How do I get more influence points to spend on other nations as a great power?
What is national stockpile - sometimes it goes up and down...seems to be related when I move soldiers (in war) to foreign countries it goes up.
Can I annex a country in my influence?
What is the point of making a colony a state?
How do I know when the right time is to enact political reforms/social spending?
How do I colonize Africa?
Why are people emigrating from my country (I was playing France, only growth between 800-2000)?
How do I stop people emigrating?
How do I encourage immigration from other countries?
How do I increase the green points (sry forgot what it called, not supply the brown/orange one of a unit but the green one)?
What is a good country to play as? I currently playing France, have not achieved much...only done
How do I prevent mass rebellion in the country?
What technologies should I research first?
What is the point of holding a sphere of influence as a great power?
Thanks for any answers, sorry if asked before, I'll check later. So consider this a note for me to check up on later, some questions I thought off...now I am going to bed lol.
Some of these aren't particularly "quick", but I'll do my best!
1. One of the tech tracks increases them; other than that, it's about managing influence sensibly. Don't try to influence the whole world, be mindful of bonuses (for being bigger than the influencee and neighbors).
2. Mostly the goods to outfit your military, plus any construction costs for forts, railroads, naval bases, or factories.
3. Only in special circumstances -- forming NGF (North German Federation), SGF (South German Federation), Italy, Scandinavia (maybe?). In all other cases, no.
4. Building factories there.
5. In most cases, "ASAP" is the right answer. It's about which you choose more than when you do it.
6. You'll need the Big Three techs for colonization -- Medicine (Prophylaxis invention), Machine Guns, and Nationalism & Imperialism.
7. They usually go to the New World, which gets a bonus for immigration. You might also just have a lousy economy and they're leaving for better jobs, although as France, I doubt it. You can enact reforms, which will increase your immigration rate.
8. You can't, not really, except for being nice -- lower taxes, increase social spending/reforms, etc.
9. See no. 7
10. I think you mean organization (ORG) -- in that case, you'll need to max out your national stockpile, go to your own territory, and wait. They'll regain ORG naturally in foreign territory too, but they'll do it slower.
11. My personal favorites: USA (patriotism
), Prussia (great literacy, forming Germany is fun), Russian Empire (stop the Commies from taking over), Ukraine (see my AAR in my inkwell), and the Netherlands (easy to expand in SE Asia, Indonesia). I learned the game with Argentina. Japan was fun too.
12. MIL is your enemy. Choose events that reduce it, decisions, reforms, etc.
13. As France? It's entirely up to you. The entire Commerce section, especially for a country as big as yours, is almost useless. My two favorite sections are Industry and Army. If you want to colonize, you'll want to work towards the techs I mentioned in #6.
14. You get access to their goods before even they do. Convenient if they've got something you don't.
I hope these helped! I highly recommend my tutorial AAR, BTW, which you can find in my inkwell -- the country choice is unorthodox, but I think a lot of the advice is sound.