Grand Mod Phoenix III Note: Since our sub forum request was denied, while managing of so many posts and structuring of so different topic is impossible here we are stopping update of this topic. You can ask, give requests or get more information on our site.
Vanilla Europa Universalis III was not just centered around rich, and overpowered European Empires, but also static and highly predictable. Static economy in the game always made me to wonder why there are trade goods at all, instead of just province taxes? While the old generation strategy games such as Age of Empires or Cossacks, required certain resources in addition to build buildings in the vanilla game you can build refinery even in the cold north or high in the mountains. There was no real division between different climates, trade goods didn’t matter, except for their prices. Phoenix III is trying to simulate and fix all of the above issues. You can’t build all buildings as you are pleased, now there is the factor of climate. Also prices of the trade goods depends on many times more factors then they were in the vanilla game. By adding the option for the player to produce several trade goods, which are not presented on the map in the start of the game. The player will be forced wisely to choose what would be the development of province productions.
Other major change, tested since December 2012 and introduced for the first time ever in late February are the sea provicne - rivers allowing you to travel with ships in rivers. With most major rivers available for ships, the game tactics is heavily altered – while Hordes navies are very weak and limited, and armies has to bypass rivers, players will feel better rivers as fortified borders they should be, instead of eye candy detail on the map. However rivers means faster and sometimes easier way for new discoveries or fast wars.
Phoenix III includes hundreds of small fixes, making game more efficient and playable, not on the last place – stable as the vanilla game (no guarantee for Steam or similar or Steam applications).
Changes since the previous version:
- More rivers are now available for the fleets – mainly in Asia;
- Caspian Sea is open for ships and has ports, connected by rivers to the World Ocean;
Heavily reworked base tax for each continent. Europe is no more so rich and now the Ancient and Medieval China is a worthy match to European Empires. Rome still is most powerful Ancient Empire, but now Byzantium is closer to it, and Persian Empires are also quite powerful. Huns are much more poor as most of the Nomads.
- Technology cost except for Land Technology are quite expensive for Nomads. Opposite, every technology except Land are very cheap for Settled down states’
- Completely rewritten Prices:
* Depending on the province buildings, army sizes, culture, technology, year, climate, religions – more then 3590 lines.
* Buildings are now also limited to the climate, for example you are no longer able to built farm in the tundra.
* Reworked Resource system divided to Static and Dynamic resources. Static resources are the resources which are already produced by the province. Dynamic resources could be produced only after several requirements and decisions are conducted. Dynamic resources are closely bounded with Manufactories and Lesser Manufactories.
* 28 New resources;
- The grand events for Decline of Roman, Frankish and East Frankish empires are edited so that if player controls them he/she can choose to keep the empire alive, rather then allow split off. However they will pay a high price for such choice.
- Very heavily amended missions. Much more variety of missions between 1250-1910;
- Lesser Manufactories are added – Weapons Manufacture, Pottery Workshop, Plantation, Tailor, Tanner, Metallurgy, Blacksmith, Brickworks;
-Added Modernization of countries, while keeping westernization;
- System which will limit your army in addition of your resources. Depending on your iron, weapons, steel and wood (petrol, gas, coal, lumber in different eras) supplies and your army size, you will get penalties or bonuses. The system is very light for the pc.
- New time frame 1 AD – 2010 AD.
- Amended CB types;
- Revolution events are edited;
- Ai choice to change its religion by decision is heavily limited;
- Ideas technology requirements updated with the Phoenix technology;
- Machukyo is now in alliance and in sphere of Japan, also with war with allies;
- Form Republic of China decision is fixed;
- Modern and Medieval France history edited;
- Localisation for Fourth Crusade are fixed;
- Added sliders requirements for technology change decision;
- Wrong religion in several Rusian and Polish provinces are fixed;
- The Imjin war fixed – tags corrected;
- The decision and event for Courting a beautiful lady are fixed and working now;
- Localisation for event “Formation of Meath” is fixed;
- Localisation for decisions convert to Judaism and Early Catholicism are fixed;
- Khwarezm monarchs and names are added;
- Khazarian names are added;
- Hunic names are added;
- Ilkhanate names are added;
- Uyghurs names are added;
- Fixed event for ”Formation of Lesser Armenia”;
- Added decision for Formation of Romania by Moldavia and Wallachia;
- Tribes/Nations are added:
* Cimmerian Bosporus;
* Lusong Guo;
Release date: Coming soon! Phoenix III for Europa Universalis III: Divine Winds v. 5.1 from 22 July 2011
& for Europa Universalis III: Divine Winds v. 5.2 from 6 December 2012
The only way to found out your limits is to cross the boundaries of your own mind! Who said Rome can't wait until the Age of Renaissance or that China should be dominated by Manchu instead of Khan Dynasty?! Phoenix game would gave you the power of ruler, challenged with the survival of his (her) state, internal and political problems.
Phoenix time scope is 11 AD - 2010 AD, with beautiful and rich map composed by 3283 provinces. If you are sick from wastelands, lack of small and unpopular states or the short timeline of Europa Universalis III this mod will grab your attention.
The main aim of the game remains unchanged, but spiced up - you have to guide your state in the cruel political realm, managing to hold on it as long as possible. Some players goes further craving to seize the Golden Constantinople, holding firmly the trade between Europe and Asia, occupy the Holy town of Jerusalem or restoring ancient empires such as Rome and Alexander the Great - Macedonia (thought for history accuracy ancient Macedonians in the game are from Illiric culture, not Greek).
Some of the players with touch for diplomacy would prefer to govern over the small trade republic such as Genoa, Pisa, Ragusa, Theodoro or Venice, interfering with the world conflicts with heavy sacks of gold instead of iron blades.
In this master mod the politic would be part of existence of your state, whether you like it or not you would be involved in dynastic struggles, dynastic marriages, alliances or spy games.
For the experienced strategy players, this master mod is so desired mix between Age of Empires II, Medieval: Total War and Civilization III.
Phoenix mod is based on Steppe Wolf mod, but unlike its predecessor, Phoenix mod, won't crash on loadingscreen (if you play Phoenix over original Europa Universalis III: Divine Winds v. 5.1 from 22 July 2011 and not in Steam).
- Bnick - dynasty history;
- Toso - some tests;
- Donko Dimov - historical maps;
- Tervel Chichkov - dynasty history;
- Petar Galev - dynasty history;
- Dadakođlu - ottoman history;
- GrossMurpel - events, tests;
- Scocou - tests;
- Theoden - main tester;
- Michael - some decisions;
- Jukov - some events;
- ChippoTheHippo - USA leader names and Laredo province;
- 17Blue17 - bug reporter and fixer;
- fink1308 - 173 province history and several modifiers, fixed bug in Ilkhanate history;
- eatssteak3 - localisations;
- Samip15 - alternative version of the mod;
- 云之遥 - chinese flags, events and countries for China (11AD-1270AD);
- fano - bug discoveries;
- brunex - bug discoveries;
- Bruno Bernardo - fixes for the new buildings;
- Kristal - tester;
- Skip - tester;
- Bratignat - main idea, tests, coding, drawing.
Very nice but LOTS of Glitches or bugs and very useless things in the decisions.
EDIT:Btw why is it the European Union?? Unless there can be a Union for ever continent I would suggest leaving this feature out. Also Techs do not fully go all the way, I was disappointed when Government tech didn't go all the way.
This looks really cool. Is this like Civilization Universalis or is it complety different?
Completely different - as far as I know in Civilization Universalis countries start with one province and territories around them are empty. In Steppe Wolf we extended the time frame and add new countries but with all their province (as far as we find historical sources).
Getting random CTDs. So far on 2 separate loading screens. First is when I start the game after chosing the mod and the second one (as someone already mentioned) at adapting history. The last one seems to be any country and it the most frequent one. About 1 in 5 games can be started if you get this far. And that's after getting past the first CTD Otherwise this is a GREAT mod, pretty much what I've been looking for!