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Thread: [Mod] World War One/WW1 Mod

  1. #1
    Captain jaxx2009's Avatar
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    [Mod] World War One/WW1 Mod

    I have once again began development on this mod as of the 4th of July! I will gladly accept any suggestions or help that anyone may offer! If you want to help out please contact me!

    We are now working together with the team from "The Great War" mod. Hopefully we will be able to get more things done for this mod.

    GOAL OF THIS MOD: To create a somewhat realistic 1914 Scenario for Victoria 2.

    Current Version: ALPHA 0.3 {Released 7/12/12 for V2 AHD 2.3}
    Download: http://filesmelt.com/dl/World_War_1_Mod2.zip

    WE NEED FEEDBACK!

    Current Developers:
    Jaxx2009 - Lead
    Yazem - Creator of "The Great War" mod - We are now working together.
    Past Developers:
    flame7926
    Frymonmon
    Thanks To!:
    Naselus


    What's New in 0.3?
    -Added a decision for the partition of Serbia between Austria-Hungary and Bulgaria. (This took at least 3 days to get working properly and to perfect.)
    -Fixed some OOB Issues with Turkey and some other Balkan nations.
    -Gave some more countries Technologies

    Upcoming Changes:
    -Order of Battle Files
    -Balancing
    -Screenshots for this post!
    Last edited by jaxx2009; 12-07-2012 at 20:04.

  2. #2
    First Secretary Frymonmon's Avatar
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    If I may do some humble suggestions for what sees like a great mod idea;

    1. Add some Princely States back to British India. It was not fully united for awhile
    2. Rename the USA something other than the USA. I'd like to see the "United States" or something better than USA
    3. For the Deutsches Heer, they had roughly 13 Million Men during World War I seeing combat. I also know the Divisional und Korps structure of the Heer, so I can help with that if you need.
    4. Try to create a mechanism that prevents an early WP. I don't want to play as Germany, then mobilize, only to have France WP after the first few battles.
    Creator of World in Revolution
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  3. #3
    General Hibernian's Avatar
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    Are you going to include the Great Wars Mod? Or something similar, it already has the system you'll need to prevent an early WP.

  4. #4
    Captain jaxx2009's Avatar
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    I was planning on finding away to prevent White Peaces in General, Completly get them out of the game lol. But the Great Wars Mod should help alot thanks! I will ask permission first of course.

    Thanks Frymon I will keep in contact with you.

  5. #5
    Benevolent Imperialist flame7926's Avatar
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    I can help with this, you could also translate events from the victoria 1 scenario, which i have started doing. You also need to make sure that we european countries dont declare war on each other before ww1.
    Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
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    Contact me by PM or at flame7926@gmail.com if you are interested in helping

  6. #6
    Colonel oberstbrooksy's Avatar
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    I'd like to see how you would get round the AI, the British colonial troops would be unlikely to deploy much to Europe, and even if they did, it wouldn't likely to be of any meaningful use.

  7. #7
    Benevolent Imperialist flame7926's Avatar
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    If Britain already had troops in europe that might fix the problem. Or if they were in the UK then it would be easier for them to them over.

    Can I help make events and stuff too?
    Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
    Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
    Victoria 2 Pop Utility, works with any version
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    Contact me by PM or at flame7926@gmail.com if you are interested in helping

  8. #8
    Captain jaxx2009's Avatar
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    Sure flame, I need to know where I can contact you and what times you should be available.

  9. #9
    Benevolent Imperialist flame7926's Avatar
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    just a pm or flame7926@gmail.com .
    Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
    Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
    Victoria 2 Pop Utility, works with any version
    White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
    Contact me by PM or at flame7926@gmail.com if you are interested in helping

  10. #10
    First Secretary Frymonmon's Avatar
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    Figured I'd help. I will update this from time to time until I encompass the entire Deutsches Heer.

    Guide:
    (Army Name - Country)
    (Location of Garrison)
    (# Infantry)
    (# Cavalry)
    (# Artillery)
    (# Special)

    I. Königlich Bayerische Armee-Korps - Deutsches Reich
    Munich
    8 Infantry Regiments
    4 Heavy Cavalry Regiments
    4 Artillery Regiments

    2. Königlich Bayerische Armee-Korps - Deutsches Reich
    Augsburg
    6 Infantry Regiments
    3 Heavy Cavalry Regiments
    3 Artillery Regiments

    Gardekorps - Deutsches Reich
    Berlin(?)
    4 Infantry Regiments
    2 Cavalry Regiments
    1 Artillery Regiments
    1 Engineer Regiment
    1 Aeroplane Regiment

    I. Armeekorps - Deutches Reich
    Königsberg
    15 Infantry Regiments
    5 Cavalry Regiments
    6 Artillery Regiments
    3 Engineer Regiments
    2 Areoplane Regiments
    1 Barrel Regiment

    II. Armeekorps - Deutches Reich
    Stettin
    15 Infantry Regiments
    5 Cavalry Regiments
    6 Artillery Regiments
    3 Engineer Regiments
    2 Areoplane Regiments
    1 Barrel Regiment

    III. Armeekorps - Deutches Reich
    Berlin
    16 Infantry Regiments
    5 Cavalry Regiments
    6 Artillery Regiments
    3 Engineer Regiments

    IV. Armeekorps - Deutches Reich
    Magdeburg
    20 Infantry Regiments
    5 Artillery Regiments
    3 Engineer Regiments

    V. Armeekorps - Deutches Reich
    Kiel
    19 Infantry Regiments
    4 Artillery Regiments
    2 Engineer Regiments

    (VI Armeekorps - IX. Armeekorps are Identical to V. Armeekorps.)

    X. Armeekorps - Deutches Reich
    Hanover
    22 Infantry Regiments
    8 Cavalry Regiments
    10 Artillery Regiments
    5 Engineer Regiments

    (XI. Armeekorps was essentially the X. Armeekorps. Stationed in Hanover)

    XII. Königlich Sächsisches Armeekorps - Deutches Reich
    Dresden
    12 Infantry Regiments
    3 Cavalry Regiments
    4 Artillery Regiments
    1 Engineer Regiment

    XIII. Königlich Württembergisches Armeekorps - Deutches Reich
    Stuttgart
    11 Infantry Regiments
    3 Cavalry Regiments
    4 Artillery Regiments
    1 Engineer Regiment

    XIV. Armeekorps - Deutches Reich
    Karlsruhe
    11 Infantry Regiments
    3 Cavalry Regiments
    4 Artillery Regiments
    1 Engineer Regiment
    1 Areoplane Regiment

    XV. Armeekorps - Deutches Reich
    Straßburg
    13 Infantry Regiments
    5 Cavalry Regiments
    5 Artillery Regiments
    2 Engineer Regiment
    2 Barrel Regiments
    3 Areoplane Regiments

    XVI. Armeekorps - Deutches Reich
    Metz
    20 Infantry Regiments
    5 Cavalry Regiments
    6 Artillery Regiments
    1 Engineer Regiment
    4 Barrel Regiments
    2 Areoplane Regiments

    XVII. Armeekorps - Deutches Reich
    Kolmar
    10 Infantry Regiments
    2 Cavalry Regiments
    3 Artillery Regiments
    1 Engineer Regiment
    2 Barrel Regiments

    XVIII. Armeekorps - Deutches Reich
    Frankfurt am Main
    12 Infantry Regiments
    4 Cavalry Regiments
    6 Artillery Regiments

    XIX. 2. Königlich Sächsisches Armeekorps - Deutches Reich
    Leipzig
    9 Infantry Regiments
    1 Cavalry Regiments
    2 Artillery Regiments

    XX. Armeekorps - Deutches Reich
    Allenstein
    10 Infantry Regiments
    2 Cavalry Regiments
    3 Artillery Regiments
    1 Engineer Regiment
    Last edited by Frymonmon; 06-07-2011 at 21:50.
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  11. #11
    Captain jaxx2009's Avatar
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    Nice thanks fry. I will implement those when I begin working on it again tonight

  12. #12
    Colonel Ethan194's Avatar
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    I would realy like a wwi mod but they never seem to happen look at the empire mod 1701 thats taken ages to happen and its still a beta and what your trying is probably alot more complex.
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  13. #13
    Benevolent Imperialist flame7926's Avatar
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    I dont think Serbia should be a puppet, because then AH cant declare war on them.
    Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
    Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
    Victoria 2 Pop Utility, works with any version
    White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
    Contact me by PM or at flame7926@gmail.com if you are interested in helping

  14. #14
    Please change Russia's flag.

    Quote Originally Posted by flame7926 View Post
    I dont think Serbia should be a puppet, because then AH cant declare war on them.
    Could be an event.

  15. #15
    Captain jaxx2009's Avatar
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    Quote Originally Posted by Ethan194 View Post
    I would realy like a wwi mod but they never seem to happen look at the empire mod 1701 thats taken ages to happen and its still a beta and what your trying is probably alot more complex.
    It will likely be more complex but the Creator of the Empire Mod may not have as much free time as he would like, I also have now three dedicated team members. These things take time and are completely Voluntary.

  16. #16
    Colonel Gwax23's Avatar
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    Italy lost control of Nice and Savoy by 1914. Should be french but with Italian cores.

  17. #17
    Captain jaxx2009's Avatar
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    Thanks Gwax, I shall fix that Immeadiatly.

  18. #18
    Captain jaxx2009's Avatar
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    Quote Originally Posted by wwwww View Post
    Please change Russia's flag.



    Could be an event.
    Can you give me an image to use for the new flag?

  19. #19
    Field Marshal WeissRaben's Avatar
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    Chop off Savoy and Nice from Italy. They went to France as payment for the alliance in the unification wars.

    EDIT: Ok, I saw NOW that Gwax already said it. Sorry.
    Last edited by WeissRaben; 04-07-2011 at 12:10.

  20. #20
    Captain jaxx2009's Avatar
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    Thanks anyway, I have already changed that I just need an updated screenshot.

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