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Thread: General Discussion

  1. #5961
    Field Marshal Dafool's Avatar
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    Quote Originally Posted by IronMaiden666 View Post
    When invading northern India my armies simply dissapears down into undiscoverd southern India. I still siege the correct province but I can't see my own troops or the opposing troops. The same with all indian nations, there armies are all stacked up in the same prvince around Assam somewhere. Will it be solved in next update?
    This problem has been reported twice now, but I have been unable to replicate it. Please post a screenshot showing what's happening and showing which province you were coming from and which one you were going to.

  2. #5962
    Syndra´s Warrior Sarius1997's Avatar
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    My game crashes everytime when i finish my second colony, i´m playing hosokawa, version 6.1, the date is September 30. 1446.
    I can forgive, but i can´t forget.

    And luckily the reality has no advertising budget...

    Commander of the 1st South German Jäger-Regiment, in the Victoria II forum jacobin revolt.

  3. #5963
    Field Marshal Dafool's Avatar
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    Quote Originally Posted by Sarius1997 View Post
    My game crashes everytime when i finish my second colony, i´m playing hosokawa, version 6.1, the date is September 30. 1446.
    When your game crashes like this, please go into your EU3 folder, then into the "logs" folder, open the "game" file, and then post the last few lines here. They tell us exactly what happened when the game crashed.

  4. #5964
    First Lieutenant Rajputs's Avatar
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    Has the 6.0 version been released yet?
    Because I wasn't able to find it.

  5. #5965
    Quote Originally Posted by Rajputs View Post
    Has the 6.0 version been released yet?
    Because I wasn't able to find it.
    Are you serious? Look at the 1st page lol.

  6. #5966
    First Lieutenant Rajputs's Avatar
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    Thanks for telling me.
    I mistook it for 5... my bad.

  7. #5967
    This is what game.log says at the time of my crash:


    [messagehandler.h:261]: 30 January, 1466 Event: 'Support mercantilist faction.' in 'Merchant Fractures' for The Knights.
    [messagehandler.h:261]: 30 January, 1466 Event: 'Spare no expenses...' in 'Improvements in Government Technology' for Shoni.
    [messagehandler.h:261]: 31 January, 1466 Event: 'Too many cowards' in Maharasthra.
    [messagehandler.h:261]: 1 February, 1466 A Centre of Trade disappeared from Dzungaria
    [messagehandler.h:261]: 1 February, 1466 A new Centre of Trade appeared in Tomsk

  8. #5968
    Also i have to admit that I have some performance issues. Although my EU3.exe is fixed to use 4 gb RAM the mod just pauses around 8 times half a year on x5 speed, no matter if at the end of month or not. Quite embarassing.

  9. #5969
    MEIOU and Taxes lukew's Avatar
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    Death and Taxes 6.2 released
    Ok, this should fix almost all of the major bugs aside from the silhouetted islands in the sea problem. Enjoy!
    PS This should significantly improve performance as we sorted out two events that were causing lag. Please let us know if it's still much slower than the 5.14.

    ~Download Death and Taxes 6.2~

    Changelog:
    Code:
    • QFTNW requirements altered slightly.
    • Japan can't be formed if Japan exists and owns more than 1 city.
    • Forming Japan doesn't require uncolonised provinces.
    • Fixed the Disband Shogunate decision.
    • Tonkin and Annam are the correct form of Buddhism.
    • Durrani starts as Pashtun culture.
    • Aksai Chin starts as Uighur culture.
    • The pause icon is a lot more subtle.
    • Finnish cavalry requires land tech 8.
    • Vassalise cbs give slightly higher peace cost.
    • Government buildings give more stab cost reduction to make them more viable.
    • Portugese mp nerfed a bit.
    • Royal palace is available earlier.
    • Royal palace and glorious monument give a small amount of prestige.
    • Infantry prices lowered slightly.
    • Government 5/6 buildings buffed slightly.
    • Forming China requires you to be in the Eastern religion group.
    • Centres of trade give far less base tax and manpower.
    • British sepoy armies nerfed a bit.
    • Westernisation mechanics altered slightly.
    • Asian province localisations fixed.
    • Local and global trade income modifier renamed to local and global trade worth.
    • The Devshirme system can be enacted in provinces which neighbour a province with the Devshirme system.
    • Devshirme system nerfed slightly.
    • Merchant republic fixed so it gives -25% merchant cost again.
    • All new provinces placed in the correct continents.
    • Correct regions added in South America so that trade goods are gained correctly.
    • Hopefully fixed the event which is causing lag.
    • Claim timer fixed (hopefully).
    MEIOU and Taxes for EUIV - Download Now!
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    'Is this version save game compatible?' -Everyone

  10. #5970
    Field Marshal Dafool's Avatar
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    Quote Originally Posted by askagorn View Post
    This is what game.log says at the time of my crash:


    [messagehandler.h:261]: 30 January, 1466 Event: 'Support mercantilist faction.' in 'Merchant Fractures' for The Knights.
    [messagehandler.h:261]: 30 January, 1466 Event: 'Spare no expenses...' in 'Improvements in Government Technology' for Shoni.
    [messagehandler.h:261]: 31 January, 1466 Event: 'Too many cowards' in Maharasthra.
    [messagehandler.h:261]: 1 February, 1466 A Centre of Trade disappeared from Dzungaria
    [messagehandler.h:261]: 1 February, 1466 A new Centre of Trade appeared in Tomsk
    I don't see anything there that indicates a bug. My best suggestion is to try out 6.2 and see if you're still getting crashes. Someone else with a similar problem posted a save and I didn't experience any crashes with it in 6.2, so hopefully whatever issue it was, it's fixed there.

  11. #5971
    MEIOU and Taxes lukew's Avatar
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    Quote Originally Posted by Dafool View Post
    I don't see anything there that indicates a bug. My best suggestion is to try out 6.2 and see if you're still getting crashes. Someone else with a similar problem posted a save and I didn't experience any crashes with it in 6.2
    I believe it may be an issue where multiple COTs get created on a single province (which is fixed in the 6.2).
    MEIOU and Taxes for EUIV - Download Now!
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  12. #5972
    First Lieutenant Rajputs's Avatar
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    Nice update!
    Is there any reason why Punjab is Sunni?
    I say this because it's ruler is Ranjit Singh who was a Sikh.

    And am I supposed to see the white map in the background?

  13. #5973
    MEIOU and Taxes lukew's Avatar
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    Quote Originally Posted by Rajputs View Post
    And am I supposed to see the white map in the background?
    Screenshot please?
    MEIOU and Taxes for EUIV - Download Now!
    Development Diary | Wiki | Release announcement | Facebook
    'In this world nothing can be said to be certain, except Death MEIOU and Taxes' -Benjamin Franklin
    Death and Taxes - an EUIII DW mod
    'Is this version save game compatible?' -Everyone

  14. #5974
    Quote Originally Posted by lukew View Post
    Death and Taxes 6.2 released
    Ok, this should fix almost all of the major bugs aside from the silhouetted islands in the sea problem. Enjoy!
    PS This should significantly improve performance as we sorted out two events that were causing lag. Please let us know if it's still much slower than the 5.14.

    ~Download Death and Taxes 6.2~

    Changelog:
    Code:
    • QFTNW requirements altered slightly.
    • Japan can't be formed if Japan exists and owns more than 1 city.
    • Forming Japan doesn't require uncolonised provinces.
    • Fixed the Disband Shogunate decision.
    • Tonkin and Annam are the correct form of Buddhism.
    • Durrani starts as Pashtun culture.
    • Aksai Chin starts as Uighur culture.
    • The pause icon is a lot more subtle.
    • Finnish cavalry requires land tech 8.
    • Vassalise cbs give slightly higher peace cost.
    • Government buildings give more stab cost reduction to make them more viable.
    • Portugese mp nerfed a bit.
    • Royal palace is available earlier.
    • Royal palace and glorious monument give a small amount of prestige.
    • Infantry prices lowered slightly.
    • Government 5/6 buildings buffed slightly.
    • Forming China requires you to be in the Eastern religion group.
    • Centres of trade give far less base tax and manpower.
    • British sepoy armies nerfed a bit.
    • Westernisation mechanics altered slightly.
    • Asian province localisations fixed.
    • Local and global trade income modifier renamed to local and global trade worth.
    • The Devshirme system can be enacted in provinces which neighbour a province with the Devshirme system.
    • Devshirme system nerfed slightly.
    • Merchant republic fixed so it gives -25% merchant cost again.
    • All new provinces placed in the correct continents.
    • Correct regions added in South America so that trade goods are gained correctly.
    • Hopefully fixed the event which is causing lag.
    • Claim timer fixed (hopefully).
    No more Burgundy to China?
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  15. #5975
    MEIOU and Taxes lukew's Avatar
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    Quote Originally Posted by Sun_Wu View Post
    No more Burgundy to China?
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    Death and Taxes - an EUIII DW mod
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  16. #5976
    But luke, that was super realistic! Everybody knows that Burgudian Dream was to form china!


  17. #5977
    MEIOU and Taxes lukew's Avatar
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    Quote Originally Posted by Valiant_Hogers View Post
    But luke, that was super realistic! Everybody knows that Burgudian Dream was to form china!


    Okay
    MEIOU and Taxes for EUIV - Download Now!
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    Death and Taxes - an EUIII DW mod
    'Is this version save game compatible?' -Everyone

  18. #5978
    This patch can't use my old saves properly. I have nogovernment and all military/navy is gone.

  19. #5979
    MEIOU and Taxes lukew's Avatar
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    Quote Originally Posted by askagorn View Post
    This patch can't use my old saves properly. I have nogovernment and all military/navy is gone.
    Saves don't work between x.0 and y.0, ie 5.14 > 6.2 won't work. Only 6.x > 6.y will be save compatible.
    MEIOU and Taxes for EUIV - Download Now!
    Development Diary | Wiki | Release announcement | Facebook
    'In this world nothing can be said to be certain, except Death MEIOU and Taxes' -Benjamin Franklin
    Death and Taxes - an EUIII DW mod
    'Is this version save game compatible?' -Everyone

  20. #5980
    I've been playing on 6.1.

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