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Thread: General Discussion

  1. #3401
    MEIOU and Taxes lukew's Avatar
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    Quote Originally Posted by Erebos26 View Post
    so it isn't compatible with old save games?
    It is compatible for 4.0 and up.
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    Death and Taxes - an EUIII DW mod
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  2. #3402
    Captain DarkSpartan's Avatar
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    If I clicked the autobuild option at the beginning of the game, can I turn it off later?
    Some say the universe is almost full of honest people, I say the universe is full of almost honest people

  3. #3403
    Everybody renames Anatolia in Greek. I've done just the opposite! EU3_14.jpg

  4. #3404
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    So, how exactly is AI behavior programmed/edited within the game files? I've been wanting to take a look at that section, but I have no idea where to start, and I'm rather adverse to simply combing through all the files (I have classes to study for, after all )
    "A wise and frugal Government, which shall restrain men from injuring one another, shall leave them otherwise free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned. This is the sum of good government, and this is necessary to close the circle of our felicities." -- Thomas Jefferson, excerpt, First Inaugural Address, March 4, 1801

    "Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak and esteem to all." -- George Washington, 1775

  5. #3405
    Major Ryasyr's Avatar
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    Quote Originally Posted by lukew View Post
    Death and Taxes 4.2 Released
    This adds the tonnes of new features from the 0.2 of the Malaya mod.

    ~Download Death and Taxes 4.2~

    Code:
    • Malaya mod v0.2 added:
    • Fixed a crash-to-desktop issue from mousing over religious conversion decisions (thanks Dafool)
    • Added the Religious Conversion modifier for recently-converted countries, giving extra missionaries and prestige for a decade after conversion
    • Increased AI chance to religious conversion to 100% once conditions were met
    • Pahang province is now controlled by Ayutthaya (Thailand) at game start, not Majapahit
    • Pahang country tag added as a revolter
    • Decision "Form Malacca" for Malay countries on the Malay Peninsula or the eastern coast of Sumatra now available
    • More historical data relating to monarchs, etc. added (thanks Sudertum)
    • Makassar is now a COT at game start, to fulfill SE Asian trading needs until Malacca is founded in the early 1400s
    • Malaccan Straits toll added as a triggered modifier if a country owns the provinces of Siak, Johor and Malacca, giving +25% to trade income
    • Included the Malayan peninsula in the "Indonesia" region of the regional map-mode, so that it counts for claim in forming Malaya and will give Malayan cores upon forming Malaya
    • Included sub-regions in the regional map mode for the archipelago, including Malayan Peninsula, Sumatra, Borneo, Java, Lesser Sundas, Philippines and Malukus
    • Ternate, Tidore, Tanah Hitu are now Moluccan primary culture
    • Dayak, Sumatran, Javanese and Bali-Sasak cultures added to Malay group
    • Tetum and Flores-Sumba cultures added to Pacific group
    • Negara Dipa, Kutai, Sukadana and Brunei are now Dayak primary culture
    • Demak, Majapahit, Sunda, Banten and Mataram are now Javanese primary culture
    • Aceh, Aru, Srivijaya, Siak, Palembang, Tulang Buwang and Pagaruyung are now Sumatran pirmary culture
    • Bali and Bima are now Bali-Sasak primary culture
    • All provinces in the Maluku region are now Moluccan culture
    • All provinces in the Sumatra region are now Sumatran culture
    • All provinces in the Borneo region are now Dayak culture
    • All provinces in the Java region aside from Bali are now Javan culture
    • Bali and Sumbawa are now Bali-Sasak culture
    • Flores and Sumba are now Flores-Sumba culture
    • Timor is now Tetum culture
    • Event "The Founding of Malacca" to be added for Majapahit if in control of Malacca in the early 15th Century
    • Missions for Netherlands/Holland, Spain, France, Portugal and England/Great Britain to promote colonisation of the region
    • Religious conversion decisions now only appear in the list after certain dates pass and when countries of the relevant religious group are actively trading in the region
    • Orthodox is now available as a conversion option
    • Province of Benkulen completely re-historied
    • Pagaruyung Kingdom's capital relocated to Minangkabau
    • MTTH of religious province conversion events shortened from 1200 months to 850 months
    • Ayutthaya has been buffed, with slightly increased base tax and Level 1 forts in all four of their primary provinces (to make them more threatening to the larger Malayan countries, as they were historically)
    • Malayan Peninsula re-historied to reflect increasing British control over the 18th and 19th Centuries
    • Mission for Malay culture group countries to improve relations with Ming
    • Events to promote the collapse of the Majapahit Empire in the 15th Century and the rise of the successor state of Demak implemented
    • Form Malayan Nation decision completely reworked
    • Event for Malay and Pacific-culture owners of Sulu province to add Sulu core and culture-shift the province to Filipino.
    • Tagoloan discovered by Sulu right off the bat (but by no other country)
    • Missions added for Sulu to colonise Tagoloan and conquer Sabah
    • Kingdom of Galuh added in western Java a a revolter and as a historical nation between 1475 and 1482
    • Philippines has been added as a standard colonial revolter using EU3's vanilla Chile as a template.


    Now we wait for 5.0 :P

  6. #3406
    Field Marshal Faeelin's Avatar
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    Quote Originally Posted by tigerkid View Post
    You cant colonize, just demand them like in a normal war.
    sorry, you're right; in an older version the Khanate was a Horde.

    My next question: Is there a way to get cores on Chinese provinces as one of the Chinese states?
    I am therefore officially rooting for a Franco-German strike on Russia, prompting the Soviets to strike back with their hitherto secret nukes. This will serve as a salutary lesson to all involved and leave everyone suitably chastened.-El Pip

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  7. #3407
    Captain Erebos26's Avatar
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    maybe an event that gives free cores when you take provinces from the horde or other Chines states. (but only in the chinese region.
    If everyone thinks alike, like kids try to do during school, then the world would be incredibally boring.

    My Sengoku AAR- Rise of the Miura Clan: http://forum.paradoxplaza.com/forum/...2#post12939972

  8. #3408
    Field Marshal Faeelin's Avatar
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    If it's there, it hasn't fired at all this game.
    I am therefore officially rooting for a Franco-German strike on Russia, prompting the Soviets to strike back with their hitherto secret nukes. This will serve as a salutary lesson to all involved and leave everyone suitably chastened.-El Pip

    Great War: The American Front: Can the United States defeat Britain and its Confederate Lackeys? Or will the CSA defend its freedom against the Yankee Menace?

  9. #3409
    Captain Erebos26's Avatar
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    its not. I was suggesting that they could include it
    If everyone thinks alike, like kids try to do during school, then the world would be incredibally boring.

    My Sengoku AAR- Rise of the Miura Clan: http://forum.paradoxplaza.com/forum/...2#post12939972

  10. #3410
    Odd, the version number in the mod manager doesn't seem to have been updated in version 4.2.

  11. #3411
    I have a question - how can I buff up the Administrative skills of my dynasty?
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  12. #3412
    Captain Erebos26's Avatar
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    you really can't
    If everyone thinks alike, like kids try to do during school, then the world would be incredibally boring.

    My Sengoku AAR- Rise of the Miura Clan: http://forum.paradoxplaza.com/forum/...2#post12939972

  13. #3413
    Okay, someone dun goofed when integrating my Malaya Mod. It's using the old D&T Criteria for the Form Malaya decision - claim on the Indonesia region being greater than 15. But with my re-historied Malay region, this makes Majapahit totally and completely broken in every sense of the word.

    I reworked the decision to require total control of at least 3 of the 5 regions in the archipelago - the Malay Peninsula, Sumatra, Java, Borneo and/or Sulawesi. Since parts of all 5 regions are partly occupied by Muslims or Animists (heathens un-annexable to the Hindu Majapahit), this requires that Majapahit's vassal-empire collapse and then another Malay country re-conquer a good chunk of the archipelago by force.

    Secondly, the events to force the collapse of the Majapahit only trigger for the Majapahit. Not for Malaya. If the Majapahit manage a tag-change before ~1400 (as they seem to do in my runs on this new 4.2 version), the events won't fire, and Majapahit/Malaya will remain the nightmare of SE Asia for a couple centuries.

    I included this reworked decision in my changelog for V.0.02 of the Malaya Mod. And you included that part of my changelog in your changelog of V.4.2 of Death and Taxes. Yet even though it's in your changelog, it's nowhere to be seen in the game.
    Last edited by Krankovich; 29-01-2012 at 08:49.
    Malaya Mod v.0.03 - Out Now
    Click Here

  14. #3414
    Does England still start as the defender of the catholic faith? As it is now, England will attack any non-catholic country that wages war on catholics at the beginning of the game, resulting in those annoying English provinces everywhere around the med. sea, especially in Anatolia/Balkans.

  15. #3415
    Captain Erebos26's Avatar
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    would it be a good idea to add in an event (similar to the tribal sacking event) that fires for everyone after a big battle(if they are victorious(and their leader is involoved) where it gives the people in your country less WE because they are happy that the war seems to be going well?
    If everyone thinks alike, like kids try to do during school, then the world would be incredibally boring.

    My Sengoku AAR- Rise of the Miura Clan: http://forum.paradoxplaza.com/forum/...2#post12939972

  16. #3416
    keep up the good work luke. I wish this mod was the vanilla version of the game.

  17. #3417
    Actually, "Defender of the Faith" explains why England always takes over Morocco and some of the Mediterranean Islands. Since they start with a strong navy, and those countries almost always end up at war with a catholic province very quickly.

  18. #3418
    Quote Originally Posted by TheDarkMaster View Post
    Actually, "Defender of the Faith" explains why England always takes over Morocco and some of the Mediterranean Islands. Since they start with a strong navy, and those countries almost always end up at war with a catholic province very quickly.
    honestly England is OP right now because of their navy and how effective port blockading is.
    I have played around 10 different games with 4.0-4.2 and England ALWAYS expand like crazy in France, Africa, Scandinavia and in Turkey. I believe the reason is that because of their big and strong navy no one can get to the British isles. But the biggest reason is properly that blockading ports is to strong.

    I would love to see the war score half or at least reduced
    AND
    war exhaustion gotten from port blockaded reduced.

    This would still make it so the British isles wont get swarmed because their navy is strong and the country England fight wont crumble to rebels.

    It is weird/crazy/stupid that England can take on France, Denmark and Norway on the same time and still win big time

  19. #3419
    First Lieutenant twinxor's Avatar
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    So I was invading South America (sorry, Inca) and got the event where you decide on what your policy should be towards the natives. I chose trading, and kept getting this powerful event where trading with the locals was giving me a trade tech bonus. What do the other options do?
    Future CKII expansion: The Americas, 1000 AD

  20. #3420
    Quote Originally Posted by twinxor View Post
    So I was invading South America (sorry, Inca) and got the event where you decide on what your policy should be towards the natives. I chose trading, and kept getting this powerful event where trading with the locals was giving me a trade tech bonus. What do the other options do?
    Dunno about the other ones, but I know Conquer the Savages can fire events that either reduce your infamy or increase it.

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