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Thread: FTM - Did you know this?

  1. #1
    Studio Manager Paradox Dev Team Johan's Avatar
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    FTM - Did you know this?

    - You can scroll the map by holding down the middle mousebutton.

    - The breakthrough combat event is very good to reduce attack delay after combat.

    - Mud now declines quite alot slower, and only accumulates when above -5.

    - You can set continous orders to start at a later date, instead of just immediately.

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  2. #2
    2nd lieutenant [inactive] Dakk's Avatar
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    Tidbits! Give us more tidbits!
    ztanz wrote:
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  3. #3
    By breakthrough combat do you mean the breakthrough tech?

  4. #4
    Quote Originally Posted by geezafrombrum View Post
    By breakthrough combat do you mean the breakthrough tech?
    Combat event

  5. #5
    Give more tidbits please! The four already is great, and I dont wanna read thru 100s of threads or a manual or whatnot. One-line information like this is just superb!

  6. #6
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    Quote Originally Posted by Johan View Post
    - You can scroll the map by holding down the middle mousebutton.

    - The breakthrough combat event is very good to reduce attack delay after combat.

    - Mud now declines quite alot slower, and only accumulates when above -5.

    - You can set continous orders to start at a later date, instead of just immediately.
    Is there an explanation for the "tidbits" which aren't self-explanatory? Some documentation for FtM and tidbits would be fantastic.

  7. #7
    AHOI-Mod Series Developer Demi Moderator Chromos's Avatar
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    Smile

    Quote Originally Posted by Johan View Post
    - You can scroll the map by holding down the middle mousebutton.

    - The breakthrough combat event is very good to reduce attack delay after combat.

    - Mud now declines quite alot slower, and only accumulates when above -5.

    - You can set continous orders to start at a later date, instead of just immediately.
    Hi Johan and thank you for the Infos.

    I suggest pinning them or putting them into the FAQ section or..
    Put them in the manual..

    But have a sticky here with ongoing tips would maybe the best solution..?

    Kind regards,
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    If you missed one of my weekend mini diaries a super nice addition is that you can see supply status and if a unit is unorganized after an attack directly on the lower right corner on the counter. Yellow for disorganized and red for out of supply (or fuel)
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    Quote Originally Posted by Dakk View Post
    Tidbits! Give us more tidbits!
    That's Titbits - only the puritans across the pond call them tidbits - eeyuch
    A moment enjoyed is never wasted.

  10. #10
    2nd lieutenant [inactive] Dakk's Avatar
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    Quote Originally Posted by Think Tank View Post
    That's Titbits - only the puritans across the pond call them tidbits - eeyuch
    I had no idea, and I'm a stickler for the Queens English.
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    Dakk made me laugh, I love this forum <3

  11. #11
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    Quote Originally Posted by Johan View Post
    FTM - Did you know this?
    Yup. (Except the last point...)
    GORDONCZ WORKS presents:

    FINEST HOUR

    Finest Hour is a large-scale mod created for Hearts of Iron 3. The main goal of this mod is to convert the game into a more authentic simulation of the World War 2 era. With its focus on accuracy, immersion and plausibility, Finest Hour will let you relive the history and change the future as you will lead your nation through the greatest conflict ever seen.
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  12. #12
    Quote Originally Posted by Johan View Post
    - Mud now declines quite alot slower, and only accumulates when above -5.
    I earlier versions of Hoi2 I think it was, mud used to be displayed as brown areas on the weather map. AFAIK that disappeared in Hoi3 or Semper Fi. Is it back in FTM?
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    Quote Originally Posted by Johan View Post
    - You can scroll the map by holding down the middle mousebutton.
    Best feature

    "Being nice gets you a lot further."

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    Quote Originally Posted by Aerie View Post
    Best feature

    Artists . . .sheesh!
    But actually it is cool, once you remember that it's there!
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    Have to have a middle mouse button first. Maybe it's time to change my mouse button mappings...
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    academic outlaw Moderator safferli's Avatar
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    Quote Originally Posted by Modo View Post
    Have to have a middle mouse button first. Maybe it's time to change my mouse button mappings...
    "clicking" on your mouse wheel is the general set-up for a middle mouse button these days.
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    Oberkommando HOI4 Paradox Dev Team podcat's Avatar
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    there is a new setting available that will be useful sometimes. if you change debug_saves in settings.txt to a number (1 for every month. 0 means off) it will automatically create saves that dont get overwritten by newer ones like regular autosaves. useful if you want a record of a long game, although it uses quite a lot of disk space with all those saves so mostly useful for AAR writers and modders.
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    Quote Originally Posted by podcat View Post
    there is a new setting available that will be useful sometimes. if you change debug_saves in settings.txt to a number (1 for every month. 0 means off) it will automatically create saves that dont get overwritten by newer ones like regular autosaves. useful if you want a record of a long game, although it uses quite a lot of disk space with all those saves so mostly useful for AAR writers and modders.
    Now THAT is nice

  19. #19
    2nd lieutenant [inactive] Dakk's Avatar
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    Quote Originally Posted by podcat View Post
    there is a new setting available that will be useful sometimes. if you change debug_saves in settings.txt to a number (1 for every month. 0 means off) it will automatically create saves that dont get overwritten by newer ones like regular autosaves. useful if you want a record of a long game, although it uses quite a lot of disk space with all those saves so mostly useful for AAR writers and modders.
    Sweet! So, if I put a 3 there, I have will have a quarterly save that will not be overwritten? How does it stack/function with the settings in-game (as in; will I still have normal autosave capability that overwrites)?
    ztanz wrote:
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    Quote Originally Posted by Dakk View Post
    Sweet! So, if I put a 3 there, I have will have a quarterly save that will not be overwritten? How does it stack/function with the settings in-game (as in; will I still have normal autosave capability that overwrites)?
    it replaces normal autosave settings
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