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So passing this by too much has the same effect as failing (other than my card discard)? And we want 8-12 inclusive, no more and no less?
 
So passing this by too much has the same effect as failing (other than my card discard)? And we want 8-12 inclusive, no more and no less?

Huh?

CRISIS: Elections Loom

Skill check: POL/LEA = 8
PASS: No effect
5+: -1 Morale
FAIL: -1 Morale and the President discards 4 Skill Cards

Post Crisis: Activate Heavies, +1 Jump Prep

If we get 8 or more we pass and nothing happens.

If we get 5,6, or 7 we lose 1 morale

If we get less than 5 we lose morale and you lose 4 cards.
 
No SP from me either.

I'll be absent on weekend, but I'll get back on my computer by Monday. It is okay for me if the GM autoresolves my contribution to skill checks while I'm gone.
auto resolving with 0 cards.

CRISIS: Elections Loom

Skill check: POL/LEA = 8
PASS: No effect
5+: -1 Morale
FAIL: -1 Morale and the President discards 4 Skill Cards

Post Crisis: Activate Heavies, +1 Jump Prep

POL/LEA = 8
Leadership-2 (Executive Order)
Politics-1 (Consolidate Power)
Politics-2 (Consolidate Power)
Politics-3 (Investigative Committee)
Politics-5 (Preventative Policy)

Engineering-3 (Scientific Research)
Piloting-1 (Evasive Maneuvers)

13 - 4 = 9 PASS!


End result is +1 jump prep and nothing further from this crisis.


ARE YOU STILL DRAWING ENG SBR? ALSO WHAT DOES THE ANDERS WANT ON HIS TURN? BOTH CAN WAIT A LITTLE BUT SOONER IS BETTER FOR SBR. :)
 
Turn 8


Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]

JOPI ~ Cally	[6]
[B]CAPT. KIWI ~ President Baltar   [3+4, 3Q][/B]
SBR ~ Admiral Starbuck	[0, 2N]
EL ~ Caprica 6	[0]
TMOIY ~ Anders	[0]
GRAHAM ~ Tory	[5]



Destiny Deck [2]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       1/8

[b]Food[/b]       08/08      [b]Vipers[/b]         3 Active, 5 in Reserve, 0 Damaged
[b]Fuel[/b]       08/08      [b]Raptors[/b]        4 in Reserve
[b]Morale[/b]     09/10      [b]Jump Prep[/b]      5/5 (Can jump risk 1)
[b]Population[/b] 11/12      [b]Cylon Boarding[/b] None

Reserve   Civs 10
Active    Civs  2
Destroyed Civs  0

Ships and Resources Remaining
-- 1 Pop            x6
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i] 
[i]Weapons Control[/i]
[i]Command[/i]  ~ TMOIY ~ Anders
[i]Communications[/i] ~ GRAHAM ~ Tory
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[i]Hangar Deck[/i] 
[i]Armory[/i] 
[i]Sickbay[/i]
[i]Brig[/i]

[b]Pegasus[/b] (0/4 Damage)
[i]Pegasus CIC[/i] 
[i]Airlock[/i]
[i]Main Batteries[/i]  ~  JOPI ~ Cally
[i]Engine Room[/i]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] ~ CAPT. KIWI ~ President Baltar
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i] 
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]~ EL ~ Caprica 6

[b]Off-ship[/b]~ SBR ~ Admiral Starbuck

Code:
\      BRAVO   |   CHARLIE    /  
 \             |  Raider x3  /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P   Basestar  \|/   Civ x2    L
H             /|\   SBR       T
A            / | \   Viper    A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /   Viper    |   Viper    \
 /             |             \
/    FOXTROT   |   ECHO       \


Basestar has no weapons and no hanger. Should still have a bar though.

#Play ASSIGN MISSION SPECIALIST SBR

Action: Draw 2 politics cards and give this card to any other player. Keep this card in play. The next time the Fleet jumps, this player chooses the destination instead of the Admiral. He draws 3 Destination Card (instead of 2) and chooses 1. Then discard this card


Action queue:
Kiwi~move/action
 
Nice on the check (cally had her power available as well, btw). I might suggesting jumping now if you have nothing better to do - preload SP on an ftl jump
 
I've got nothing better to do, so I can make the jump if that's what everyone wants.
 
I've got nothing better to do, so I can make the jump if that's what everyone wants.

Sure go ahead, it always better to take less time to get to the end then to take more time. No matter what we do, sooner or later the crisis still start to hurt, and we will lose.
 
Very well then.

#Discard Politics 1 - consolidate power to move to Galactica, FTL Control
#Activate FTL Control
 
Very well then.

#Discard Politics 1 - consolidate power to move to Galactica, FTL Control
#Activate FTL Control

FTL Control
Action: Jump the fleet if the jump preparation track is not in the red zone. Roll a die; if the result is 1-6, lose a number of population indicated on the fleet’s space on the jump preparation track.

Roll...is a 3. 3+2=5= -1 population. YOU FORGOT SOMEONE NIMRODS!

Sending SBR 3 destination cards.
 
Barren Planet

Distance 2
Lose 2 Fuel.


I hate to remind you but shouldn't we be down one food from the recent crisis?


Board wiped clean and crisis coming up. Guess what boys and girls? Its cylon-deckmanager time!

CYLON ATTACK: Cylon Swarm

1. Launch Nukes
2. Setup: ALPHA: Basestar, 5 Raiders BRAVO: 1 Heavy DELTA: Civilian ECHO: Viper, Civilian FOXTROT: Viper, Civilian
3. Special Rule - Massive Deployment: Keep this card in play until the fleet jumps. Each time a basestar launches Raiders or Heavy Raiders, it launches 1 additional of the same type.


kiwi needs to pick a card too since the crisis is here but he can wait a little bit if he wants due to...Full update delayed a bit, you guys catch up on public planning I guess and give sbr time to consider OPG.