Me want update, me a caveman sent to 1910 to request god to press play on life a year further.
Me want update, me a caveman sent to 1910 to request god to press play on life a year further.
The Original Werewolf Amateur
Wins: 10 Losses: Many GM'd: 3 Werewolf Lites
President Aaron Kimball of the New California Republic in FALLOUT: WAR NEVER CHANGES, a Wastelands faction game.
Currently playing Bioshock
I'll be able to update early on Thursday. From there I will be forced to hold off updating until Saturday (and I'll only be able to be very briefly around in the werewolf games to send votes).
Sorry about the delay. Hopefully after Saturday things can finally get back to normal around here.
Come play our most recent game of werewolf, or diplomacy
Werewolf MICRO: Wolf: 1(1 wins) TOTAL: 1(1 wins) || GMed: 0(0 goodie wins/0 baddie wins)
Werewolf LITE: Villager: 20(40 wins) Wolf: 11(33 wins) Seer: 2(4 wins) TOTAL: 33(66 wins) || GMed: 11100101(0 goodie wins/0 baddie wins)
Werewolf BIG: Villager: 1(600 wins) Wolf: 600(1 wins) Cultist: 2(2 wins) Priest: 1(1 wins) Lover: 1*(1 wins) Thief: 1(1 wins) TOTAL: 20(1 wins) || GMed: 1(200 goodie wins/0 baddie wins)
GRAND TOTAL: 2(0 wins) || GM TOTAL: 0(42 goodie wins/42 baddie wins)
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Diplomacy: Great Britain: 0(0 wins) France: 0(0 wins) Germany: 0(0 wins) Austria: 0(0 wins) Italy: 1(0 wins) Russia: 0(0 wins) Turkey: 0(0 wins) TOTAL: 0(0 wins) || GMed: 1(0 wins/0 wins/0 wins/0 wins/0 wins/0 wins/0 wins)
"Quote" -Author
WritAAR of the Week, 5th of March, 2012
Best Character Writer of the Week, 18th of March, 2012
Trying to find a way to write a narrative-based AAR without it becoming tedious.
"Now, now, my good man, this is not the time for making enemies." - Voltaire, on his deathbed, when asked to renounce Satan.
"We give you no fixed place to live, no form that is peculiar to you, nor any function that is yours alone. According to your desires and judgement, you will have and possess whatever place to live, whatever form, and whatever functions you yourself choose." - God to Adam, Oration on the Dignity of Man by Pico della Mirandola.
S.D. Hector von Schönhof, Ministerpräsident for His Serene and Apostolic Majesty the K.u.K. in Diplomacy IV
Heinrich IV Salian, King of the Romans, Germany, Burgundy, and Italy in the Medieval RPG
UNDERLINED MEANS THE ORDER FAILED.
Originally Posted by Great Britain
Originally Posted by Germany
Originally Posted by Austria-Hungary
Originally Posted by Italy
Originally Posted by Russia
Originally Posted by Turkey
THE GERMAN FLEET IN EDI IS DISLODGED. THERE ARE NO LEGAL PROVINCES FOR THE FLEET IN EDI TO RETREAT TOO. THE GERMAN FLEET IN EDI IS DISBANDED.
Fall, 1910
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Come play our most recent game of werewolf, or diplomacy
Werewolf MICRO: Wolf: 1(1 wins) TOTAL: 1(1 wins) || GMed: 0(0 goodie wins/0 baddie wins)
Werewolf LITE: Villager: 20(40 wins) Wolf: 11(33 wins) Seer: 2(4 wins) TOTAL: 33(66 wins) || GMed: 11100101(0 goodie wins/0 baddie wins)
Werewolf BIG: Villager: 1(600 wins) Wolf: 600(1 wins) Cultist: 2(2 wins) Priest: 1(1 wins) Lover: 1*(1 wins) Thief: 1(1 wins) TOTAL: 20(1 wins) || GMed: 1(200 goodie wins/0 baddie wins)
GRAND TOTAL: 2(0 wins) || GM TOTAL: 0(42 goodie wins/42 baddie wins)
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Diplomacy: Great Britain: 0(0 wins) France: 0(0 wins) Germany: 0(0 wins) Austria: 0(0 wins) Italy: 1(0 wins) Russia: 0(0 wins) Turkey: 0(0 wins) TOTAL: 0(0 wins) || GMed: 1(0 wins/0 wins/0 wins/0 wins/0 wins/0 wins/0 wins)
"Quote" -Author
Teeheehee. Glad to see my plot to get that German fleet destroyed with the aid of the German High Command worked.
Now that Germany is reduced to their proper two fleets, and they no longer hold territory on the British Isles, I propose that relations be normalised. Great Britain currently has no attachments, no enemies, and no goals bar surviving to some final tie. All wishing to support that are welcome.
I hear the World groan under the weight of War, Total War. Our Enemies are fracturing, but i fear it is too late for me and my peoples. I listened to the bombardment last night in my room just outside paris. we have broken through the german line and they have retreated north. Positioning.. always to position, one thing i regret. The question swirls around my head again and again why did i see expansion at all costs as the correct course. Could i not have seen reason, could i not have seen that Austria would line their forces against our borders and strike mercilessly into the heart of Italy... Positioning, i scour to it. All thats left is bone scraped of all that is good, given to foreign hands.. given by the lack of for-thought by the lack of positioning. Conquest pfft, what i would give for my homeland to be free and for myself to retire to the south. Back to reality, let the shelling continue, let our defences grow strong let us never give in. Rome i shall see you again, in this life or the next!
The Original Werewolf Amateur
Wins: 10 Losses: Many GM'd: 3 Werewolf Lites
President Aaron Kimball of the New California Republic in FALLOUT: WAR NEVER CHANGES, a Wastelands faction game.
Currently playing Bioshock

Would the Austrian and Ottoman ambassadors care to publicly comment on their moves to cut the Russian army off from Russia herself?
The Last Mission A Love Story
There is no way to peace along the way of safety. For peace must be dared, it is itself the great venture and can never be safe. Peace is the opposite of security. To demand guarantees is to want to protect oneself. Peace means giving oneself completely to God's commandment, wanting no security, but in faith and obedience laying the destiny of the nations in the hand of almighty God, not trying to direct it for selfish purposes. Battles are won, not with weapons, but with God. They are won when the way leads to the cross.

Good. Naked opportunism. Perhaps, an arrangement can be reached? I might wonder that we did not hear your concerns about this before...I'm sure we could have worked out a satisfactory solution without resorting to this sort of inefficient in-fighting. I shall do my best to notify the tsar of your needs for a beneficial settlement between our great nations.
The Last Mission A Love Story
There is no way to peace along the way of safety. For peace must be dared, it is itself the great venture and can never be safe. Peace is the opposite of security. To demand guarantees is to want to protect oneself. Peace means giving oneself completely to God's commandment, wanting no security, but in faith and obedience laying the destiny of the nations in the hand of almighty God, not trying to direct it for selfish purposes. Battles are won, not with weapons, but with God. They are won when the way leads to the cross.
I can survive this.
WritAAR of the Week, 5th of March, 2012
Best Character Writer of the Week, 18th of March, 2012
Trying to find a way to write a narrative-based AAR without it becoming tedious.
Russian junior diplomat reporting in from vacation. With other Russian diplomats are available now, I'll continue my vacation. :-)
Werewolf Amateur and Diplomacy Beginner .
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My AARs at ink well.
Tumble weeds
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The Original Werewolf Amateur
Wins: 10 Losses: Many GM'd: 3 Werewolf Lites
President Aaron Kimball of the New California Republic in FALLOUT: WAR NEVER CHANGES, a Wastelands faction game.
Currently playing Bioshock
WritAAR of the Week, 5th of March, 2012
Best Character Writer of the Week, 18th of March, 2012
Trying to find a way to write a narrative-based AAR without it becoming tedious.
UNDERLINED MEANS THE ORDER FAILED.
Originally Posted by Great Britain
Originally Posted by Germany
Originally Posted by Austria-Hungary
Originally Posted by Italy
Originally Posted by Russia
Originally Posted by Turkey
GERMAN ARMY IN PIC IS DISLODGED. ITS ONLY LEGAL RETREAT IS TO BUR. GERMAN ARMY IN PIC RETREATS TO BUR.
ITALIAN ARMY IN HOL IS DISLODGED. ITALIAN ARMY IN HOL HAS NO LEGAL RETREATS. ITALIAN ARMY IN HOL IS DISBANDED.
ITALIAN FLEET IN TUN IS DISLODGED. RETREAT ORDERS FOR IT MUST BE SENT BEFORE THE GAME CAN CONTINUE.
Fall, 1910
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Last edited by joebthegreat; 14-08-2011 at 17:48.
Come play our most recent game of werewolf, or diplomacy
Werewolf MICRO: Wolf: 1(1 wins) TOTAL: 1(1 wins) || GMed: 0(0 goodie wins/0 baddie wins)
Werewolf LITE: Villager: 20(40 wins) Wolf: 11(33 wins) Seer: 2(4 wins) TOTAL: 33(66 wins) || GMed: 11100101(0 goodie wins/0 baddie wins)
Werewolf BIG: Villager: 1(600 wins) Wolf: 600(1 wins) Cultist: 2(2 wins) Priest: 1(1 wins) Lover: 1*(1 wins) Thief: 1(1 wins) TOTAL: 20(1 wins) || GMed: 1(200 goodie wins/0 baddie wins)
GRAND TOTAL: 2(0 wins) || GM TOTAL: 0(42 goodie wins/42 baddie wins)
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Diplomacy: Great Britain: 0(0 wins) France: 0(0 wins) Germany: 0(0 wins) Austria: 0(0 wins) Italy: 1(0 wins) Russia: 0(0 wins) Turkey: 0(0 wins) TOTAL: 0(0 wins) || GMed: 1(0 wins/0 wins/0 wins/0 wins/0 wins/0 wins/0 wins)
"Quote" -Author
May I ask why the army in Pic is dislodged? It had support into Belgium...
Werewolf forum | Werewolf for Newbies | My Werewolf Statistics | My Inkwell | Current AARs: Shaybanid | Il-khanate
Come play our most recent game of werewolf, or diplomacy
Werewolf MICRO: Wolf: 1(1 wins) TOTAL: 1(1 wins) || GMed: 0(0 goodie wins/0 baddie wins)
Werewolf LITE: Villager: 20(40 wins) Wolf: 11(33 wins) Seer: 2(4 wins) TOTAL: 33(66 wins) || GMed: 11100101(0 goodie wins/0 baddie wins)
Werewolf BIG: Villager: 1(600 wins) Wolf: 600(1 wins) Cultist: 2(2 wins) Priest: 1(1 wins) Lover: 1*(1 wins) Thief: 1(1 wins) TOTAL: 20(1 wins) || GMed: 1(200 goodie wins/0 baddie wins)
GRAND TOTAL: 2(0 wins) || GM TOTAL: 0(42 goodie wins/42 baddie wins)
----------
Diplomacy: Great Britain: 0(0 wins) France: 0(0 wins) Germany: 0(0 wins) Austria: 0(0 wins) Italy: 1(0 wins) Russia: 0(0 wins) Turkey: 0(0 wins) TOTAL: 0(0 wins) || GMed: 1(0 wins/0 wins/0 wins/0 wins/0 wins/0 wins/0 wins)
"Quote" -Author
Originally Posted by Italy
Fall, 1910
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Last edited by joebthegreat; 15-08-2011 at 19:05.
Come play our most recent game of werewolf, or diplomacy
Werewolf MICRO: Wolf: 1(1 wins) TOTAL: 1(1 wins) || GMed: 0(0 goodie wins/0 baddie wins)
Werewolf LITE: Villager: 20(40 wins) Wolf: 11(33 wins) Seer: 2(4 wins) TOTAL: 33(66 wins) || GMed: 11100101(0 goodie wins/0 baddie wins)
Werewolf BIG: Villager: 1(600 wins) Wolf: 600(1 wins) Cultist: 2(2 wins) Priest: 1(1 wins) Lover: 1*(1 wins) Thief: 1(1 wins) TOTAL: 20(1 wins) || GMed: 1(200 goodie wins/0 baddie wins)
GRAND TOTAL: 2(0 wins) || GM TOTAL: 0(42 goodie wins/42 baddie wins)
----------
Diplomacy: Great Britain: 0(0 wins) France: 0(0 wins) Germany: 0(0 wins) Austria: 0(0 wins) Italy: 1(0 wins) Russia: 0(0 wins) Turkey: 0(0 wins) TOTAL: 0(0 wins) || GMed: 1(0 wins/0 wins/0 wins/0 wins/0 wins/0 wins/0 wins)
"Quote" -Author
Shouldn't Germany have had the option of disbanding A Picardy?
Normally, this wouldn't matter, but they may want the build option.
"Now, now, my good man, this is not the time for making enemies." - Voltaire, on his deathbed, when asked to renounce Satan.
"We give you no fixed place to live, no form that is peculiar to you, nor any function that is yours alone. According to your desires and judgement, you will have and possess whatever place to live, whatever form, and whatever functions you yourself choose." - God to Adam, Oration on the Dignity of Man by Pico della Mirandola.
S.D. Hector von Schönhof, Ministerpräsident for His Serene and Apostolic Majesty the K.u.K. in Diplomacy IV
Heinrich IV Salian, King of the Romans, Germany, Burgundy, and Italy in the Medieval RPG