• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Sure, open the save game in a text editor (notepad works) then Edit>Find 'ainu' and every time it pops up change it to Japanese.
That is probably the most crude method, and would take a little while, but it would work.
 
What are the different ways in which it is possible to increase the number of Reactionaries in the upper house (to the point where some anti-reforms can actually be passed).

I currently have a HM government and I'd like to get rid of voting rights. However, I'd still like to be able to appoint a socialist party to power. Basically I'm asking if there's anyway to go from monarchy of any sort to a proletarian dictatorship. I'm korea if it makes a difference, and my country is bellowing liberalism.
 
Culinia- Yes, it is possible, you must manage your populations: find out what is upsetting them, and fix it. When you look at militancy a tooltip shows the causes for militancy change. Generally all social and political reforms make middle and poor class people (except reactionaries, I guess) happier. Their anger should give you a decent upper house for putting in reforms.

Breyer- I haven't seen it often, perhaps I play too conservatively. I would imagine you could manipulate small countries' electoral decision events to make reactionaries, to some degree (i.e. vote with reactionary party on specific issues). Generally I have found reactionaries to be a very vocal minority; if you can get rebels then let them hold the capital, you're sure to get a more reactionary government with less reforms. They'll give you a reactionary Absolute Monarchy since you're HMs. On the other hand, I don't think Absolute Monarchies can appoint socialists.
What I would do is maintain the monarchy and every time there is an election just override the results and force the socialists in. They'll give you the option to tax at 100% if you so desire, and I think you'll find that all POPs go socialist very quickly if you tax them over 90%. It's actually based on acquisition of needs, not percent. But I have played games where the pre-election polls show maybe 15% socialist, then put the poor tax to 92% or so, and in only a few days you get polls showing 60 or 70% socialist. Hope it helps. Of course, if you want a proletarian dictatorship (pass any social reform, remove any political reform, no monarchy), you should provoke communist rebels if possible.
 
Thanks.

Is it possible to stop and prevent rebellions? I'm getting quite upset and bored having to steamroll over mass protests...

Reform. That's pretty much your only option. Unfortunately, there can occasionally be a rebellion "sweet spot" where people are mad enough to revolt but not mad enough for the Conservatives to back reform. It's better than it used to be -- if you don't have 1.4 beta download it -- but it will still occasionally happen.
 
Whilst I, as the USA was battling against France, United Kingdom, Russia and Spain throughout the Caribbean, South America and North America for Cuba as part of the Ostend Manifesto, and also whist consolidating some more South American spheres, I noticed that Mexico became Empire of Mexico and had a new flag -- what is this about? How did it happen. I was too busy to notice. Does this mean they want to reclaim "their" lands?
Mexico receives an event when reactionaries control a significant portion of their house and militancy rises above 4 that allows the Mexican Empire to take charge as an HM's monarchy. Historically it's a reference to the (second?) Mexican Empire in which a European (Austrian?) monarch was installed.

I believe there was another point in Mexican history in which a French officer and Belgian duchess were installed in power? Idk; not really relevant game-wise, I suppose.
 
Wasn't Napoleon III, how could he have ruled both France and the Empire of Mexico? Some mexican conservative political leaders went to Austria and offered the crown to Maximilian of Habsburg. With support of Napoleon's III troops (he wanted to counter the USA, and an empire in Mexico allied to France would be a perfect way), he was established as Emperor of Mexico.
 
Well I still don't understand why I am having 6 Anarco-Liberal rebellions every year. It started for no reason around the year 1875, and now it's 1889 it's non-stop now. I'm on 1.4 beta patch and I've checked in the organization screen and they say it's because of 'perceived or real' government threat.

Don't know what I have done to deserve this? No one wants to enact social reforms in the upper house, and then only 36% of people want Trinket support for unemployment relief - so is that causing the riots? Although I have no unemployed workers AFAIK so I don't see the relevance.

Also now having Confederate rebellions for some reason, why did they not loose the cores after I won the civil war I don't know (started in 1860s). So I am about to give up because it's stopping me from playing the game :( because it's getting boring hunting rebels all the time for no reason.

What causes these then? Some event I clicked wrongly or research I shouldn't have done?
 
Also now having Confederate rebellions for some reason, why did they not loose the cores after I won the civil war I don't know (started in 1860s).
I believe the customary slogan is "The South Will Rise Again".
 
Wasn't Napoleon III, how could he have ruled both France and the Empire of Mexico? Some mexican conservative political leaders went to Austria and offered the crown to Maximilian of Habsburg. With support of Napoleon's III troops (he wanted to counter the USA, and an empire in Mexico allied to France would be a perfect way), he was established as Emperor of Mexico.
^fact

I was thinking of Charlotte of Belgium, but I guess she was just Maximilian's wife.
 
Hey, I need tips on industrialization.

So I've been playing a few games simultaneously; one as Mexico and one as France. In both, I'm lagging behind, industrially speaking, by a fairly significant margin.

As Mexico, I managed to get myself to great power status fairly early (got +admin and +tax commerce techs; kept me in the green... followed it up with medicine early on and +power/rail techs), and became an HM monarchy (declared humiliation wars on two uncivs and white peaced out to get the event). I used my NFs to increase clergymen, but I noticed that my industrialization was pretty awful (I was 6th most powerful nation as of 1890, ATM; 2nd or 3rd largest military, 3rd most prestige, but 14th most industrialized). Very few craftsmen.

So I've been using bureaucratic national focuses to increase admin efficiency (after I got every territory to 100%- and I have 100% education and admin spending, and 75% military) followed by NF on clergymen, and I'm fully researched in industry and most of the commerce tree. I'm also state capitalist (now I'm planned economy via socialist party).

I've run into the same problem in my France game (it's, like, 1845 or something and I'm 3rd most industrialized, lagging behind Britain and Russia. I don't think I had high admin efficiency; I've mostly been encouraging clergymen and occasionally craftsmen to populate my factories, but my craftsmen population is fairly low. I'm well researched, again, in industry and commerce and I don't know what I'm doing wrong...).

I'm state capitalist (well... I went interventionist when I was no longer constructing factories as Mexico), I raise taxes on the poor to 100%, and lower taxes on the rich and middle class as much as I can, pop growth is in the green, I have many nations in my sphere (as Mexico I've got every south American state except Brazil, along with China and Egypt), and my factories are all subsidized and in the green. Any tips?
 
Build up your bureaucrats before building up your clergymen. Educating your POPs doesn't help if you don't have enough bureaucrats to process their job applications :)