crises upon crises would spring up across a divided world. Germany, Korea, Israel, Cuba, Vietnam. All these places would soon become the focus of attention for both these warmongering entities.

As both groups began to vie for supremacy, the race to outdo the other gathered pace. Every aspect of the spectrum of global power was fought over: territorial ownership, the accumulation of resources, technological advancement, military superiority, even the political and cultural ideology of the masses.

Soon though all of these areas would fall into insignificance, only fuelling the direction the juggernaut would take. Towards a sole aim. To reach a single objective. For hell-bent in their pursuit to master the other, the leaders of these nations would give rise to the ultimate race. A race of nightmarish proportions. The nuclear arms race.

Welcome to the world of Supreme Ruler – Cold War. Shall we begin?

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Above is the Campaign start screen where you will be be able to choose the which faction you play your current game as. In the campaign you can only choose from one of the two controlling superpowers. In the scenario's its different. I hope to cover that in a future post.

[ Next post: ] Scenario/Campaign options & Main Screen
 
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Chris is correct. I have a review copy.

How many battleship classes does the USA have in storage on campaign start? Does it track eg South Dakota, Washington, Iowa classes, or are they all considered Iowas?

I can only see IOWA class in the fabrication menu. There are four or so units in the deployment window of the IOWA type, so I assume that those you mention are indeed classed together. However, I cant speak for MODDING. Cant find the file for unit types, just the researchable techs.
 
There are two places to look: in the production area, for units you can build, and in the reserves, for units leftover from WW2 which are in mothballs.

This is all just for curiousity's sake, I'll have the game in about 8 hours and can look myself then.
 
Are you sure that you aren't only looking at the most up to date designs? Also, what scenario is this?
As Barkauer asked for, just the starting techs & unit classes for BB. If you look at the first post it says the main campaign, i.e. the Cold War. Havent played the scenarios yet.

There are two places to look: in the production area, for units you can build, and in the reserves, for units leftover from WW2 which are in mothballs.

This is all just for curiousity's sake, I'll have the game in about 8 hours and can look myself then.

Sure. But as said before, this is a review copy so things could well have changed for both of us tomorrow. Ive checked all four areas - research, fabrication and reserves and deployment. Just one BB type remains. Though Im sure Ive seen others in a previous game I played. Cant recall specifics though.

8 hours later.........
Yep and it will be 9 if I have to keep replying to everyone ;) Some of us have worked over the weekend, had 3 hours sleep last night, missed breakfast and lunch and at 5mins to midnight are trying to get his next post out! :)

I will try to get the screenshot limit upped tomorrow. Thanks for you patience!
 
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SUPREME RULER - COLD WAR: THE EAGLE & THE BEAR


Campaign/Scenario Options & Main Screen


Lets begin by familiarising ourselves with the tools we have at our disposal. This post and the next few will examine and recap (for the veterans) what the Supreme Ruler interface looks like and where the most common functions can be located on screen. But first let us briefly look at the amazing array of scenario options at the disposal for you and I.

One of the features I find appealing about the Supreme Ruler games is the ability to tailor the scenario to my own gaming preferences. Playing through a couple of games, learning the boundaries of what is possible and what isn't. Hopefully, by then I can pick up enough knowledge about how the game works, so that when I change the scenario settings next time around I face a different challenge.

Supreme Ruler - Cold War carries on that trend and if memory serves me correctly expands upon the options presented in the previous title Supreme Ruler 2020 Gold.

Let examine the campaign setup options first. There are four separate sub-menus each with a specific group of variables to set. Here they are presented from left to right, top to bottom.

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For this play-through I will be leaving the settings at default except: resources are set to DWINDLING, random events are set to VERY HIGH, victory conditions are set to COMPLETE and scheduled game end is set to NONE. It can be set between 6-120 months for more focused games.

Looking at the main screen, those of you familiar with the game will notice a few additional buttons and panels arrayed around the screen. So I ask for a little patience while I briefly recap. the main components of the screen before we begin our journey to Armageddon's end!

As ever the detailed map of the globe takes precedence over the majority of the screen. You can clearly see the capital Washington D.C, other major cities, towns and villages are connected by roads and rail lines. Around the territorial inland coasts the aqua blue and grey lines depict national borders.

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Starting at the bottom left, the panel that contains most of the ancillary screens such as economy, resource management, research (R&D), military fabrication, reserves and deployments are found here. The current panel shows an overview national and state department statuses.

Top left sees the situational overview panel, providing a glimpse over the treasury, the state of national Gross Domestic Product per capita (G.D.P/c) and contains the date/time controls and display.

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In the centre the familiar DEFCON situation panel is now flanked by two new buttons. The one to the left opens the Space Race Overview. When opened this screen shows the status of your progress to becoming the first race into space.

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The one on the right opens the Strategic Pool screen, where you can configure your nuclear assets for a strategic attack. I will describe how these feature work in detail, in a later post.

At the top right is the faction status window which the number of nations, taking a neutral stance (centre value). Those friendly with either N.A.T.O or the W.P are shown by the values next out from the centre, to the left or right depending on which side they are leaning towards joining. Those nations allied to each side are indicated furthest out from the centre.

Below this on the right middle portion of the screen, the is the column of message logs and news items conveniently categorised by type. So diplomatic responses are shown together for instance.

At the bottom right is the mini-map and wide array of map filters which are helpful when decision-making, depending on the situation at hand.

With the brief recap now over, we can begin our march to become the Supreme Ruler. Lets move out!

[ Next post: ] Theatres of Operations & Messaging
 

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2Coats, you devil. let's see what you've got!
Sleep is not an option, my man . . . . :D

I am especially interested in what you've learned about how well diplomacy works.
 
Chris is correct. I have a review copy.



I can only see IOWA class in the fabrication menu. There are four or so units in the deployment window of the IOWA type, so I assume that those you mention are indeed classed together. However, I cant speak for MODDING. Cant find the file for unit types, just the researchable techs.
Heh heh, the Iowa class was 4 units! :p Iowa, New Jersey, Missouri, and Wisconsin.
 
By 1949 the Iowas where the only things still sailing in the US fleet. Nearly all had been scrapped post war. And there are 5 you missed USS Kentucky. And yes, we do actually use the Tennessee as the model for some "Battleship - old" units. We picked the units before research was completed on the orbats.
 
By 1949 the Iowas where the only things still sailing in the US fleet. Nearly all had been scrapped post war. And there are 5 you missed USS Kentucky. And yes, we do actually use the Tennessee as the model for some "Battleship - old" units. We picked the units before research was completed on the orbats.

True, and thanks for your reply. However, for example, the South Dakota's, Noth Carolina's were not scrapped or turned into museum ships until the 1960's, while the other battleship classes (Tenessee and after) lasted to the fiftes. So they could have possibly been called up for the Korean war.