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I shall make a post in the new WW game up thread for you. I missed this as I spend all my time looking at my subscribed threads :P
Also, here's my idea for something to go along with the theme:
Each player has, say 1 in 6 chance to be a wolf of pack A, 1 in 6 chance to be wolf of pack B, 10% chance to be cultist, 5% chance to be sorceror, 5% chance to be a seer, and so on, they are mutually exclusive.
Then they have a ~10% chance to have trait A, 10% chance to have trait B, etc. These are not mutually exclusive.
You use a site like
random.org to pick a number between 1 and 100 for the role, then another number for each trait.
You make no guarantees about roles, so there could be four priests, or unbalanced packs.
I've been thinking about this for a while, and I wanted to GM a big game with the tamius twist as outlined above, but I don't think I'll be able to.
I also assume that this will not begin until the ongoing one is over, as I'm still alive, despite having my identity showed ~day 3!
What do you think of my twist?
-Tami
I will also try and think up some new roles.
Okay, here's how you'd do it:
A player has an:
11% chance of being a Pack 1 wolf
11% chance of being a Pack 2 wolf
11% chance of being a Pack 3 wolf
3% chance of being a priest
5% chance of being a cultist
3% chance of being a seer
3% chance of being a sorceror
3% chance of being a GA
3% chance of being a doctor
thus 47% chance of being a villager.
Traits:
First you randomise who is to be a leader, 2nd in command, and 3rd in command (and so on)
Then each player has a 10% chance to be SA, a 3% chance to be a witness, a 3% chance to be a thief, a 3% chance to be a spy, a 3% chance to be a spiritual witness, a 7% chance to be cursed, a 5% chance to be blessed, a 5% chance to be brutal, a 3% chance to be a hunter and a 3% chance to be a martial artist.
Obviously, if a player gets a role like GA, then they cannot be cursed, so skip over it.
So first you get 32 random numbers (I assume 32, otherwise fewer) to decide the roles:
If the number is between 0 and 11, they are pack 1, 12 and 22, pack 2, and so on.
So the roles would be:
Wolf, pack 1
cultist
guardian angel
villager
Wolf, pack 1
Wolf, pack 1
villager
Wolf, pack 1
villager
cultist
villager
villager
villager
seer
villager
villager
villager
Wolf, pack 3
Wolf, pack 1
Wolf, pack 1
villager
seer
villager
villager
villager
villager
guardian angel
villager
villager
wolf, pack 3
Then you do the chance to be cursed, and ignore those ineligible, such as wolves:
Players 1, 29 and 21 would be cursed, but 1 is a wolf, 29 is a GA, and 29 is a seer. Alternatively, you could just pick from those eligible. Or move up the possibility.
You order your 32 numbers to determine the leader through 32nd in command:
etc
first three were 6, 29 and 5, and those would be leader through 3rd in command. Keep the rest of the sequence.
You then roll for each of the other traits, and hand them out.
Do you like it?