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Thread: (MOD) The Steppe Wolf — AirotciV

  1. #41
    Tzar of Vitosha Dr_Quin's Avatar
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    Ahhh, then i will rework the mod, and use the vanilla one. It seems core.gfx and topbar.gfx, don't work properly at all

    Thank you about province name

  2. #42
    Quote Originally Posted by Dr_Quin View Post


    Ahhh, then i will rework the mod, and use the vanilla one. It seems core.gfx and topbar.gfx, don't work properly at all

    Thank you about province name
    No problem.
    Are you still looking for people to help you with the mod?

    Edit: Another thing that needs fixing is the decision for Bohemia to form '' Czechnia'' ( is that the correct name o_o ? )
    because it will keep ping-ponging back and forth between the two.

    EditEdit:

    There are also some things about Prussia that bug me :P
    First of all there is no decision to actually form Prussia ( as with Germany) .
    Then there are a few provinces that belong to Russia from the 1815 scenario
    to the 1871 scenario even though they should actually be part of Prussia.
    These are:

    Kalisz
    Gniezno
    Posen
    Torun
    Plock
    Deutsch Krone

    Thank you for letting me bug you with this
    Last edited by Gurkbert; 03-07-2011 at 15:07.

  3. #43
    Recruit FRK's Avatar
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    Quote Originally Posted by Gurkbert View Post
    Then there are a few provinces that belong to Russia from the 1815 scenario
    to the 1871 scenario even though they should actually be part of Prussia.
    These are:

    Kalisz
    Gniezno
    Posen
    Torun
    Plock
    Deutsch Krone
    Nope.

  4. #44

  5. #45
    Question about the map. Is it handmade by you or is it the same used in RN? Sure looks really much alike that one.

  6. #46
    Tzar of Vitosha Dr_Quin's Avatar
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    Quote Originally Posted by Tiokrona View Post
    Question about the map. Is it handmade by you or is it the same used in RN? Sure looks really much alike that one.
    Map was imported from Victoria II, but with many changes. The current map is absolutely different then RN map. Previous mods was based on RN, thats why I mention them.

  7. #47
    Quote Originally Posted by Dr_Quin View Post
    My source was this

    Well i don't know about Kalisz and Plock, but the others need to be
    part of Prussia.

    Also i'd really like to help
    Or do you just need Bulgarian modders? (:
    Last edited by Gurkbert; 03-07-2011 at 19:33.

  8. #48
    Tzar of Vitosha Dr_Quin's Avatar
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    Quote Originally Posted by Gurkbert View Post
    Well i don't know about Kalisz and Plock, but the others need to be
    part of Prussia.

    Also i'd really like to help
    Or do you just need Bulgarian modders? (:
    Then you are most welcome I will write you on private message

  9. #49
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    In my starting game as Roman Empire at the Trajan start, I had largely no bugs aside from the aforementioned coat of arms issues, until I tried sending a missionary to a province in Thrace. That lead to immediate crash to desktop. Upon trying to start the mod again, I crashed during the loading screen. I imagine this could be solved by deleting the map cache every single time you play the mod but that is tedious.

    I was playing on the beta from around the 20th or so(I don't remember the exact date). All settings to normal, and I have a good pc that has no trouble running DW vanilla whatsoever.

    That's about as specific as I can be about my crash, as I was only playing for about 3 years or so.
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  10. #50
    Tried the american civil war this evning and found a few bugs and unbalanced units etc. Played as the CSA.
    All states starts with modern units (nuclear aircraft carriers) during the 19th century. Assaulting fortresses (level 1) with a 50k stack had some different results. Either it went down whitout me losing a single soldier or i lost about 50%+ of my infantry, sometimes even all the infantry. Used stacks of 25/20/5. Needs some tweaking and a look at the land tech (?). Otherwise it worked great, no crashes or other strange behaviours.

    The invest in diplomat/tech etc, what funtion do they have? Just seemed out of place for me and pretty much useless. Also the lines about pacifist and some other (don't remember which) was overlining the one under it, creating some confucion about the text.

    This will be a awesome mod when bugs are fixed and the game tweaked!

  11. #51
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    When you try send missionary and your country is in some of the new religious group there is CTD. I think it is due to need of animation but for now don't know.

  12. #52
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    Updated to the new beta(June 29), the game is much more stable now. Discovered that if you resign and try to start a new game, it causes crash to desktop.

    Started a game as Rome(Byzantium) at a start right before Bulgaria forms around the crusades. There is an event that says missing localization on everything, and it gives you two options. One cedes a bunch of land to Bulgaria, you lose a bunch of military tradition, etc. and the other does roughly the same thing only more stuff just switches cultures to Bulgarian but isn't ceded, takes away a bunch of military tradition, and gives you a -1 stability hit.

    That wouldn't be that bad if it fired one time, but it fires every 3 months or so until you let Bulgaria form, which is pretty obnoxious. It's also fairly ridiculous to just randomly allow a culture within your empire to become autonomous and take a whole bunch of land. I could understand if it was a one time event that just spawned a bunch of patriot/nationalist rebels or something but as it stands it's dumb. Don't get me wrong, I like Bulgaria, but it's still a silly event.
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  13. #53
    Quote Originally Posted by ciadude2 View Post
    Updated to the new beta(June 29), the game is much more stable now. Discovered that if you resign and try to start a new game, it causes crash to desktop.

    Started a game as Rome(Byzantium) at a start right before Bulgaria forms around the crusades. There is an event that says missing localization on everything, and it gives you two options. One cedes a bunch of land to Bulgaria, you lose a bunch of military tradition, etc. and the other does roughly the same thing only more stuff just switches cultures to Bulgarian but isn't ceded, takes away a bunch of military tradition, and gives you a -1 stability hit.

    That wouldn't be that bad if it fired one time, but it fires every 3 months or so until you let Bulgaria form, which is pretty obnoxious. It's also fairly ridiculous to just randomly allow a culture within your empire to become autonomous and take a whole bunch of land. I could understand if it was a one time event that just spawned a bunch of patriot/nationalist rebels or something but as it stands it's dumb. Don't get me wrong, I like Bulgaria, but it's still a silly event.
    Could you provide a link? Can't seem to find one, probaly becouse it's getting somewhat late and I'm tired

  14. #54
    Resident bacon lover ciadude2's Avatar
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  15. #55
    Quote Originally Posted by ciadude2 View Post
    Looks like I need to sleep...
    For some weird reason I thought the mod was updated, my bad

  16. #56
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    Oh man this mod looks so delicious, and now I have to go to them damned summer vacations! I hope I'll be able to play a nicer and more stable version when I come back, because this mod simply looks awesome.

  17. #57
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    Quote Originally Posted by ciadude2 View Post
    In my starting game as Roman Empire at the Trajan start, I had largely no bugs aside from the aforementioned coat of arms issues, until I tried sending a missionary to a province in Thrace. That lead to immediate crash to desktop. Upon trying to start the mod again, I crashed during the loading screen. I imagine this could be solved by deleting the map cache every single time you play the mod but that is tedious.

    I was playing on the beta from around the 20th or so(I don't remember the exact date). All settings to normal, and I have a good pc that has no trouble running DW vanilla whatsoever.

    That's about as specific as I can be about my crash, as I was only playing for about 3 years or so.
    Missionary bug is removed finally! Tomorrow I will make an update.

  18. #58
    Is this event suppose to be firing every week? It's getting really annoying now that I have around 15 provinces being attacked by them:


    Btw I have edited some of your files to fix some of the problems.
    Darkest Hour Helpful Links:
    How to modify the Darkest Hour Technology Tree:

    http://forum.paradoxplaza.com/forum/...-the-tech-tree.
    A collection of Blank Graphic files for Darkest Hour.
    http://forum.paradoxplaza.com/forum/...lank-Gfx-files

  19. #59
    Americas Specialist SCORPIONMIRO's Avatar
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    Very Interesting! I want to help as well, If Possible!
    "Just going to stand there and watch me burn."

  20. #60
    When I start the mod it crashes now :\

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