Ahhh, ok... looked into it and now it's fixed thankfully...
Agonizing before though... please don't return to such a dark place
How can I define theatres in FTM? The button in the production window is gone and I can't seem to find a corresponding one in the theatres window (or anywhere else for that matter).
Cry 'Havoc!' and let slip the dogs of war!
Theatre HQ´s themselves feature a map-like button. Hit that.
Detach an existing army group HQ from a theatre HQ and it will then allow you to click to create a new theatre HQ. You will still have to adjust which provinces it has with the map-button.
Subs can be stacked rather much with their low hull and if they go on patrol they got 30% possibility to have 500% the attack value the first 3 combat rounds.
Montgomery to Colonial secretary Oliver Lyttelton 23 December 1951:
“Dear Lyttelton, Malaya
We must have a plan. Secondly we must have a man.
When we have a plan and a man, we shall succeed: otherwise not.
Yours sincerely , Montgomery (F.M.)”
Lyttelton in his memoirs: “I may, perhaps without undue conceit, say that this had occurred to me”.
We are only in it for the Money. A 100% Dove British AAR HoI2 (*Experiment Finished*)
Waiting for a workable Pacific theater since 2003...
"Even a powerful arrow at the end of its flight cannot penetrate a silk cloth" - kongming
2) HOI3 (Vanilla) came with pretty good documentation PLUS a free strategy guide that answered just about any question you could have. Sadly it hasn't been updated in a while.
Beta Tester: HOI2-DD Armageddon 1.3 Patch
Team Member: Darkest Hour (on Hiatus for School and other projects)
I am an American, not a United Statian, United Stater, USAian or any other PC alternative, live with it.
Not to worry, we have a very knowledgeable and friendly forum community who will answer specific questions when they are not prefaced with "HOI3 SUCKS!"
Sometimes, even the developers will chime in when you are particularly charming in your innocence.
Me? I ignore all of you.
I did the HOI3 tutorial. After that its trial and error plus forum. Plus a little wiki at start.
Plus the AI isnt too tough, so after a half dozen screwed up games, you can really just play a story. Its not like you MUST know how to edge 100% effectiveness out of everything just to win as one of the big players.
Bit it is a really fun way to play the game. You can get hilarious stuff happening. OK im Germany and im waiting for the Soviet moloch to attack me (keeps sending old infantry divisions to the eastern front since mechanized is the new hotness).
Edit: is there a way to obtain the serial from within the game?
Last edited by robbiow; 24-08-2011 at 14:30. Reason: adding the point
One place that could do with some additional tooltips is the production screen modifiers that affect IC cost and build time. Since there are a number of sources that can affect these (e.g. IC efficiency, policy settings, practical score and now also strategic resources) it would be great to see how all these modifiers work together to create the final cost. Just a thought for the next patch