and as things fell apart, nobody paid much attention
to alchohol, the cause of and solution to all of life's problems- Homer J Simpson
secrecy begs tyranny- jubal harshaw
i'm playing as belgium and early in the game i took two states from the netherlands. now, ever five years to the day they see fit to declare war on me to retake these states. i beat them handily every time, but can't make them a puppet without a large warscore, which would require me to invade in southeast asia, a costly and frankly somewhat dull proposition. how else can i get them to stop declaring on me and just settle down? having to deal with them twice a decade is really sucking the realism out of this game.
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I'm playing AHD 2.31. It looks like France is about to try and take some colonies from the Dutch so hopefully that will force them to lay off me for a while. Also, reactionaries just restored the Dutch monarchy which reset our relations to zero, so I'm going to try and spend some diplo points on cozying up to them, maybe if we have 200 relations they won't risk the infamy.
Build up your military or get in an alliance with someone scary. The AI thinks you are just as dumb at deploying your forces as it is, so if it has a higher MIL than you it will keep trying to take its cores back. Since its just trying to take its cores back, it doesn't get any infamy. You have to change the balance of power so that even an AI Belgium could obviously beat the AI Netherlands before it will stop and it will try for its cores the moment it thinks it has a chance if you let your MIL score slip. If you want a peaceful neighbour, don't take its cores.
Hi, I have couple of questions.
I'm playing as USA, it's 1900 and I have most of Mexico and 5 or 6 colonized states in Africa.
1. How can I check which goods I'm underproducing and have to buy from world market?
When I hover mouse over Trade tab it shows top 3 imported goods and I'm trying to increase internal production of it but I can't figure out this info from trade panel...
2. Do USA get any Hawaii related events?
3. What can I do, what should I do with my Liberia puppet? Or it is destined to sit there doing nothing up to 1936?
4. Can I influence my people to move to gold/rubber/oil provinces and work there instead of harvesting bajillon kg of cotton each day?
5. Ottomans attacked Egypt that was in my sphere, I counter-attacked and made them my puppet - is it any good or it can bring trouble and conflict with other great powers?
how rebels work?i mean are they there just to attack you? how do they get in power?
Re-asking my questions:
1) How do you accellerate CB generation?
2) How do you reduce a CB's infamy generation when caught?
3) How do you reduce your infamy more effectively?
Not sure if some of those are even possible, really.
2) Infamy when caught is inversely proportional to time elapsed, if you're halfway to getting the CB when caught, you get half infamy.
3) As far as I know, the only way is to be at peace.
These answers may not be complete, but they are accurate from my experience!
Cheers. I'll have to try out Jingoism - I usually just stuck with the Konservative Partei in my Prussia -> Germany game because I figured Pro Military was good enough for me.
is there any downside to choosing a minority government when playing a nation with HM's Gov't? Like, if my population is 2% socialist and I choose the socialist party, will militancy or anything rise? Likewise, will holding repeated elections - or holding elections outside the normal cycle at all - have any negative effects?
It never does anything ever.3. What can I do, what should I do with my Liberia puppet? Or it is destined to sit there doing nothing up to 1936?
Rarely will anyone leave a North/South American democracy. They'll stay in the US.4. Can I influence my people to move to gold/rubber/oil provinces and work there instead of harvesting bajillon kg of cotton each day?
POPs that share ideology with the government get a decent MIL decrease. Swapping from a government that shares ideology with a lot of the people to one that doesn't will tend to make your POPs more militant over time. If your POPs are all very happy, it won't make much difference, but if MIL is on the verge of creeping up, it will.
Is there any advantage to building a specific type of factory in correspondence with a province its output? For instance a steel factory in a province with steel?
If you can build it there, it makes no difference. Some factories are restricted to the type of province where they can be built.
I know when Russia gets taken over by Communists (and maybe socialists?) it becomes the Soviet Union. Is there any way for me to make it so that other countries names change when they change government types? Also, is there any way to make the country color change? (I want a red soviet union, not a green one!)
Issues: Pluralism, Laissez-faire, Full Citizenship, Free Trade, Anti-Military
Current Work: Dollar General
Consciousness: 2 (+0.1 From Socialist Professors)
Is communist rebellion inevitable? I really hate them with all my heart. Previously, I broke infamy limit as early as 1840s playing as one of old world GP, and my consciousness was shot through the roof, also took the rebellious US eastern seaboard.
But this time round, I stay below infamy limit all this while, also leave the USA also, but communist rebellion still broke out every 1 year or so? My militant is around 1-2, consciousness 4-5, playing as Germany.
@tamius23: thanks for your answers!
From late 1860s I was trying to get Liberal party elected (as USA) but I have no success.
I'm using all but one NF to encourage liberal in my most populos states but it takes forever, people are too conservative.
My voting system is "first past the post" and I'm not allowed to do any political reform.
On the other hand I have communist rebellions once per two years on average and I'm not sure why.