How do i get wine and liquor without a factory for it? been waiting 6 months and not got any, right now it feels like this is making the game unplayable for me.
I'm not sure, but isn't there a National Focus for wine and liquor ?
The number you can recruit depends on the soldier pop.Currently I own 3 provinces, and can recruit 3 brigades, but is there a way to increase this ? Maybe a technology or something ?
The number you can recruit depends on the soldier pop.
You can increase the soldier pop by increasing military spending (to pay soldiers/officers), lowering poor taxes, and the National Focus to Encourage Soldiers.
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I have a really important question which has been ruining many of my games. In my games there are plenty of farmers but most of them are unemployed. An iron RGO has 90% unemployment. The RGO will hire a few and fire them off after a bit. The same thing for a fish RGO, has 70% unemployment. Eventually my population starts emigrating en-masse to the United States.
How can I fix this problem and get my population employed?? Do I need more aristocrats to hire more workers??
Do Forts and/or Naval bases add to your military score?
Does Women's Suffrage event add women to the workforce? Or can only men work?
How do i get wine and liquor without a factory for it? been waiting 6 months and not got any, right now it feels like this is making the game unplayable for me.
I have a really important question which has been ruining many of my games. In my games there are plenty of farmers but most of them are unemployed. An iron RGO has 90% unemployment. The RGO will hire a few and fire them off after a bit. The same thing for a fish RGO, has 70% unemployment. Eventually my population starts emigrating en-masse to the United States.
How can I fix this problem and get my population employed?? Do I need more aristocrats to hire more workers??
Hey guys. I'm having trouble finding a good tech path to go with. Victoria simulates arguably the time of the most radical change on human society, and thus the technologies that house the capability for that change, each do substantial things to your nation from what I can see and my limited experience.
My rambling aside, all I'm saying is that they all seem very good, and while the choice of what to research is largely dictate by circumstance and situation, are there any particular branches that should be ignored until later on in the game? Are there any surefire ones to take advantage of quickly?
I usually go for railway development first, but that might not be a good idea until I have a thriving population of craftsmen to keep my factories self sufficient before I try to improve on that.
Thanks!
You can go to war and use that as one of your wargoals but probably suffer an Infamy hit.. or if you're a Great Power you can put influence points into those nations and remove them from Austria's sphere.