Whoever said the witness is a role instead of a trait was just wrong. It wasn't a role, and it still isn't a role.
Such a shame...
AOK is back. And in.
EURO is too. Whether he wants to or not.
Get Ironhead to get in too Randy. That way we can turn another of your games into an insane asylum.
Edit: This is in no way as a result of Reis summoning me. I do not accept summons anymore. Without human sacrifices that is.
AOK is back. And in.
EURO is too. Whether he wants to or not.
Get Ironhead to get in too Randy. That way we can turn another of your games into an insane asylum.
Edit: This is in no way as a result of Reis summoning me. I do not accept summons anymore. Without human sacrifices that is.
Ah, the famous AOK. I look forward to eating you.
Ah, the famous AOK. I look forward to defeating you.
Nobody defeats AOK... oh sure, you may hunt him... but that is not defeating him.
Oh sure, you may scan him and get him lynched... but that is not defeating him.
No, there are only two ways to defeat AOK. You either survive to the end as a wolf, and he survives to the end as a villager, and by the end he doesn't think you're a wolf. Otherwise you make it to the end, and, without having scanned him, catch him as a wolf based purely on analysis. Those are the only true victories.
Legends tell of a day where one man may some day rise and defeat AOK. That day has not yet come. Mostly because people hunt him and scan him so damn often
AOK is back. And in.
EURO is too. Whether he wants to or not.
Get Ironhead to get in too Randy. That way we can turn another of your games into an insane asylum.
Edit: This is in no way as a result of Reis summoning me. I do not accept summons anymore. Without human sacrifices that is.
Legends tell of a day where one man may some day rise and defeat AOK. That day has not yet come. Mostly because people hunt him and scan him so damn often
Nobody defeats AOK... oh sure, you may hunt him... but that is not defeating him.
Oh sure, you may scan him and get him lynched... but that is not defeating him.
No, there are only two ways to defeat AOK. You either survive to the end as a wolf, and he survives to the end as a villager, and by the end he doesn't think you're a wolf. Otherwise you make it to the end, and, without having scanned him, catch him as a wolf based purely on analysis. Those are the only true victories.
Legends tell of a day where one man may some day rise and defeat AOK. That day has not yet come. Mostly because people hunt him and scan him so damn often
Surely that could just as well be applied to EURO, Randy or the almighty Kiwi as well?
Interesting to read your rules for the cultist. Is it standard that only the cultist needs to send the message declaring alleigance to the GM, and not the wolf they're connecting with as well? I actually like that - it provides them an alternative to having to connect with a pack via the sorceror, and the JL will only have themselves to thank
Unless the JL deliberately uses a fake outing to try and get cultists to message the "outed" JL member...
Note that they need to message a wolf (or attached cultist/sorcerer) from that pack as well or it doesn't count.
(If the rules don't make that clear I have a little rewriting to do..)
As for the wolf not needing to send a PM.. I don't really see the point. Either the cultist chooses to join them, or he doesn't. For the wolves there is no real choice to make - more packmates is almost always going to help their side.
Of course the JL can try PM shenanigans to get a cultist to confess, but that has always been and always will be part and parcel of the unattached baddie roles.