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Thread: FTM - Did you know this?

  1. #61
    Paradox Code Kitteh Paradox Dev Team podcat's Avatar
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    Quote Originally Posted by Darkrenown View Post
    But...find province is already shift-f, f is only build infra. What version are you using?
    we did that in FTM I think, so earlier versions wont have it
    Reject reason to make the impossible possible!

  2. #62
    Ahhh, ok... looked into it and now it's fixed thankfully...

    Agonizing before though... please don't return to such a dark place

  3. #63
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    How can I define theatres in FTM? The button in the production window is gone and I can't seem to find a corresponding one in the theatres window (or anywhere else for that matter).
    Cry 'Havoc!' and let slip the dogs of war!

  4. #64
    Theatre HQ´s themselves feature a map-like button. Hit that.

  5. #65
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    Quote Originally Posted by Jazumir View Post
    Theatre HQ´s themselves feature a map-like button. Hit that.
    Ok, that lets me modify existing theatres. How about creating new ones?
    Cry 'Havoc!' and let slip the dogs of war!

  6. #66
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    Detach an existing army group HQ from a theatre HQ and it will then allow you to click to create a new theatre HQ. You will still have to adjust which provinces it has with the map-button.

  7. #67
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    Subs can be stacked rather much with their low hull and if they go on patrol they got 30% possibility to have 500% the attack value the first 3 combat rounds.
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  8. #68
    Quote Originally Posted by bryanrows View Post
    You should try to put aside the fanboism and really look at the manual. Apart from the great Hoi 1 manual, the documentation for each subsequent Hoi has been...lacking.
    Waiting for a workable Pacific theater since 2003...
    "Even a powerful arrow at the end of its flight cannot penetrate a silk cloth" - kongming

  9. #69
    Field Marshal xtfoster's Avatar
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    Quote Originally Posted by Holistic_Cookie View Post
    You should try to put aside the fanboism and really look at the manual. Apart from the great Hoi 1 manual, the documentation for each subsequent Hoi has been...lacking.
    1) You do realize that FtM is an expansion. The industry standard for expansions is to just detail the changes/additions from previous versions.
    2) HOI3 (Vanilla) came with pretty good documentation PLUS a free strategy guide that answered just about any question you could have. Sadly it hasn't been updated in a while.
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  10. #70
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    Not to worry, we have a very knowledgeable and friendly forum community who will answer specific questions when they are not prefaced with "HOI3 SUCKS!"

    Sometimes, even the developers will chime in when you are particularly charming in your innocence.

    Me? I ignore all of you.

  11. #71
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  12. #72
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    Quote Originally Posted by SAS View Post
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  13. #73
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    Quote Originally Posted by bryanrows View Post
    When I go to my games, I am registered. When I click on that link I am told I do not have permission, not registered.

    Hmmm.

  14. #74
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    Quote Originally Posted by jbarradale View Post
    When I go to my games, I am registered. When I click on that link I am told I do not have permission, not registered.

    Hmmm.
    You need to register HoI3, you now just have registered SF ans FtM

  15. #75
    Quote Originally Posted by AdityaMookerjee View Post
    To master HOI3, it is imperative that one reads the manual. I have read the original HOI3 manual, but not the Semper-Fi Manual. I must get around to doing it. What about Das Irae G...? Does it have a manual? I have the mod.
    Havent read a single HOI/EU manual.

    I did the HOI3 tutorial. After that its trial and error plus forum. Plus a little wiki at start.

    Plus the AI isnt too tough, so after a half dozen screwed up games, you can really just play a story. Its not like you MUST know how to edge 100% effectiveness out of everything just to win as one of the big players.

    Bit it is a really fun way to play the game. You can get hilarious stuff happening. OK im Germany and im waiting for the Soviet moloch to attack me (keeps sending old infantry divisions to the eastern front since mechanized is the new hotness).

  16. #76
    Quote Originally Posted by jbarradale View Post
    When I go to my games, I am registered. When I click on that link I am told I do not have permission, not registered.

    Hmmm.
    I have same issue. I understand it is because i've only registered SF and HTM. I purchased every HOI3 "product" there is via an Impulse sale a few weeks back. Upon installing the game, i find the HOI3 has disappeared (thus no rego number available). FTM etc still work fine, but it seems like FTM has effectively overwritten HOI3. I installed HOI3, then sprites, then SF, then Dies Irae, then FTM. Seriously, HOI3 is disappeared... really weird.

    Edit: is there a way to obtain the serial from within the game?
    Last edited by robbiow; 24-08-2011 at 14:30. Reason: adding the point

  17. #77
    Quote Originally Posted by robbiow View Post
    I have same issue. I understand it is because i've only registered SF and HTM. I purchased every HOI3 "product" there is via an Impulse sale a few weeks back. Upon installing the game, i find the HOI3 has disappeared (thus no rego number available). FTM etc still work fine, but it seems like FTM has effectively overwritten HOI3. I installed HOI3, then sprites, then SF, then Dies Irae, then FTM. Seriously, HOI3 is disappeared... really weird.

    Edit: is there a way to obtain the serial from within the game?
    contact impulse.

  18. #78
    Quote Originally Posted by TerminusStop View Post
    I'm pretty sure this is new, I don't remember anything happening when you mouse'd over your flag in SF. Anyway, very convenient way to see all your countries modifiers.

    That is really nice indeed. The more tooltips the better.

    One place that could do with some additional tooltips is the production screen modifiers that affect IC cost and build time. Since there are a number of sources that can affect these (e.g. IC efficiency, policy settings, practical score and now also strategic resources) it would be great to see how all these modifiers work together to create the final cost. Just a thought for the next patch

  19. #79

    Cool Oh Noes!

    Quote Originally Posted by Sarayakat View Post
    Here's a good tip I haven't seen anywhere else.

    Paraphrasing Darkrenown from another thread:

    How to remove the fractured govt. modifier - It's due to parties wanting cabinet seats. Check the popularity graph on the politics screen ( the tooltip will note how many cabinet positions are desired by each party) and assign ministers as needed.
    I had NO idea. Is that in a manual somewhere?
    Of course, the condition satisfying candidates for filling the positions may be worse
    than the fracture penalty.


  20. #80

    Thumbs up Cash and Carry

    Quote Originally Posted by Der Bismarck View Post
    Would it be possible to have an ongoing, downloadable - electronic manual that would be comprehensive, thorough, explanatory & updated as things are patched, features added and things change???
    They could always make it DLC. If it was REALLY detailed and up to date, I would most
    likely pay for it.


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