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Thread: (MOD) Phoenix III

  1. #61
    I wonnder why there is a seperate form Roman- and Byzantine Empire option when it is exactly the same.
    "'The beginning of evil is heedlessness."
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  2. #62
    Wasn't the Byzantine Empire the eastern half of the former Roman Empire?

    Or are you referring to the identical names?
    Last edited by Gurkbert; 04-07-2011 at 17:33.

  3. #63
    I seem to be getting a CTD every month now. I got it on Autosave every month and it's autosaving and then it CTD's. Why is that happening I don't know.
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  4. #64
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    Quote Originally Posted by Skullheadhq View Post
    I wonnder why there is a seperate form Roman- and Byzantine Empire option when it is exactly the same.
    Option of what?

    You mean the name?
    You can see Phoenix mods thanks to Google.

  5. #65
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    Quote Originally Posted by Supeerme View Post
    I seem to be getting a CTD every month now. I got it on Autosave every month and it's autosaving and then it CTD's. Why is that happening I don't know.
    Please try the new version http://uploading.com/files/24538a33/AirotciV_0.7.zip/,

    hope don't have so much CTD's.

    The CTD from missionaries is fixed as well. The bug with Bulgarian event missing localization is fixed and edited.
    You can see Phoenix mods thanks to Google.

  6. #66
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    Quote Originally Posted by Dr_Quin View Post
    Please try the new version http://uploading.com/files/24538a33/AirotciV_0.7.zip/,

    hope don't have so much CTD's.

    The CTD from missionaries is fixed as well. The bug with Bulgarian event missing localization is fixed and edited.
    I will play a test game and report back on my findings. I'm normally not so involved with mod bug testing but this is seriously just an awesome concept.
    MEIOU&Taxes Mod Lead Composer for the Additional Soundtrack
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  7. #67
    Quote Originally Posted by Dr_Quin View Post
    Please try the new version http://uploading.com/files/24538a33/AirotciV_0.7.zip/,

    hope don't have so much CTD's.

    The CTD from missionaries is fixed as well. The bug with Bulgarian event missing localization is fixed and edited.
    thank you it fixes it btw can there be a Britannia version of Great Britain for welsh nations.

    EDIT: I also think there should be some kind of future tech instead of when we hit now days its just same tech for 100 years which means a lot of people are pretty even, does make things challenging but I would like to see future techs, think it would be cool.
    Last edited by Mitchmon; 04-07-2011 at 19:50.

  8. #68
    why do Muslims still feel overpowered?

  9. #69
    CTDs are fixed it seems Altough techs need adjusting as it's several hundred years ahead of it's time. Forming prussia now works. Havent had time to test much else

  10. #70
    IT'S WORKING A LOT BETTER NOW! THANK YOU! =D

    So far with my Conquer Brittania, I have 50% of the island as vassals and annexed the Icceni. I hope that Lady wouldn't pop up...
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  11. #71
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    Played about a decade or so. No crashing, no glitching, all graphical errors seem to be fixed. Overall the game feels much more stable. Good work.
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  12. #72
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    Quote Originally Posted by Mitchmon View Post
    thank you it fixes it btw can there be a Britannia version of Great Britain for welsh nations.

    EDIT: I also think there should be some kind of future tech instead of when we hit now days its just same tech for 100 years which means a lot of people are pretty even, does make things challenging but I would like to see future techs, think it would be cool.
    Could you suggest me any symbol for flag of Britania?

    If I found some flag I will make decision for Britania.
    You can see Phoenix mods thanks to Google.

  13. #73
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    Quote Originally Posted by Zhangku View Post
    why do Muslims still feel overpowered?
    Muslims are overpowered maybe until 1200-1300, which was historical fact in some borders. However about the technology advancement the balancing is something very hard so it will pass maybe several versions until it fits.
    You can see Phoenix mods thanks to Google.

  14. #74


    I think this is what your looking for. I have no idea if it's based on something though.
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  15. #75
    Quote Originally Posted by Supeerme View Post


    I think this is what your looking for. I have no idea if it's based on something though.
    This is a picture from a TV show where the country Britannia exists.

  16. #76
    Oh right. it was the first result on "Britannia flag"
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  17. #77
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    Just added Britania, it will be possible to form it if you own British isles coming soon in the next version.
    You can see Phoenix mods thanks to Google.

  18. #78
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    Further findings in my game as Rome, if you choose to form Rome(the red one with the Chi Rho flag) you will have the option to form Byzantium again. I would put a clause in the decisions to make it so that if you are Rome, you cannot form Byzantium, but if you are Byzantium can still restore the Roman Empire because it makes sense. That way would be best for Role-playing and game play as it would eliminate a looping exploit to get free money/centralization moves, etc.

    Other than that, having a lot of fun.

    Persia as the nearby Superpower is holding its own against the powers in the far east. I'm confident my eastern legions could handle them if they attacked but it would by no means be easy. I attacked the Franks before checking how powerful they were and the only way I could beat them was by bringing in 4 legions and my main western army(4 X 16,000 + 40,000). I was having trouble with them until I brought in the big army which is 20,000 infanty, 10,000 cav, and 10,000 artillery, but I used that army to basically smash a whole through their line.

    The reason I bring this up is that the AI is using the new provinces quite well and I haven't seen any countries making stupid moves like they often do in Vanilla, which is good. They definitely put up a hell of a resistance even though they're 20 tech behind me.

    Now that a lot of the major bugs are fixed, this mod is fantastic. I will continue to let you know any problems that I find, but so far I can't see any major ones anymore. Haven't crashed since the last version.
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  19. #79
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    Okay, I've played as Iceni today and It was much more stable. I've noticed a few bugs though:

    1) Most nations that can will pick becoming a Duchy Right after the game starts. Also, It's adoppt instead of adopt.

    2) Dumnonia nation has no culture.

    Besides those small mistakes, It's really good! I'm now on a war with the Saxons, that will be hard...

  20. #80
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    Played two games today, one as Cuba at the modern start, which didn't last long, and one as Brandenburg at a mid 1380s start.

    In both games I noticed a problem: not all coastal provinces have ports. This is an issue especially for Cuba who is an island and yet cannot make any ships whatsoever.

    I didn't notice this before in my Rome games because I didn't try to build ships at all. Anyway, otherwise it has been a blast. I've noticed some things I haven't seen before going on. Hungary launched amphibious invasions into Greece and took about 5 provinces, as did the Mamlukes. This is fantastic, because both would have an interest in the region(the Hungarians having historically launched some of the last crusades in this part of time and a foothold in Greece near the Ottomans would definitely have been a strategic boon).

    Anyway. Aside from the ports I haven't seen any other problems, aside from the occasional weird revolter(Huns in Denmark for example) but that's gonna happen with all these tags. Fantastic job on the mod.
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