Those are to distinguish it from other countries' states with the same name. So, if Wielkopolskie is divided between Poland and Russia, the Polish part will be "Polish Wielkopolskie" and the Russian "Russian Wielkopolskie".
There is no issue to fix. You have to come to terms with the fact that the game is not designed specifically for you. It has a historically-accurate setup, there is no reason at all that it should have yankee POPs in 1836 just because you wish to play a 100 year game with an ahistorical country from a date when it couldn't have existed in the sense you want to play it.
I think the problem lies with states having their own data stored with the country, while ownership/cores/control is stored at the province level. I usually stay away from messing with civilized countries borders in the save game. Uncivs are fine, as they don't have states.But I made the entire state under Polish ownership. I know it should remove the country tags altogether, but I would rather the correct tags than incorrect ones.
Where is a thread with players' suggestions to Paradox Team?
How do I change which country is the war leader in an alliance during a war? I realise that it cannot be done in game, but what about modding a save file?
My game crashes when I go into 'message settings'. I just purchase AHD and had no issues with this with Vic2.
I've seen the chinese empire fractured in 4 or 5 parts in several pictures ... is this a side effect of AHD ?
Currently I am editing a Save Game, and just gave the Polish some Russian provinces. How do I edit it in the Save that will quit making it show up as the provinces still being Russian?
I'm not saying that the provinces are controlled and owned by Russia, as I've got that much, but the state names still say "Russian Minsk", "Russian Weilkopolskie", etc.
state=
{
id=
{
id=932
type=47
}
provinces=
{
674 675 818 }
state_buildings=
{
building="regular_clothes_factory"
level=1
stockpile=
{
cement=0.00281
fabric=0.09155
}
employment=
{
state_province_id=674
}
money=938337.04376
last_spending=0.00000
last_income=38.87939
pops_paychecks=29.15955
last_investment=0.00000
unprofitable_days=0
days_without_input=11
leftover=0.00003
injected_money=0.00000
injected_days=0
produces=0.00650
profit_history_days=7
profit_history_current=2
profit_history_entry=
{
0.00970 0.00970 0.00970 0.00970 0.00970 0.00970 0.00970 }
}
savings=0.17105
interest=0.00171
popproject=
{
input_goods=
{
iron=65.03458
cement=48.14655
machine_parts=25.02197
}
money=0.00104
building=22
index=0
type=0
money2=yes
pop=0
}
}
From the FAQ section: How to play the new countries.
Israel - Start as Egypt, do the decisions, and then release and play.
Byzantium - Conquer the old empire as Greece (or any greek primary culture state) and for it.
Babylon - Become a great power as Iraq, and then form Babylon.