IMHO Vassals are already a strong asset, they need no further advantages. In reality you should worry about them rebelling, complaining, etc. but this aspect doesn't exist in the game.
About Vassals in the same tech-group but with lower tech levels, they should see their disadvantage gradually diminishing thanks to the neighbor bonus.
"The path to knighthood is paved with strength and nobility not LSD and sideburns." - Black Knight
Try the following great mod for EU3: MPM
My AAR: The Forgotten Ones - A Livonian Order AAR (SRI for DW) - Discontinued
That's because AI countries in certain tech groups don't colonize; Oman is pretty much the closest country which CAN colonize, and in fact should (they historically did have colonies). Just not in those locations. No different than Portugal going for the Caribbean.
Thing is, EU3 has limited or no ability to guide the AI in such matters. (Ironically enough, EU2 did, the developers removed it.)
Sunshine patriot - Southern California sunshine, that is...
plays EU2, EU3-DW (usually with D&T), and occasionally dusts off HOI, HOI2, CK, Rome, or Victoria
Sheridan's EU2 France 1419 Strategy Guide (outdated but still useful in concept)
Is Everything A Baited Hook?
And are there locks on our doors?
- Incubus
Empires From Kingdoms
A DVIP Mod based on the DVIP:MK Mod - Dead - Possibly Reviving for CK2
Death, Taxes and Glory (Long-Term Hiatus) - Death and Taxes AAR (Roman Empire)
The main issue I'm trying to solve is vassals being in lower tech groups. It doesn't make sense for them to stay in a lower tech group when they're a vassal of a higher tech nation.
I do agree, though, that vassals are pretty powerful. Is it possible to end alliances through events? Because from what I know the AI will only attempt to end vassalage when there's no alliance, which makes chances zero a month after vassalization.
-Ruanek
Dreyse riflemen seem to only have 1 defensive shock, I would assume it's meant to be 11?
Rome Reborn should go to all New-Rome concepts.
Italy, Roman Empire, and HRE.
"If Humanity does not end war, War shall end humanity."
I could see Italy doing it. Mussolini made the claim, after all. The requirements would have to be harder, though. Maybe an event series would work, with Italy gradually shifting focus to its Roman roots after Italy is united, BYZ is gone, and the HRE is gone (I can't see them claiming to be Rome with the HRE around - BYZ can only do it because they are Rome).
The HRE, though, doesn't have as much of a connection to Rome. And they already have "Roman" in the name.
-Ruanek
See, Don't see the HRE doing it - perhaps a requirement to forming the Roman Empire as the Italians is not to be part of the HRE? I don't see the need to unite under Italy first though - seems pointless.
Is Everything A Baited Hook?
And are there locks on our doors?
- Incubus
Empires From Kingdoms
A DVIP Mod based on the DVIP:MK Mod - Dead - Possibly Reviving for CK2
Death, Taxes and Glory (Long-Term Hiatus) - Death and Taxes AAR (Roman Empire)
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
Games I've played in:
Well, for an Italian state to claim to be Rome it would have to have all of Italy, at least. Maybe more. That's the core of the Roman Empire, after all. So they'd be able to form Italy. And Rome should be harder than Italy, so maybe they should need Greece/that area, too. And the rival "Roman" nations would have to no contest it (so BYZ is gone, and the HRE is gone).
There is a historical basis for it, to a degree. Many Italian states did seek connections with their Roman past, and a unified Italy could certainly have made the claim within the time period if it was around. Mussolini made the claim, for example, and it seems logical to assume that if Italy formed centuries earlier they might have made the claim earlier, especially if they were a major power.
It would add more interesting stuff to the region.
Culture shifting, unfortunately, is pretty historically inaccurate and I almost never do it. The only major reasons to do it are in my opinion gamey (to be one nation and get a unification in another region, for example).
-Ruanek
Is Everything A Baited Hook?
And are there locks on our doors?
- Incubus
Empires From Kingdoms
A DVIP Mod based on the DVIP:MK Mod - Dead - Possibly Reviving for CK2
Death, Taxes and Glory (Long-Term Hiatus) - Death and Taxes AAR (Roman Empire)
I don't know about that, Tech Groups encompass cultural aspects while Vassal/Overlord is more a relation between local "bosses". Perhaps a little modifier to reflect the neighbor bonus between Vassal and Overlord could be implemented though.Originally Posted by Ruanek
"The path to knighthood is paved with strength and nobility not LSD and sideburns." - Black Knight
Try the following great mod for EU3: MPM
My AAR: The Forgotten Ones - A Livonian Order AAR (SRI for DW) - Discontinued
Seems to me like +100% defensiveness for maximum defense sliders is a bit overpowered. I suggest halving it.
I should go.
Can someone explain variable claim? And do vassals count in this effort?
Well the 'Rome Reborn' would only go for states whom actually may have a claim on being the successors to the Roman Empire.
Byzantium is still the Eastern Roman Empire, the HRE is the Popes' version and Germanys' version of Rome, Lotharingia is a successor state to the original 'Holy Roman Empire' so through their history they can 'rebuild' the Western Roman Empire, Russia claimed this via marrying with the niece of the last Byzantine Emperor and so forth.
They all had actual reasons to declare themselves Rome-potentials. This is the original intent and why Rome Rebuild should go to all Rome-potentials. Just they would have different descriptions, but just the same effects.
Also variable claim is how many territories you have in relation to the 'region' that the nation was historically on. Just go to the 'Region' tab and then see how many territories you need to make said nation.
"If Humanity does not end war, War shall end humanity."