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Taken from the wiki, the leadership traits for having no general:
Attack -2
Defense -2
Morale -20%
Organization -20%
Speed -10%
Experience -50%

Also check the tooltip on the "no general" picture. It lists the effects.
 
I don't think it's possible to have a general who is worse than no general.
I wouldn't care to definitively say that "Pisspoor Unfit: Attack -5, morale -50%" is better than no general.
 
It is a measure of the speed at which clergy increase the literacy of POPs.

A follow up of my own -- does anybody know the formula that applies to this?
 
To confirm: Am I right in thinking there's no way to remedy a "I have a bazillion brigades with 10 men each" situation except wait for them to all reinforce?
 
To confirm: Am I right in thinking there's no way to remedy a "I have a bazillion brigades with 10 men each" situation except wait for them to all reinforce?

You could theoretically disband said brigades and raise new ones; that might well be faster.
 
You could theoretically disband said brigades and raise new ones; that might well be faster.

Depends how big your country is. It could take ages to march them over to where they are needed.

Also, after being disbanded, they may not be able to be recruited again. In my experience simply waiting is best.
 
What is necessary to trigger Italian unification? Playing as France, without the whole peninsula under my influence, the Garibaldi event just fired in 1853 and unified all of Italy outside the part owned by Austria. I thought it was much harder to unify Italy than this?
 
Garibaldi's Redshirts are a special kind of rebels to ensure Italy forms fairly quickly. Remember that it was historically unified in 1861. Germany is much more difficult to unify.

And never get Garibaldi and Gaddhafi confused.
 
You could theoretically disband said brigades and raise new ones; that might well be faster.
Unfortunately, in the particular circumstance of that game, that wouldn't have helped. (I'd made the mistake of declaring an unlikely-to-be-quick war without first getting my military supply industries up and running.)
 
Garibaldi's Redshirts are a special kind of rebels to ensure Italy forms fairly quickly. Remember that it was historically unified in 1861. Germany is much more difficult to unify.

And never get Garibaldi and Gaddhafi confused.

So it was Rebels conquering territory that allowed it to happen?
 
Do you keep the military slider during peacetime at max?

Or just max it in wars?

That's a tricky question. If you can afford it, obviously, max it all the time. If you can't, to the best of my knowledge, keeping the military spending slider does not affect combat effectiveness. Sure, it'll make your soldiers mad, reduce your overall pool, and maybe even starve a few, but the stockpile (i.e. supplies) is more important from a strictly combat perspective. However, it could keep you from reinforcing your army, as soldier POPs choose new professions.