In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
Games I've played in:
I'll keep this in mind and see what I can do. If you ever play as the Inca, you'll occasionally get a civil war event if you're not in the best shape. It causes large scale rebellions that are scaled with your nation's size. I might be able to throw together some generic versions of these to give nations very occasional uprisings that seem a little more organized and threatening.
Mods:(Included in Death and Taxes and Magna Mundi DW)AARs:Spain: Second to None AAR (Ended by too much luck)
It questionable. I'd say remove the Livonian Order/Teutonic Order areas completely, simply because the HRE didn't formally claim the area. It was just responsible for the treaty that handed it over the the LO/TO. I think maybe Riga should have the option of joining the HRE. That might be the best way to handle the situation: Give non-crusader states in that area the option to join the Empire, but perhaps with a cost and certain requirements.
Mods:(Included in Death and Taxes and Magna Mundi DW)AARs:Spain: Second to None AAR (Ended by too much luck)
The Ottoman Greece during its rule by the did not have nearly the economic prosperity as before, so I don't understand why it should now be treated as though it had the same economic situation if taken by the Ottomans. Further I do not see any great gameplay reasons to change it, as before this change was made the Ottomans still changed Istanbul to Turkish culture with its decision that makes it the Capital, which goes right along with the its historical economy as it was not based at all in Greece. Greek becoming an accepted culture of the Ottomans already takes care of the income problems if this is really about income.
A reasoning for the change was also said to be the Greeks in a way welcomed the Ottoman rule because they were more innovative and less corrupt. Even if that were true for the short-term, it certainly was not for the long term! And if you flip it to the other side, I hardly see the the Turks being welcoming to the Greeks if Byzantium takes Turkish Asia-Minor!
I agree - If you are going to remove a few HRE provinces, all the ones in the Baltic States should be removed except for Riga, which was basically a Catholic outpost in the pagan baltics. Of course, these provinces could be reincorporated into the Empire through Rigan conquest, which are usually only player-led.
You may want to read what CanOmer wrote about putting them in the same group here (and the next few pages):
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
Games I've played in:
CanOmer made a good argument, but it wasn't without its flaws. The fact of the matter is that cultures and culture groups can be difficult to group together and break apart. The Greek-Turkish merger is change that can easily be argued either way. As with most changes, I think it's best to let gameplay prove whether "stretching" history a bit is worth it.
Mods:(Included in Death and Taxes and Magna Mundi DW)AARs:Spain: Second to None AAR (Ended by too much luck)
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
Games I've played in:
Since we are discussing cultures, I've noticed in particular that Iraqi al arab (whatever the province is named) in Iraq almost always gets converted to mongol. I don't know if the Jalyrids are somehow managing to use that one culture change decision/modifier or if the rate of conversion of a province based on it being your capital is too large, but it's annoying to see a large revolter Iraq not having the province named Iraq. Happening in every game for me.
Well there the confusion can be found. Tuchel and Pomerelia are not the same things. Tuchel was a part of Pomerelia and German inhabited. Pomerelia as a whole, was German populated in the cities, and Polish and Kashubian populations in the rural areas. Atleast that's the way I think it was.
Also wiki says Pomerelia should be Pomeranian inhabited.
I'm referring to "Tuchel" in game terms, a province (not the city), which roughly corresponds to West Prussia, Pommerelia, and the Polish Corridor (though not exactly the same as any of them; W. Prussia had part of Hinterpommern, Posen, and Thorn; Pommerelia includes Danzig and Royal Prussia I believe; the Polish Corridor specifically refers to the strip of land between Danzig and the in-game Koslin province); the region had, roughly, a 2 - 1 ratio of Poles to Germans at the time of the Second Republic, which infers that it never had a German majority at any point during the how ever many non-continuous years it had been in German control.
Luke, would you consider allowing substitution of advisors for ruler skill? for example advisor 6=ruler 8, advisor 5=ruler 7, advisor 4=ruler 6.
Doctrinas bello aptare
It would be awesome if you could make http://www.deathandtaxesmod.com/ link to the thread with the download link, like it used to. :P
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
Games I've played in:
I keep wondering if we should have some sort of "Your ideas/wishes for the next version of D&T" like most of the main games have.
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
Games I've played in:
Ius Hibernicum, in nomine juris. Quidquid latine dictum sit, altum sonatur.
Ancestor Moth scribe for CK 2: Elder Kings - can you rival Tiber Septim's power?
Burgundy: A Dream of Lotharingia (a Death & Taxes AAR - currently on hiatus)
The Three Certainties of Life (a Byzantine D&T AAR - updated 03.06.12)