I should do this, Preload use OPG if there is an Iron will in this test and it will bring the result into negative. another -2 morale is just too nice to pass up.
CRISIS: Security Breach
Skill check: LEA/TAC = 6
PASS: No Effect
FAIL: -1 Morale and all characters in the Command location are sent to Sickbay.
Post Crisis: Launch Raiders, NO JUMP PREP
LEA/TAC = 6
Leadership-1 (Executive Order)
Leadership-1 (Executive Order)
Tactics-2 (Guts and Initiative)
Tactics-2 (Launch Scout)
Tactics-4 (Strategic Planning)
Engineering-0 (Establish Network)
Engineering-1 (Repair)
Engineering-2 (Repair)
Engineering-2 (Repair)
Engineering-4 (Scientific Research)
Engineering-6 (Build Nuke)
Treachery-3 (Sabotage)
Tactics-5 (Strategic Planning)<<<taken out by jopi via power
10 - 33 = -23 FAIL!
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
JOPI ~ Cally [8]
[B][COLOR="Red"]CAPT. KIWI ~ Baltar [3, 1S][/COLOR][/B]
SBR ~ President, Admiral Starbuck [3, 8Q]
EL ~ Caprica 6 [5]
TMOIY ~ Anders [8]
GRAHAM ~ Zarek [4]
Destiny Deck [12]
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 4/8
[b]Food[/b] 08/08 [b]Vipers[/b] 0 Active, 8 in Reserve, 0 Damaged
[b]Fuel[/b] 06/08 [b]Raptors[/b] 4 in Reserve
[b]Morale[/b] 01/10 [b]Jump Prep[/b] 5/5 (Can jump risk 1)
[b]Population[/b] 10/12 [b]Cylon Boarding[/b] (X)()()()(death)
Reserve Civs 9
Active Civs 3
Destroyed Civs 0
Ships and Resources Remaining
-- 1 Pop x6
-- 1 Pop & 1 Morale x1
-- 2 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
[b]Galactica[/b] (0/6 Damage)
[i]FTL Control[/i]
[i]Weapons Control[/i]
[i]Command[/i]
[i]Communications[/i] ~ JOPI ~ Cally*
[i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[i]Hangar Deck[/i] ~ TMOIY ~ Anders
[i]Armory[/i]
[i]Sickbay[/i]~ GRAHAM ~ Zarek
[i]Brig[/i]
[b]Pegasus[/b] (2/4 Damage)
[i]Pegasus CIC[/i]
[COLOR="Red"][i]Airlock[/i][/COLOR]
[i]Main Batteries[/i]
[COLOR="Red"][i]Engine Room[/i][/COLOR]
[b]Colonial One[/b]
[i]Press Room[/i]
[i]President’s Office[/i] ~ SBR ~ Admiral, President Starbuck*
[i]Administration[/i]
[b]Cylon Locations[/b]
[i]Caprica[/i] ~ EL ~ Caprica 6
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i][COLOR="Red"]~ CAPT. KIWI ~ Baltar[/COLOR]
[b]Off-ship[/b]
\ BRAVO | CHARLIE /
\ | basestar /
\ | raider x3 /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / E
P basestar \|/ raider x6 L
H raider x3 /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ civvie ?,b| civvie a \
/ | \
/ | \
/ FOXTROT | ECHO \
3. Special Rule - Dangerous Repairs are Necessary: Keep this card in play until the fleet jumps. Any character in either the Engine Room or FTL Control when the fleet jumps is executed.
Charlie basestar has no hanger.
Still drawing LEA?:rofl:
A shame it only counts for one morale point lost. That may just have been overkill on Jopi's part, given one option I have is to draw a crisis and see if we can get another morale hit.
Edit: Unless the establish network was via the destiny deck, because that would cut it to -8.
Still drawing LEA.
What do we think, Cylons? Should I activate heavies? Raiders if we want to gamble on sbr not getting jump prep? Should I go for damaging Galactica since it's now a roll of less than 12 via the basestar bridge... which I see has been edited out I could push the morale harder while we have the momentum by going for a crisis. Or I could play my supercrisis and make the next few skill checks slightly harder to pass. So what do you think?
CRISIS: Sabotage Investigated
Skill check: TAC/ENG = 9
PASS: -1 Food
FAIL: -1 Morale -1 Fuel -1 Food
POST CRISIS: Activate Heavies, +1 Jump Prep
Nice game. What the hell is the point of a Cylon Leader, that might be the dumbest role in a game I have seen. Have the humans ever won a game with a Cylon Leader around? In the two I have been in they have lost and it hasn't even been close.
I love the deck manager. We're officially engaged.
And it's rather appropriate too, given Jopi is on the loose and the last crisis was Security Breach. One card.
Is now the time for that OPG EL?