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Thread: General Discussion

  1. #6081
    Ruler of the Queen's Navee George LeS's Avatar
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    Quote Originally Posted by kepler View Post
    Imho naval tech scaling in a different way makes sense only if you plan eventually to do the same with the other techs. Otherwise I find it a bit unnecessary and confusing.
    The thing is that lukew asked me to adapt from my own mod to D&T. That's what I sent him. Just how this'll work out, eventually, is his call.
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  2. #6082
    Why Granada is a vassal of Castiglia?

  3. #6083
    Prime Minister lukew's Avatar
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    Quote Originally Posted by George LeS View Post
    The thing is that lukew asked me to adapt from my own mod to D&T. That's what I sent him. Just how this'll work out, eventually, is his call.
    I love the new naval tech stuff, it's great
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    England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II', 'Death Taxes and Glory IV', 'Saturday Night's Alright For Fighting III', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'


  4. #6084
    Every day is exactly the same anubisfike's Avatar
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    Quote Originally Posted by anubisfike View Post
    How does the administrative efficiency system work? It seems like it's so random.
    Luke pls.

  5. #6085

  6. #6086
    Quote Originally Posted by WickedMind View Post
    Why Granada is a vassal of Castiglia?
    So that Castille doesn't complete the Reconquista at day 1, presumably.

  7. #6087
    Quote Originally Posted by Blackfish View Post
    So that Castille doesn't complete the Reconquista at day 1, presumably.
    Nevertheless its unrealistic, embarassing and retarded.

  8. #6088
    Captain kepler's Avatar
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    Quote Originally Posted by lukew View Post
    I love the new naval tech stuff, it's great
    The naval stuff is good and I have also played Rex Maris so I know a lot of research goes into George's work. And certainly you have more important stuff to work on at the moment. But I hope that eventually all techs will be at the same level of details.
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  9. #6089
    Quote Originally Posted by Joghurt View Post
    Nevertheless its unrealistic, embarassing and retarded.
    Did you decide to just roll out three random words of increasing force to describe your feelings?

  10. #6090
    Quote Originally Posted by Dafool View Post
    Are you playing 6.2? There was a bug with there being two provinces labeled as Madras and thus one existed on the map and the other didn't (hence the location defaults to the very center of the map, Africa). My fix seemed to be working fine when I tested it with 6.2. Can anyone else confirm or deny this?
    Yeah I do. For me it is still there.
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  11. #6091
    Why there is no nations on the north america? There will be in a future version?

  12. #6092
    Field Marshal Dafool's Avatar
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    Quote Originally Posted by Joghurt View Post
    Nevertheless its unrealistic, embarassing and retarded.
    In real life, Granada was a on and off tributary state of the Castillians. It's not incredibly unrealistic to portray them as vassals.
    Quote Originally Posted by Tigernekro View Post
    Yeah I do. For me it is still there.
    I'll take a second look then.

  13. #6093
    Captain kepler's Avatar
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    Quote Originally Posted by WickedMind View Post
    Why there is no nations on the north america? There will be in a future version?
    Dafool or Luke will correct me if I'm wrong, but North American Tribes are deemed to be too disorganised and fragmented to be represented as a country in EU3 and, from a game-play perspective, they used to mess up too much with other aspects of European colonisation.
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  14. #6094
    Quote Originally Posted by kepler View Post
    Dafool or Luke will correct me if I'm wrong, but North American Tribes are deemed to be too disorganised and fragmented to be represented as a country in EU3 and, from a game-play perspective, they used to mess up too much with other aspects of European colonisation.
    Ok, i'm asking for that because in the central america there is a lot of nations

  15. #6095
    Captain kepler's Avatar
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    Well, my guess is that they were much more organized and in my games colonization of Central and South America by the AI proceeded smoothly despite these countries.
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  16. #6096
    There seems to be an unusual situation, where an army in Bursa is able to block the crossing from Edirne to Basilkir across the sea of marmara

    Is this at all intentional?
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  17. #6097
    Probably a good place to ask: is anyone else having problems using with Clausewitz Scenario Editor with D&T? It says there's something wrong with the loadingtips.csv file in the localisation folder.

  18. #6098
    Quote Originally Posted by askagorn View Post
    Not sure if it's a vanilla bug, but in my game (1452), Venezia reached max population (1 million) a long time ago, and currecntly has a growth rate of 77%, 68% of which comes from "Centre of Trade Level".
    Yeah, in my Portugal game Fez became a huge CoT and got a 100%+ growth rate...it's not a vanilla thing, something is wrong with the CoT bonuses.

  19. #6099
    Every day is exactly the same anubisfike's Avatar
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    Yeah the bonus growth from CoT levels is extremely overpowered.

  20. #6100
    Quote Originally Posted by Maver1ck View Post
    There seems to be an unusual situation, where an army in Bursa is able to block the crossing from Edirne to Basilkir across the sea of marmara

    Is this at all intentional?
    As in, an army is blocking the crossing? No navy's in the Sea of Maramara? I know that CanOmer only edited the Thrace region crossing for fleet blockades (by putting thrace on both the Balkan peninsula and Anatolian)

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