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Thread: HoI III: For the Motherland 3.04 patch

  1. #1
    Paradox Code Kitteh Paradox Dev Team podcat's Avatar
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    Cool HoI III: For the Motherland 3.04 patch

    Available through the launcher, and should be up at all retailers (like steam, impulse, GG etc) as soon as they can.

    Here is a direct download link also: http://www.paradoxplaza.com/in-game/...i3/ftm3_04.exe.

    Full Changelog from 3.03:
    - fixed issue with auto peacing out when using default fallback goal
    - fixed issue with GiE effect taking temporary control of friends
    provinces which could make them surrender
    - fixed issue with mixed scripted goals not firing in correct order
    - fixed crash in theatre view when theatre lackshq unit (like luxemburg)
    - Moved some VPs in FIN around.
    - LIT no longet gets Polish land from Molotov–Ribbentrop pact.
    - added text for population_crisis
    - better check on when SOV can demand eastern Poland
    - set some missing Molotov–Ribbentrop flags in SOV's history file
    - End of winter war event should fire only once
    - Added missing provinces to western france region
    - Fixed nuclear effect to be positive (heavy water and uranium tooltip).
    - Fixed exploit - it is now impossible to manually cancel rebasing order when the unit is already on it's way.
    - fixed possible crash in wargoal listing on diplomacy view
    - we surrender message now pauses by default
    - fixed issue with much too aggressive starting laws
    - GiE will now peace out properly from event spawning war goals
    - SCW victory event now has correct text and sets Madrid as capital
    - Fixed tutorial - incorrect tabs was highlighted in all tutorials, except basic.
    - Fixed tutorial - it was possible to close the tab with keyboard numbers, leaving empty rectangles and arrows.
    - Fixed shortcuts in tutorial, so using F1,F2,F3,etc is locked, the same as corresponding buttons.
    - add wargoal effect tooltip now always display correct involved countries
    - fixed random crash with deleted expeditionary forces in invasions
    - province tooltip in political mode also shows terrain type
    - coups now replace ruling party also
    - coup is much harder vs someone in a faction
    - if in faction when suffering a coup you drop out of any faction and
    ideology alignment change towards the coup's mastermind.
    - threat mission a bit stronger
    - Fixed "Undeclared War Region effect" description, so it doesn't require $REGION$ tag which was missing.
    - Fixed AI Garrison management bug, causing the units shuffle around between the provinces forever.
    - Fixed bug - constructing unit as reserve, save and reload caused that practical ability bonus was applied without "modifier reserve penalty".
    - Fixed the deployment view, so the scrollbar value is remembered when deploying multiple units.
    - fixed issue where supply would be drawn from capital instead of
    acting capital when capital is under enemy control
    - End of winter war event should fire only once, I mean it this time
    - Choosing to continue the WW adds the annex goal
    - add wargoal cooldown reduced to 1 month
    - the_continuation war2 has title/desc (same as the_continuation war)
    - coups no longer end wars
    - Align towards faction modifiers now have text
    Changelog only since 3.031b beta patch:
    - SCW victory event now has correct text and sets Madrid as capital
    - Fixed tutorial - incorrect tabs was highlighted in all tutorials, except basic.
    - Fixed tutorial - it was possible to close the tab with keyboard numbers, leaving empty rectangles and arrows.
    - Fixed shortcuts in tutorial, so using F1,F2,F3,etc is locked, the same as corresponding buttons.
    - add wargoal effect tooltip now always display correct involved countries
    - fixed random crash with deleted expeditionary forces in invasions
    - province tooltip in political mode also shows terrain type
    - coups now replace ruling party also
    - coup is much harder vs someone in a faction
    - if in faction when suffering a coup you drop out of any faction and
    ideology alignment change towards the coup's mastermind.
    - threat mission a bit stronger
    - Fixed "Undeclared War Region effect" description, so it doesn't require $REGION$ tag which was missing.
    - Fixed AI Garrison management bug, causing the units shuffle around between the provinces forever.
    - Fixed bug - constructing unit as reserve, save and reload caused that practical ability bonus was applied without "modifier reserve penalty".
    - Fixed the deployment view, so the scrollbar value is remembered when deploying multiple units.
    - fixed issue where supply would be drawn from capital instead of
    acting capital when capital is under enemy control
    - End of winter war event should fire only once, I mean it this time
    - Choosing to continue the WW adds the annex goal
    - add wargoal cooldown reduced to 1 month
    - the_continuation war2 has title/desc (same as the_continuation war)
    - coups no longer end wars
    - Align towards faction modifiers now have text
    Checksum should be FDAJ, or KMZO if you have Steam.

    Enjoy =^.^=
    Last edited by Darkrenown; 09-07-2011 at 23:08. Reason: Steam checksum
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  2. #2
    Woot!

    -Rook

  3. #3
    Bavarian Emperor X_MasterDave_X's Avatar
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  4. #4
    Second Lieutenant urcog2's Avatar
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    Thank you Podcat for your hard work. You are very much appreciated!
    If you build a fire for a man, you can keep him warm for a day.
    If you set the man on fire, you can keep him warm for the rest of his life.

  5. #5
    Harder Better Faster Stronger Bhaal's Avatar
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    thanks podcat, will be trying when i get off work today!
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  6. #6
    Is the end of the Winter War event only going to fire once?

  7. #7
    Second Lieutenant urcog2's Avatar
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    Podcat REALLY means it this time... Read the change log!
    If you build a fire for a man, you can keep him warm for a day.
    If you set the man on fire, you can keep him warm for the rest of his life.

  8. #8
    man...have to start over again ...

    nah seriously thanks podcat..
    Soon to be a Major religion near YOU!

  9. #9
    Reichsmarschall Paradox Dev Team Darkrenown's Avatar
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    Quote Originally Posted by Syphus View Post
    Is the end of the Winter War event only going to fire once?
    If not, I will cry.
    Relentless madman.

  10. #10
    Lt. General VetMax's Avatar
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    Realy great.
    But plz make training laws to work. You hardcoded now the best low to be set in the beginning of scenario. Every country has specialtist training. This why divisions have other experience then they should.

    I ask this fix very much
    Last edited by VetMax; 08-07-2011 at 15:23.

  11. #11
    Quote Originally Posted by Syphus View Post
    Is the end of the Winter War event only going to fire once?
    He mean's it this time!

    "End of winter war event should fire only once, I mean it this time"

  12. #12
    Paradox Code Kitteh Paradox Dev Team podcat's Avatar
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    as much as I like to take the credit myself, you should thank the whole team. both Darkrenown and TomaszKowalczyk have been working hard in the summer heat on it.
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  13. #13
    Second Lieutenant urcog2's Avatar
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    Checksum FDAJ confirmed. Thank you EVERYONE who put their time and effort into making this.

    Perhaps some sweat from the summer heat got into the surrender code?!
    If you build a fire for a man, you can keep him warm for a day.
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  14. #14
    Any chance of the patch in the form of an archive? I want to apply it to my secondary FTM directory :|

  15. #15
    Paradox Code Kitteh Paradox Dev Team podcat's Avatar
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    Quote Originally Posted by PlayerHOI View Post
    Any chance of the patch in the form of an archive? I want to apply it to my secondary FTM directory :|
    I havent tested, but it asks you for an install location doesnt it? so you should be able to do install again and pick the new location.
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  16. #16
    AHOI-Mod Series Developer Demi Moderator Chromos's Avatar
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    Smile

    HI,
    and thx to the whole TEAM!

    Will test it asap..
    DL in under 2 Minutes..

    Have fun!
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  17. #17
    Quote Originally Posted by podcat View Post
    I havent tested, but it asks you for an install location doesnt it? so you should be able to do install again and pick the new location.
    Didn't ask with the previous one, will check though.

    Thanks

  18. #18
    Paradox Code Kitteh Paradox Dev Team podcat's Avatar
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    Quote Originally Posted by PlayerHOI View Post
    Didn't ask with the previous one, will check though.

    Thanks
    if it doesnt work you can just copy the other FTM folder I guess.
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  19. #19
    Quote Originally Posted by podcat View Post
    if it doesnt work you can just copy the other FTM folder I guess.
    It doesn't work, I got a Steam version and it just says "For the Motherland is not installed"... :\

    So it doesn't detect both the Steam version nor the other patched version...

  20. #20
    Paradox Code Kitteh Paradox Dev Team podcat's Avatar
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    Quote Originally Posted by PlayerHOI View Post
    It doesn't work, I got a Steam version and it just says "For the Motherland is not installed"... :\

    So it doesn't detect both the Steam version nor the other patched version...
    it wont work for steam version. this is only for ones using our own installer like from GG. You need to wait for steam patch (I sent them an extra prodding just now too). If there are no issues on their side it should be up tonight
    Last edited by podcat; 08-07-2011 at 15:36.
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