The problem is mainly that it was completly invisible for the players. It definitly feels like pdox didn't do much at all. If they actually have, then I guess you can take this as an apology.
Also I actually did not expect anyone from paradox to even read any of this thread, even less respond. So yeah - proved me wrong there, nice
edit: Also I don't think Pdox sucks at marketing or anything. It's more of an "was there even any marketing for dl?" thingy.
edit2: The timing of this decision also seems peculiar, considering that it felt like dl was currently regenerating its user base, with this era being the most active one since a long time. Including a steady pvp activity with acceptable waiting times in the DG. Atleast from what I've seen and heard, so it comes as quite a surprise to pull the plug now.
































), and I'm sorry if it seemed offensive against you. The point was that the entire PvE reward idea is just wrong. You get rewards for killed mobs, and that just doesnt allow enough creativity in mission. If you look at currect mission pool, its just like - kill all the mobs, kill more mobs as reinforcements, pick a crate(s) (but be sure to kill as many mobs as you can to get some reward for that), or kill all mobs and move to given spot on map....
