I think that the requiments for the Divine Supremacy National Idea (+1 missionaries, +1 tolerance of the true faith) should be lessened, since one of the reasons that you would want missionaries is often that you need those missionaries :P
I think that the requiments for the Divine Supremacy National Idea (+1 missionaries, +1 tolerance of the true faith) should be lessened, since one of the reasons that you would want missionaries is often that you need those missionaries :P
I just tried the 4.0 mod in a game as Brandenburg and I have to ask if Stability and revolt risk is meant to behave like I saw it do. Every country, no exception, is at +3 stability with occasional dips into +2 which are quickly reversed to +3. When my own stability dropped I saw that stability costs were extremely low which would explain it. My costs were something like 90 ducats to raise stability, I could go up a level without touching the stability slider just from my monarch's contributions in three months or less.
There's also war exhaustion and revolt risk. My neighbour Poland had provinces I had cores on and I was hoping for some unrest to weaken them but even with war exhaustion over 10 the revolt risk in their provinces were 0%. And, as mentioned, stability costs were so low that I couldn't hope for stability hits to make them more prone to revolt either.
What Magnive is saying is that the requirements should be relaxed - i.e. that it shouldn't require +1 Narrowminded. I'm torn. On one hand as an Innovative country you get no or little missionaries, even with Act of Uniformity and Popery Act at full Innovative your missionary gain is -0.2/yr, and sometimes I really need missionaries. On the other hand one of the things I love about D&T is that the sliders emphasize the tradeoffs. Having no slider limits for Divine Supremacy means you can be both teching into space and have missionaries, which kinda defeats the purpose.
That's our logic behind it. Also why would you need missionaries if you're innovative. You have high tolerance, and high innovative unlocks the extra tolerance ideas so there really is no need to waste money converting provinces unless, I suppose, if they're new world provinces, but that's just a trade off you have to make.
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'

I was wondering if its not to much of a hassle to revert the following changes back to game default "vanilla".
- National policy sliders
- Advisors , Simple
- National Ideas
Is it as simple as replacing for example policies.txt with the vanilla one, or is this far more complicated.
Are other changes also involved in this change?
I have little to no experience in editing or coding such things, so i appreciate if someone could help me out.
I love most of the changes in Death and Taxes, but for me and a friend the FULL Death and taxes experience is a bit to much to handle right now.
You could but they are the whole point of Death and Taxes, the main thing our mod is about, so it would be a bit stupid. If you really want to delete 'ideas.txt', 'policies.txt' and 'advisors.txt' from the eu3/mod/deathandtaxes/common file.
PS There will be balance issues if you do this.
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'
All of those things can easily be reverted by copying the the vanilla text files found in the "common" folder("ideas", "advisortypes", and "policies") over the ones included in D&T. They can also be deleted from D&T, but I'd recommend simply creating a backup of the D&T versions of those files and then moving the vanilla ones into that folder.
*Emu'd
Mods:(Included in Death and Taxes and Magna Mundi DW)AARs:Spain: Second to None AAR (Ended by too much luck)
I want missionaries because I'm playing as Japan, and I want catholic provinces so that I can get cardinals, so that I can make full use of Holy War, and later Imperialism in order to gain total control of the Curia :P
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'

On a second thought, you might be right lukew, a big point of the game is the slider system.
Guess we just didn't give it enough time to adapt to these changes.
Prior to this mod , we only manages to play one game were we managed to last past 1500.
So with these changes, we felt like "noobs" again. The mod plays very much differently then the vanilla.
We will give the mod a serious try, in retrospect we did sound like douches with our request.


(Stronger Sliders + Ideas, Unique Missions + Decisions, Extended Timeline, DAO Map and More!)
A High Middle Ages Mod from the End of the first Crusade to 1821
I'm planning to do so, but isn't +1 narrowminded for the idea a bit harsh? :P
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'
Yeah, but that's very annoying as a non-western country :P But I'm not asking to remove all requiments for missionaries on the Divine Supremacy, but perhaps make it so that you can still take it at -1 innovative, and then make the innovatite slider increase missionary cost? I'm not sure, but I would believe that even innovative rulers preferred their subjects to be of their own religion :P
To an extent, but: http://en.wikipedia.org/wiki/Christi...Ottoman_Empire
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'
I think the point is that in order to be truly innovative in this period, you generally had to be accepting of outside influences, even if they did undermine or at least bring into question certain religious principles. That was, for example, of the big issues of the Renaissance and the Reformation.
Mods:(Included in Death and Taxes and Magna Mundi DW)AARs:Spain: Second to None AAR (Ended by too much luck)
Hrmf... Why do you never get those heresy events when you need them :P