


Did the crash after about a year get resolved for CSP?
No, some of the big provinces have small names for example there are a few in India.
Here are the borders needed to form Rome in this mod. I'd always wondered this, so I thought It'd be helpful for others as well.
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GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Thanks,they were so many i thought you needed the whole medditerean XD
I was looking for a mod that just gives the VickyII map to EU3, but I didn't want all the other fancy stuff from the mod, so I only copied over the map file.
Long story short, Europe is now in America:
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GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Is there something I'm missing about this mod? Something is very, very wrong with early-game combat... Shouldn't 73,000 Roman troops be able to vaporize 4,000 cappadocian patriot rebs, rather than not kill a single one of them while they slowly get bled out? In fact, I'm having trouble getting the Roman troops to win against ANYTHING. (Using the versimna vlast thing version)
Nevermind.
Last edited by Firehound15; 17-06-2012 at 21:27.
I am having that same problem, especially with naval battles. Because triremes have such abbysmal stats, absolutely no progress is ever made in early naval battles. I think the solution should be to divided this mod into two or more seperate mods, to solve these problems. Also, he should also start adding decisions and events. For example, I don't see a Roman decision to make Constantinople the capital.
GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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I'm using Vsemirna Vlast and playing as the Saxons from the Year 11 starting point. I've reached the year 84 and now whenever I load it, it goes for exactly 2 days before crashing. How do I fix this?
Also, in another save, I'm playing as USA in 1798 and whenever I click on it on the menu, it just loads forever and I have to quit.
Thank you!
Are all of these corrupted save file issues fixed in the latest update?
GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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1. Whenever I retry this mod at almost any early date, there is a province in Africa that is owned by the Ottomans. It's sort of absurd that the Ottomans would own that province. . .especially since they shouldn't exist before ?1299?.
2. Also, what is with Burgundy and ?Navarre? existing at the 11 A.D. start time? Almost every version I've played seems to have them before they realistically should exist.
P.S. This is from earlier experiences of mine. It's sort of frustrating though that every version I've tried has these two things in it. Any info would be much appreciated.
EDIT: About (1), it appears that the province "Salima" isn't controlled by the Ottomans in the early game. . .at least not until I mess around with the time dial enough. I think this just might be an oversight of the game engine. I don't know anything else that would make that province be owned by the Ottomans/controlled by rebels in 11 A.D. And that is after them not owning it at all when it first loads up.
Tl;Dr: Ignore (1), it's just a glitch.
Last edited by Killerflood; 21-06-2012 at 01:20.
My own quotes:
"Everything is possible with time and imagination, time just hasn't caught up with our imagination."
"A stagnant brain is a very bad thing, try keeping your head open to allow fresh air in but not open enough for your brain to fall out."
"Nothing is true, everything is permitted."
-Altair
Why don't I see the Form Germany decision in this mod?
Why don't I see the level of economic power that you show in one of your screenshots for the Ottomans?
GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Participate in the ranking of every EU3 nation from easiest to hardest!
Ok, I need some advice
I'm Playing as Vikings from the dissolve of hunnic empire start.
I was in war with saxons many times, they have exact the same units, the same skilled generals but still 40k of my men can't beat 10k of theirs.
Also naval battle take too long, i had 70 roman ships figth 10 saxons ones for around ten years without losses ...
I have looked at your code to see if I can improve it and I can definitely say that this mod have the worst coding I have ever seen. I have spent 2 hours trying to fix the text errors alone. I feel that you should either shrink it or go and fix as much as you can before you release another "mod" of yours.
Also stop making new names for your mod! It's confusing and make you look pretentious as well.
Darkest Hour Helpful Links:
How to modify the Darkest Hour Technology Tree:
http://forum.paradoxplaza.com/forum/...-the-tech-tree.
A collection of Blank Graphic files for Darkest Hour.
http://forum.paradoxplaza.com/forum/...lank-Gfx-files
Last edited by Fenrir 1576; 27-06-2012 at 04:08.
That doesn't change the fact, however, that this mod still has tons of work to do. He was definitely not lying.
GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Participate in the ranking of every EU3 nation from easiest to hardest!
yes I must fellate the modder as he put so much hard work into copying and pasting other mods in without any ryhme and reason. While I do enjoy playing this mod, it constant text errors grated on me. after all, "Unify_B32" comes to mind.
Another thing, why is there so many Nations that are really the same? There is 12 Bulgarias in this mod.
Darkest Hour Helpful Links:
How to modify the Darkest Hour Technology Tree:
http://forum.paradoxplaza.com/forum/...-the-tech-tree.
A collection of Blank Graphic files for Darkest Hour.
http://forum.paradoxplaza.com/forum/...lank-Gfx-files