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  1. #1001
    Prime Minister lukew's Avatar
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    Quote Originally Posted by mkhuh View Post
    Does this mod by any chance include the Great Powers AI (i.e. like the Ad Infinitum in SRI or MEIOU) so AI knows to gang up on the overly aggressive player? Thx
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  2. #1002
    Heya. Just wanted to say that I downloaded this mod a week or two ago, and I have to say that it is -definitely- one of the better ones out there. I'm in the process of a Holland->Netherlands game at the moment, and all of the new events, plus the fact you integrated DAO and the colony name changer mod has made it a pretty enjoyable experience. Though, I've been wanting to start up a Byzantine game, but I can't figure out how to make it work from a 1399 start. The modifier the Byzantines get when at war with the Ottomans is pretty darned useful, but I simply cannot think of a way to sustain an army that can compete with the Turkish one, as I cannot afford an army that can keep theirs at bay while I continue to recruit a larger one with the money I get from the modifier. And I can't attack Karaman/Candar since the Ottos have sphere'd them and warned me.

    Any advice/tips or whatever is appreciated :P

  3. #1003
    Quote Originally Posted by mkhuh View Post
    Does this mod by any chance include the Great Powers AI (i.e. like the Ad Infinitum in SRI or MEIOU) so AI knows to gang up on the overly aggressive player? Thx
    You may not get a cookie, but you might as well have an answer to your question - no, not at the moment. We're looking at it, but Divine Wind seems to have diminished the value of Ad Infinitum and it does add significant system pressure.


    Quote Originally Posted by NezzeOne View Post
    Heya. Just wanted to say that I downloaded this mod a week or two ago, and I have to say that it is -definitely- one of the better ones out there. I'm in the process of a Holland->Netherlands game at the moment, and all of the new events, plus the fact you integrated DAO and the colony name changer mod has made it a pretty enjoyable experience. Though, I've been wanting to start up a Byzantine game, but I can't figure out how to make it work from a 1399 start. The modifier the Byzantines get when at war with the Ottomans is pretty darned useful, but I simply cannot think of a way to sustain an army that can compete with the Turkish one, as I cannot afford an army that can keep theirs at bay while I continue to recruit a larger one with the money I get from the modifier. And I can't attack Karaman/Candar since the Ottos have sphere'd them and warned me.
    DoW the Turkish minors on Day 1 and hope.

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  4. #1004
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  5. #1005
    Prime Minister lukew's Avatar
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    Quote Originally Posted by NezzeOne View Post
    Heya. Just wanted to say that I downloaded this mod a week or two ago, and I have to say that it is -definitely- one of the better ones out there. I'm in the process of a Holland->Netherlands game at the moment, and all of the new events, plus the fact you integrated DAO and the colony name changer mod has made it a pretty enjoyable experience. Though, I've been wanting to start up a Byzantine game, but I can't figure out how to make it work from a 1399 start. The modifier the Byzantines get when at war with the Ottomans is pretty darned useful, but I simply cannot think of a way to sustain an army that can compete with the Turkish one, as I cannot afford an army that can keep theirs at bay while I continue to recruit a larger one with the money I get from the modifier. And I can't attack Karaman/Candar since the Ottos have sphere'd them and warned me.

    Any advice/tips or whatever is appreciated :P
    Byzantium can institute liberum veto even though it has under 8 provinces so keep that in mind. Build up a 22k army (you'll be minting but when the modifier kicks in you'll be ok) then dow the ottos, wipe the individual 15k stacks (they should have around 40-50k in total) and when you're getting overwhelmed institute Liberum Veto and use the extra 15k to help you win. Also remember that 15k of their army will be busy sieging constantiople for 3 or so years, however its not worth scorching your main source of income since the supply limit is so high they won't take any attrition anyway. Good luck!
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  6. #1006
    Ahh! That did the trick. After I smashed the first stack or two, Poland (my ally) started to move in along with Lithuania and occupied the Balkans. After that, the Catholics smelled Ottoman blood and piled in, leaving me free to kick what's left of the Ottoman menace. Thanks!

  7. #1007
    Prime Minister lukew's Avatar
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    Here's a sneak peak at some graphics for the next release (4.0).

    NB "L'etat c'est toi" means "the state it is you" a reference to "l'etat c'est moi", though I'm sure you all knew that!
    Last edited by lukew; 14-10-2011 at 18:22.
    In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin

    England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'

  8. #1008
    Wow, that looks great, I cant wait!

  9. #1009
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    Very nice. I haven't played EU3 in years, but am looking to start up a new game and definitely want to use this mod. I think I'm going to wait until 4.0 comes out before starting so I hope it comes along soon!

  10. #1010
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    Quote Originally Posted by lukew View Post

    Here's a sneak peak at some graphics for the next release (4.0).
    *jaw drops to the floor*

  11. #1011
    To bad i will first finish my Polland-Russia game!


  12. #1012
    Quote Originally Posted by Sihulm View Post
    You may not get a cookie, but you might as well have an answer to your question - no, not at the moment. We're looking at it, but Divine Wind seems to have diminished the value of Ad Infinitum and it does add significant system pressure.
    Thanks. Not sure what's changed in DW AI to make that less relevant but great mod and I'd love to see what you decide either way.
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  13. #1013
    I'm still on version 1.11... I'm in the middle of a Byzantium-Rome game and since I think the current version changes the map I can't even use that. Once I finish the game (which will take a while - it's around 1490) I bet 4.0 will be out.

  14. #1014
    can't wait for the next update, any possibilities of telling us when you think it will be ready for release?

    @Ruanek - you should really stop it when 4.0 comes out...it's much better

  15. #1015
    Prime Minister lukew's Avatar
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    It will definitely be out within a month, though hopefully a bit sooner.
    In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin

    England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'

  16. #1016
    Dremora Courtier Arakhor's Avatar
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    You realise that Skyrim will be out in a month as well? I wouldn't want you to get sidetracked!
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  17. #1017
    Does this mod have a HTTT version? The DW barely runs on my pc with the new graphics, hence my limitation to HTTT mods only...
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  18. #1018
    Quote Originally Posted by Duke of Britain View Post
    can't wait for the next update, any possibilities of telling us when you think it will be ready for release?

    @Ruanek - you should really stop it when 4.0 comes out...it's much better
    I'd like to but this is the farthest I've ever gotten in a game of EU3 and I want to play it to the end. Maybe I'll get bored and stop after conquering Europe or something.

  19. #1019
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    Just a couple of bugs/comments to report from my Prussia game:
    • The form Prussia decision for Brandenburg requires your capital to be in the HRE. It makes sense, but this should rather be removed or added to the list of requirements, so that the player is aware of it.
    • The form Prussia decision also seems to stay active after being taken. You can't actually take the decision, but it still is shown. There should probably be a "NOT = { tag = PRU }" in the potential.
    • Some of the cultures and regions around the Baltic are seriously misplaced. Both the Prussian regions and the Prussian culture are misplaced. I imagine this is from not changing the province histories and region file when the DAO map was added in.
    • Due to the changes in tech speed, Castille and Portugal can get access to QftNW as early as the 1440's (leading to a very quick discovery of America). Their nation files should probably be edited to move this idea to a later slot (3 or 4 would probably work best).

    That's all I've noticed so far. Ignore anything that's been mentioned before if it's already in line to be fixed in 4.0.

  20. #1020
    New loadup screen is startling. However "l'etat c'est vous" seems more appropriate than "toi," which is a little curt.

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