Welcome back to another development diary about Sengoku. This week, I'm back at posting it. During the next few weeks you'll see handson previews appearing, as we've given out preview copies to the press.
Today we'll talk about the important concept of honour.
In Europe we have chivalry and Japan they had the way of the warrior, Bushido. A code of honour and duty that spelt out how a samurai was supposed to live. However, like European chivalry the violence of the Sengoku era forced interesting interpretations on the code of Bushido. The era is filled with betrayals, how Togugawa went from being most loyal guardian of Hideyoshi’s son and heir to Shogun was rather creative interpretation.
Our solution is to make honour a currency in Sengoku. Actions that are considered bad, like attacking your evil neighbours, which in reality means advances your chances to win, the game cost honour. The honour cost for declaring war on someone depends on your relationship to them. Attacking someone you dislike is not as bad as attacking your best friend. While things are considered good, like giving out land to worthless good for nothing retainers, which sort of slow you down, gain you honour.
If you go below zero honour, it is an automatical game-over. If you are low on honour and want to restore some, and have some heirs, you can always commit seppuku, which will restore some honor to your family.