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Thread: Mount&Blade With Fire and Sword Changelog 1.141

  1. #1
    Colonel Paradox Dev Team Regina's Avatar
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    Mount&Blade With Fire and Sword Changelog 1.141

    General Gameplay:
    ---------
    - Firearms have been rebalanced.
    - Firearms have been given refined melee animations.
    - All Melee weapons have been rebalanced.
    - Horses have been made faster and rebalanced.
    - Characters can now crouch. The default key is 'z'.
    - New troop orders for volley firing and line formations.
    - Added new types of ranged ammunition, ex: piercing arrows.
    - Pikes have two types of thrusting attacks.
    - Reloading interrupted by being hit is now continued where it left off.
    - Switching to pistols is now quicker whereas switching to muskets has been made slower.
    - New grenade explosion/damage system.
    - New tactics introduced via crouching pikemen/marksmen formations.


    Audio/Visual:
    -------------
    - New sounds and particle systems for firearm shots,bullet hits, and ricochets.
    - Order menus redesigned.
    - Female face textures retouched slightly.
    - Motion blur effect has been removed from some weapons.
    - All armors have female versions.


    Multiplayer:
    -----------
    - Multiplayer Captain modes have received an overhaul; all new troops and troop purchasing system.
    - New stat/behavior balances for musketeers and infantry.
    - Network code improved.


    Single Player:
    -------------
    - Added starting option to play the game with a female character.
    - Battlefield AI enhanced and can give the new volley fire orders.
    - New Village Elder Quests.
    - New and more realistic Caravan Trading System.
    - Economic balances to production and troops.
    - Various balances made in the interest of fairness to starting characters.
    - New balances to weapons and redone grenade rules/system.


    Bug Fixes:
    ----------
    - Fixed siege door abuse in some multiplayer maps.
    - Fixed ladder placements in many maps.
    - Navigation meshes in lots of maps fixed.
    - Double barreled pistols' reload animation bug is fixed
    - Grenade splash damage bugs fixed.
    - Fixed typo in trade permit cost.
    - Lots of fixes to problematic quests and npc behaviors/interactions.
    - Various bug fixes.
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  2. #2
    East vs West developer kunadam's Avatar
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    Great news! I might get back to the game (I admit I still enjoying Warband too much to play anything else).
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  3. #3
    F-CEO of EUIV:MEIOU and Taxes gigau's Avatar
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    Currently having more fun with Warband multiplayer than with Fire and Sword... that could change for me too.
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  4. #4
    Uncivil Servant Velko's Avatar
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    A good patch, many welcomed fixes and additions.
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  5. #5
    Mr. Blue Sky montfort94's Avatar
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    Still no module system.

  6. #6
    I'm sorry, but where can you get this patch? The Fire and sword website seems to be temporarily down for me.

  7. #7
    Is it save game compatible?

  8. #8
    Hung Gar Style Filou's Avatar
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    Quote Originally Posted by Lithuanian2 View Post
    Is it save game compatible?
    Devs on TaleWorld's site said it is compatible but you're better off starting a new game to benefit from all the features/fixes. Also you might find some quirks when continuing a game, for example your max party size will likely be smaller after you patch since they fixed a bug regarding that.
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  9. #9
    Mr. Blue Sky montfort94's Avatar
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    Nothing game-breaking, supposedly.
    Last edited by montfort94; 26-06-2011 at 05:36. Reason: dash

  10. #10
    The enhancements to the trading system has made it much harder to make money, not saying it's bad, just harder.

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