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Thread: General Discussion

  1. #7001
    Quote Originally Posted by lukew View Post
    Ah, I misunderstood. Good idea.
    The reason I suggested it is that it is extremely unfun to have been waiting for the right leader for over 200 years, as Ming you can't switch to republic to drastically boost your chances of getting a good leader either.
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  2. #7002
    I'm playing as a Japanese Daimyo and for some reason I'm unable to demand annexation to my vassals. What are the requirements?

  3. #7003
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    Quote Originally Posted by Seathre View Post
    I'm playing as a Japanese Daimyo and for some reason I'm unable to demand annexation to my vassals. What are the requirements?
    You can't da daimyos. You'll have to unvassalise them then annex them I'm afraid. (this is hard coded and I can't change it)
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  4. #7004
    Quote Originally Posted by lukew View Post
    You can't da daimyos. You'll have to unvassalise them then annex them I'm afraid. (this is hard coded and I can't change it)
    That's disappointing, guess I'll have to decline all the missions pertaining to annexation of them.

  5. #7005
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    Could you add a check to the mission to vassalize a neighbour you have good relations with, so it doesn't fire if either nation isn't a monarchy. It always sucks when you get a mission saying "You've managed to improve relations with a neighbour. You should ruin them and go to war."

  6. #7006
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    Quote Originally Posted by joelwilliamson View Post
    Could you add a check to the mission to vassalize a neighbour you have good relations with, so it doesn't fire if either nation isn't a monarchy. It always sucks when you get a mission saying "You've managed to improve relations with a neighbour. You should ruin them and go to war."
    Why?
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  7. #7007
    Quote Originally Posted by joelwilliamson View Post
    Could you add a check to the mission to vassalize a neighbour you have good relations with, so it doesn't fire if either nation isn't a monarchy. It always sucks when you get a mission saying "You've managed to improve relations with a neighbour. You should ruin them and go to war."
    Politics is the domestication of war.

  8. #7008
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    Quote Originally Posted by LightStalker13 View Post
    Politics is the domestication of war.
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  9. #7009
    ^^ Yeah, shouldn't it be nations you have bad relations with that you get that to fire with?

  10. #7010
    MEIOU and Taxes lukew's Avatar
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    Quote Originally Posted by xerxesjc28 View Post
    ^^ Yeah, shouldn't it be nations you have bad relations with that you get that to fire with?
    Nah, you're good friends with them and realise they are 'weak and vulnerable' so you go in and 'help' them - by bringing them under your 'protection'.
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  11. #7011
    Makassar Can Into Yurop Qymaen's Avatar
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    Quote Originally Posted by lukew View Post
    Nah, you're good friends with them and realise they are 'weak and vulnerable' so you go in and 'help' them - by bringing them under your 'protection'.
    Hahaha! XD Especially when the computer decides it's a good idea for small Savoy (Player) to attack France (On it's way to being BBB).
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  12. #7012
    I have no idea if this has been suggested/tried/debated before, but has any thought gone into expanding/revising the trade goods? I don't know if there is a hardcoded limit for resources, or even if they can be changed, but it would be nice to do away with 100,000 grain provinces. And while I'm here, what about revising the Manufactory system? I always found it odd the refinery only did 2 resources, etc.

  13. #7013
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    Quote Originally Posted by geminisama View Post
    I have no idea if this has been suggested/tried/debated before, but has any thought gone into expanding/revising the trade goods? I don't know if there is a hardcoded limit for resources, or even if they can be changed, but it would be nice to do away with 100,000 grain provinces. And while I'm here, what about revising the Manufactory system? I always found it odd the refinery only did 2 resources, etc.
    It used to be different, the manufactories that is, in D&T. The manufactories used to give a bonus to four or so different trade goods.

    I've seen mods add resources. MEIOU, for example, has the civil service trade good.
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  14. #7014
    MEIOU and Taxes lukew's Avatar
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    Quote Originally Posted by Qymaen View Post
    It used to be different, the manufactories that is, in D&T. The manufactories used to give a bonus to four or so different trade goods.
    They did?
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  15. #7015
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    Quote Originally Posted by lukew View Post
    They did?
    I think they were, but it was a long time ago. Maybe I'm just imagining things. *shrug*
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  16. #7016
    MEIOU and Taxes lukew's Avatar
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    Quote Originally Posted by Qymaen View Post
    I think they were, but it was a long time ago. Maybe I'm just imagining things. *shrug*
    They didn't give a bonus to lots of trade goods. They do, however, give other minor bonuses such as naval fl/manpower among other things.
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  17. #7017
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    Quote Originally Posted by lukew View Post
    They didn't give a bonus to lots of trade goods. They do, however, give other minor bonuses such as naval fl/manpower among other things.
    Maybe the University should have a bonus for coffee...

  18. #7018
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    Quote Originally Posted by joelwilliamson View Post
    Maybe the University should have a bonus for coffee...
    Lol I've done that in my personal edits before.

  19. #7019
    Aren you going to make some way to convert Jurchen to Manchu without the player being Jurchen?
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  20. #7020
    There is no way for Jurchen to adopt Shenism. Nurhachi is leader of both Jurchen and Wild Jurchen, feels weird for an army led by Nurhachi Qing to beat an army lead by Nurhachi Qing. All three Jurchens are led by Nurhachi Qing from 1583, but not in a PU. To make the Qing dynasty requires owning and coring Beijing except the Manchu had neiher when they declared the Great Qing.
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