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Thread: FTM - Did you know this?

  1. #1
    Studio Manager Paradox Dev Team Johan's Avatar
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    FTM - Did you know this?

    - You can scroll the map by holding down the middle mousebutton.

    - The breakthrough combat event is very good to reduce attack delay after combat.

    - Mud now declines quite alot slower, and only accumulates when above -5.

    - You can set continous orders to start at a later date, instead of just immediately.

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  2. #2
    2nd lieutenant [inactive] Dakk's Avatar
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    Tidbits! Give us more tidbits!
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  3. #3
    By breakthrough combat do you mean the breakthrough tech?

  4. #4
    Quote Originally Posted by geezafrombrum View Post
    By breakthrough combat do you mean the breakthrough tech?
    Combat event

  5. #5
    Give more tidbits please! The four already is great, and I dont wanna read thru 100s of threads or a manual or whatnot. One-line information like this is just superb!

  6. #6
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    Quote Originally Posted by Johan View Post
    - You can scroll the map by holding down the middle mousebutton.

    - The breakthrough combat event is very good to reduce attack delay after combat.

    - Mud now declines quite alot slower, and only accumulates when above -5.

    - You can set continous orders to start at a later date, instead of just immediately.
    Is there an explanation for the "tidbits" which aren't self-explanatory? Some documentation for FtM and tidbits would be fantastic.

  7. #7
    East vs. West developer Demi Moderator Chromos's Avatar
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    Smile

    Quote Originally Posted by Johan View Post
    - You can scroll the map by holding down the middle mousebutton.

    - The breakthrough combat event is very good to reduce attack delay after combat.

    - Mud now declines quite alot slower, and only accumulates when above -5.

    - You can set continous orders to start at a later date, instead of just immediately.
    Hi Johan and thank you for the Infos.

    I suggest pinning them or putting them into the FAQ section or..
    Put them in the manual..

    But have a sticky here with ongoing tips would maybe the best solution..?

    Kind regards,
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    Paradox Code Kitteh Paradox Dev Team podcat's Avatar
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    Quote Originally Posted by Dakk View Post
    Tidbits! Give us more tidbits!
    That's Titbits - only the puritans across the pond call them tidbits - eeyuch
    What goes around, comes around.

    It's the journey, not the destination.

  10. #10
    2nd lieutenant [inactive] Dakk's Avatar
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    Quote Originally Posted by Think Tank View Post
    That's Titbits - only the puritans across the pond call them tidbits - eeyuch
    I had no idea, and I'm a stickler for the Queens English.
    ztanz wrote:
    Dakk made me laugh, I love this forum <3

  11. #11
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    Quote Originally Posted by Johan View Post
    FTM - Did you know this?
    Yup. (Except the last point...)
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  12. #12
    Quote Originally Posted by Johan View Post
    - Mud now declines quite alot slower, and only accumulates when above -5.
    I earlier versions of Hoi2 I think it was, mud used to be displayed as brown areas on the weather map. AFAIK that disappeared in Hoi3 or Semper Fi. Is it back in FTM?
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    Quote Originally Posted by Johan View Post
    - You can scroll the map by holding down the middle mousebutton.
    Best feature

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    Quote Originally Posted by Aerie View Post
    Best feature

    Artists . . .sheesh!
    But actually it is cool, once you remember that it's there!
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    Have to have a middle mouse button first. Maybe it's time to change my mouse button mappings...
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    academic outlaw Moderator safferli's Avatar
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    Quote Originally Posted by Modo View Post
    Have to have a middle mouse button first. Maybe it's time to change my mouse button mappings...
    "clicking" on your mouse wheel is the general set-up for a middle mouse button these days.
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    Paradox Code Kitteh Paradox Dev Team podcat's Avatar
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    there is a new setting available that will be useful sometimes. if you change debug_saves in settings.txt to a number (1 for every month. 0 means off) it will automatically create saves that dont get overwritten by newer ones like regular autosaves. useful if you want a record of a long game, although it uses quite a lot of disk space with all those saves so mostly useful for AAR writers and modders.
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    Quote Originally Posted by podcat View Post
    there is a new setting available that will be useful sometimes. if you change debug_saves in settings.txt to a number (1 for every month. 0 means off) it will automatically create saves that dont get overwritten by newer ones like regular autosaves. useful if you want a record of a long game, although it uses quite a lot of disk space with all those saves so mostly useful for AAR writers and modders.
    Now THAT is nice

  19. #19
    2nd lieutenant [inactive] Dakk's Avatar
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    Quote Originally Posted by podcat View Post
    there is a new setting available that will be useful sometimes. if you change debug_saves in settings.txt to a number (1 for every month. 0 means off) it will automatically create saves that dont get overwritten by newer ones like regular autosaves. useful if you want a record of a long game, although it uses quite a lot of disk space with all those saves so mostly useful for AAR writers and modders.
    Sweet! So, if I put a 3 there, I have will have a quarterly save that will not be overwritten? How does it stack/function with the settings in-game (as in; will I still have normal autosave capability that overwrites)?
    ztanz wrote:
    Dakk made me laugh, I love this forum <3

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    Quote Originally Posted by Dakk View Post
    Sweet! So, if I put a 3 there, I have will have a quarterly save that will not be overwritten? How does it stack/function with the settings in-game (as in; will I still have normal autosave capability that overwrites)?
    it replaces normal autosave settings
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